Player Matchup

Vamana
Vamana
JesusT5Skin
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 16L
1,444 Elo+
Party 1
Zeus
Zeus
Kasallaboy
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Chaac
Chaac
Kindrschlagr
Chaac
Level 30
God Stats
3W - 1L
1,710 SR
Queue Stats
32W - 15L
1,444 Elo+
Party 1
Ymir
Ymir
Master V2641
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 132L
1,526 Elo+
Party 1
Apollo
Apollo
robman1206
Apollo
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
262W - 313L
1,410 Elo+
Solo
Team Averages
Level 26
1,542 SR
1,465 Elo+

VS

Team Averages
Level 91
1,490 SR
1,403 Elo+
Zhong Kui
Zhong Kui
BECKZonTour
Zhong Kui
Level 124
God Stats
214W - 235L
1,392 SR
Queue Stats
890W - 1,006L
1,412 Elo+
Party 2
Discordia
Discordia
CFD l ZnZ 10
Discordia
Level 121
God Stats
36W - 14L
1,690 SR
Queue Stats
240W - 203L
1,448 Elo+
Party 3
Izanami
Izanami
I Hen0x I
Izanami
Level 149
God Stats
3W - 2L
1,213 SR
Queue Stats
340W - 299L
1,492 Elo+
Party 3
Gilgamesh
Gilgamesh
Jamais lun
Gilgamesh
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,302 Elo+
Party 3
Hades
Hades
whymk_
Hades
Level 40
God Stats
21W - 39L
1,657 SR
Queue Stats
338W - 396L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 2 / 0
5,895
536
5,718
11,090
6,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 2
5,739
522
1,663
5,392
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 4 / 2
6,161
560
5,446
9,023
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
2 / 1 / 3
5,799
527
2,731
6,049
3,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
robman1206
Apollo
10
2 / 2 / 3
6,013
547
4,817
6,406
1,807
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BECKZonTour
Zhong Kui
12
4 / 1 / 0
7,176
652
3,406
5,544
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
CFD l ZnZ 10
Discordia
12
3 / 1 / 1
6,632
603
5,686
4,458
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
I Hen0x I
Izanami
11
3 / 1 / 4
6,637
603
6,455
6,077
1,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Jamais lun
Gilgamesh
9
1 / 2 / 4
5,628
512
5,744
8,492
4,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
whymk_
Hades
12
1 / 1 / 2
6,448
586
5,753
8,204
3,883
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
12
12
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BECKZonTour
Zhong Kui
4
1
0
4
W
Discordia
CFD l ZnZ 10
Discordia
3
1
1
3.5
W
Izanami
I Hen0x I
Izanami
3
1
4
5
W
Gilgamesh
Jamais lun
Gilgamesh
1
2
4
1.5
L
Vamana
0
2
0
0
L
1
3
2
0.67
L
1
4
2
0.5
L
2
1
3
3.5
L
Apollo
robman1206
Apollo
2
2
3
1.75
W
Hades
whymk_
Hades
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,375
Damage
27,044
37,960
Taken
32,775
17,941
Mitigated
14,646
11,866
Healing
12,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BECKZonTour
Zhong Kui
3,406
401
0
2,755
5,544
3,432
633
1,116
4,372
43,183
0
W
Discordia
CFD l ZnZ 10
Discordia
5,686
142
0
1,132
4,458
1,096
0
703
3,699
37,784
0
W
Izanami
I Hen0x I
Izanami
6,455
3,616
0
1,718
6,077
1,560
0
276
5,791
0
41,452
W
Gilgamesh
Jamais lun
Gilgamesh
5,744
1,096
0
1,893
8,492
4,675
88
1,747
6,665
0
16,467
L
Vamana
5,718
2,575
0
5,425
11,090
6,413
0
4,960
6,050
0
35,796
L
1,663
469
0
1,109
5,392
1,406
0
2,237
2,897
17,195
0
L
5,446
927
0
3,488
9,023
4,417
0
2,928
6,033
0
42,498
L
2,731
601
0
485
6,049
3,898
72
2,098
3,837
6,121
0
L
Apollo
robman1206
Apollo
4,817
2,344
0
1,359
6,406
1,807
224
2,108
4,298
0
36,529
W
Hades
whymk_
Hades
5,753
1,457
0
4,992
8,204
3,883
129
350
7,854
35,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,607
Gold Earned
32,521
277
Minions Killed
366
0
Camps Cleared
0
1,003,282
Distance Traveled
1,023,452
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,176
652
102
9
0
182,670
0
W
Discordia
6,632
603
84
8
0
214,119
4
W
Izanami
6,637
603
72
7
0
210,757
0
W
Gilgamesh
5,628
512
15
1
0
219,268
3
L
Vamana
5,895
536
77
7
0
192,556
2
L
Zeus
5,739
522
43
4
0
190,556
4
L
Chaac
6,161
560
81
7
0
223,202
1
L
Ymir
5,799
527
10
1
0
205,208
1
L
Apollo
6,013
547
66
6
0
191,760
2
W
Hades
6,448
586
93
8
0
196,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role