Player Matchup

Ares
Ares
GandulfTG
Ares
Level 8
God Stats
0W - 4L
1,720 SR
Queue Stats
4W - 16L
1,378 Elo+
Party 2
Neith
Neith
HorniOnMain
Neith
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,378 Elo+
Party 2
Fenrir
Fenrir
PaarthX
Fenrir
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,378 Elo+
Party 2
Nu Wa
Nu Wa
Salvoraa
Nu Wa
Level 16
God Stats
2W - 8L
1,230 SR
Queue Stats
4W - 16L
1,378 Elo+
Party 2
Sun Wukong
Sun Wukong
p0p0aglatici
Sun Wukong
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,378 Elo+
Party 2
Team Averages
Level 52
1,490 SR
1,378 Elo+

VS

Team Averages
Level 74
1,565 SR
1,626 Elo+
Chronos
Chronos
 
Chronos
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Arbetskarln
Discordia
Level 85
God Stats
8W - 4L
1,762 SR
Queue Stats
285W - 252L
1,610 Elo+
Solo
Sylvanus
Sylvanus
FireHorizons
Sylvanus
Level 9
God Stats
7W - 1L
1,500 SR
Queue Stats
24W - 8L
1,776 Elo+
Party 1
Bellona
Bellona
JocLaSunet
Bellona
Level 124
God Stats
3W - 1L
1,561 SR
Queue Stats
290W - 114L
1,672 Elo+
Party 1
Bakasura
Bakasura
KERMITXUU
Bakasura
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 58L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
0 / 5 / 2
5,213
434
2,586
8,951
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 7 / 1
5,091
424
2,385
6,319
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
PaarthX
Fenrir
11
4 / 4 / 1
7,056
588
4,078
11,606
4,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Salvoraa
Nu Wa
11
2 / 2 / 3
6,783
565
4,878
6,098
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
p0p0aglatici
Sun Wukong
10
0 / 4 / 1
6,047
504
4,032
11,938
5,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
4 / 1 / 7
7,727
644
5,932
9,117
3,078
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Arbetskarln
Discordia
12
3 / 1 / 6
7,764
647
5,291
3,880
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
FireHorizons
Sylvanus
13
9 / 2 / 4
8,247
687
7,051
9,109
5,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
JocLaSunet
Bellona
14
4 / 1 / 3
8,438
703
12,026
8,651
7,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
KERMITXUU
Bakasura
14
2 / 1 / 5
8,045
670
5,933
9,985
4,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
22
22
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
1
7
7.5
W
Discordia
Arbetskarln
Discordia
3
1
6
6
W
Sylvanus
FireHorizons
Sylvanus
9
2
4
5.5
L
Ares
0
5
2
0.2
L
0
7
1
0.07
W
Bellona
JocLaSunet
Bellona
4
1
3
5.5
W
Bakasura
KERMITXUU
Bakasura
2
1
5
4.5
L
Fenrir
PaarthX
Fenrir
4
4
1
1.13
L
Nu Wa
Salvoraa
Nu Wa
2
2
3
1.75
L
Sun Wukong
p0p0aglatici
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,959
Damage
36,233
44,912
Taken
40,742
19,339
Mitigated
21,638
7,562
Healing
19,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
5,932
2,146
0
2,153
9,117
3,078
2,664
2,173
6,826
39,924
0
W
Discordia
Arbetskarln
Discordia
5,291
664
0
599
3,880
1,008
844
1,033
2,709
37,438
0
W
Sylvanus
FireHorizons
Sylvanus
7,051
2,100
1,624
4,290
9,109
5,407
2,753
1,469
7,550
29,253
9,219
L
Ares
2,586
374
166
1,091
8,951
5,495
0
4,229
4,049
6,050
0
L
2,385
836
0
714
6,319
1,557
0
5,233
1,062
0
21,812
W
Bellona
JocLaSunet
Bellona
12,026
5,716
236
4,441
8,651
7,307
663
783
7,850
0
52,000
W
Bakasura
KERMITXUU
Bakasura
5,933
3,900
0
5,864
9,985
4,838
0
1,536
8,343
0
54,623
L
Fenrir
PaarthX
Fenrir
4,078
1,298
0
843
11,606
4,707
0
2,836
8,254
0
29,992
L
Nu Wa
Salvoraa
Nu Wa
4,878
651
0
991
6,098
1,642
0
3,634
2,088
34,487
0
L
Sun Wukong
p0p0aglatici
Sun Wukong
4,032
917
0
3,757
11,938
5,938
0
590
11,342
0
33,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,190
Gold Earned
40,221
279
Minions Killed
425
0
Camps Cleared
0
1,091,860
Distance Traveled
1,218,859
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,727
644
72
6
0
224,628
4
W
Discordia
7,764
647
67
6
0
232,322
4
W
Sylvanus
8,247
687
73
6
0
208,489
2
L
Ares
5,213
434
8
1
0
228,563
3
L
Neith
5,091
424
54
5
0
191,274
4
W
Bellona
8,438
703
103
9
0
286,470
1
W
Bakasura
8,045
670
110
9
0
266,950
2
L
Fenrir
7,056
588
54
5
0
229,008
6
L
Nu Wa
6,783
565
79
7
0
211,504
0
L
Sun Wukong
6,047
504
84
7
0
231,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role