Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Bedfastowl
Pele
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Party 3
Mulan
Mulan
SeiferLoire
Mulan
Level 26
God Stats
6W - 4L
1,262 SR
Queue Stats
150W - 190L
1,395 Elo+
Party 1
Danzaburou
Danzaburou
smutny_plays
Danzaburou
Level 56
God Stats
56W - 55L
1,487 SR
Queue Stats
56W - 55L
1,439 Elo+
Party 3
Team Averages
Level 55
1,450 SR
1,467 Elo+

VS

Team Averages
Level 81
1,509 SR
1,370 Elo+
Artemis
Artemis
Adrianlptmr
Artemis
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 74L
1,426 Elo+
Solo
Ares
Ares
BeeSterNSSF13
Ares
Level 43
God Stats
5W - 2L
1,730 SR
Queue Stats
311W - 344L
1,388 Elo+
Solo
Nemesis
Nemesis
KeeperCelt
Nemesis
Level 45
God Stats
3W - 3L
1,577 SR
Queue Stats
61W - 93L
1,410 Elo+
Solo
Achilles
Achilles
Teknosys
Achilles
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,429 Elo+
Party 2
Anubis
Anubis
cthuhludpc18
Anubis
Level 80
God Stats
0W - 2L
1,239 SR
Queue Stats
1W - 6L
1,200 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
7 / 2 / 1
10,078
630
10,637
7,290
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
15
8 / 2 / 9
9,804
613
11,075
15,990
18,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 3 / 4
8,059
504
5,872
10,021
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 7 / 3
9,134
571
8,705
15,804
9,768
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
smutny_plays
Danzaburou
14
3 / 0 / 8
8,448
528
7,540
8,029
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Adrianlptmr
Artemis
12
0 / 6 / 2
7,369
461
8,452
11,670
4,141
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
2 / 7 / 2
7,734
483
4,492
17,116
14,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
KeeperCelt
Nemesis
15
1 / 1 / 7
8,551
534
5,855
11,543
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Teknosys
Achilles
14
8 / 3 / 0
9,059
566
9,968
11,938
14,371
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
13
2 / 4 / 0
8,027
502
5,681
8,763
4,207
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
21
Kills
13
14
Deaths
21
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
2
1
3.75
W
Bacchus
 
Bacchus
8
2
9
6.25
L
Artemis
Adrianlptmr
Artemis
0
6
2
0.17
W
1
3
4
1
L
2
7
2
0.43
L
Nemesis
KeeperCelt
Nemesis
1
1
7
4.5
W
2
7
3
0.5
L
Achilles
Teknosys
Achilles
8
3
0
2.67
L
Anubis
2
4
0
0.5
W
Danzaburou
smutny_plays
Danzaburou
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,829
Damage
34,448
57,134
Taken
61,030
35,345
Mitigated
43,098
10,698
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,637
550
0
439
7,290
2,556
265
1,917
5,373
71,463
0
W
Bacchus
 
Bacchus
11,075
1,908
61
3,496
15,990
18,121
511
4,392
11,598
31,800
7,876
L
Artemis
Adrianlptmr
Artemis
8,452
4,050
0
3,607
11,670
4,141
545
3,334
8,336
0
48,695
W
5,872
1,931
217
1,416
10,021
3,074
1,020
465
9,556
0
51,012
L
4,492
896
0
2,952
17,116
14,778
322
8,250
8,622
17,580
0
L
Nemesis
KeeperCelt
Nemesis
5,855
2,016
0
2,795
11,543
5,601
497
1,831
9,672
0
59,333
W
8,705
721
0
3,097
15,804
9,768
0
2,066
13,738
10,408
38,526
L
Achilles
Teknosys
Achilles
9,968
2,138
0
1,198
11,938
14,371
0
2,547
9,305
0
41,571
L
Anubis
5,681
268
0
2,794
8,763
4,207
346
5,258
3,203
45,169
0
W
Danzaburou
smutny_plays
Danzaburou
7,540
3,747
96
1,876
8,029
1,826
2,247
1,333
6,696
0
46,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,523
Gold Earned
40,740
468
Minions Killed
382
0
Camps Cleared
0
1,516,100
Distance Traveled
1,421,484
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,078
630
122
8
0
306,769
3
W
Bacchus
9,804
613
60
4
0
316,362
0
L
Artemis
7,369
461
84
5
0
236,107
2
W
Pele
8,059
504
90
6
0
298,440
2
L
Ares
7,734
483
35
2
0
298,328
5
L
Nemesis
8,551
534
104
7
0
347,171
2
W
Mulan
9,134
571
109
7
0
274,803
2
L
Achilles
9,059
566
82
5
0
300,411
5
L
Anubis
8,027
502
77
5
0
239,467
6
W
Danzaburou
8,448
528
87
5
0
319,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role