Player Matchup

Nemesis
Nemesis
Dwarfakien
Nemesis
Level 143
God Stats
4W - 4L
1,715 SR
Queue Stats
342W - 256L
1,632 Elo+
Solo
Ah Puch
Ah Puch
GreenElement
Ah Puch
Level 125
God Stats
2W - 1L
1,548 SR
Queue Stats
2W - 1L
1,806 Elo+
Solo
Ganesha
Ganesha
Warloweteran
Ganesha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 39L
1,689 Elo+
Solo
Team Averages
Level 132
1,588 SR
1,709 Elo+

VS

Team Averages
Level 152
1,450 SR
1,790 Elo+
Bacchus
Bacchus
BloddyPath
Bacchus
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
536W - 225L
1,672 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Dimeiz
Ah Muzen Cab
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
416W - 173L
1,771 Elo+
Party 1
Ra
Ra
Гильгамешь
Ra
Level 151
God Stats
0W - 2L
1,349 SR
Queue Stats
111W - 37L
1,925 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dwarfakien
Nemesis
17
15 / 3 / 4
12,578
898
19,133
17,502
12,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
GreenElement
Ah Puch
17
6 / 1 / 13
11,530
824
18,460
8,950
3,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Warloweteran
Ganesha
15
0 / 1 / 19
11,011
787
7,740
17,111
17,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BloddyPath
Bacchus
14
2 / 7 / 3
10,128
723
8,893
20,985
28,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Dimeiz
Ah Muzen Cab
14
2 / 6 / 2
9,845
703
12,128
18,408
7,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 8 / 2
8,671
619
6,515
12,381
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
21
Kills
5
5
Deaths
21
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BloddyPath
Bacchus
2
7
3
0.5
L
Ah Muzen Cab
Dimeiz
Ah Muzen Cab
2
6
2
0.5
W
Nemesis
Dwarfakien
Nemesis
15
3
4
5.67
W
Ah Puch
GreenElement
Ah Puch
6
1
13
12.5
W
Ganesha
Warloweteran
Ganesha
0
1
19
9.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,333
Damage
27,536
43,563
Taken
51,774
34,105
Mitigated
40,536
16,529
Healing
6,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BloddyPath
Bacchus
8,893
1,081
0
2,622
20,985
28,839
0
11,376
9,146
17,803
0
L
Ah Muzen Cab
Dimeiz
Ah Muzen Cab
12,128
3,846
0
1,694
18,408
7,698
0
7,801
10,300
0
44,632
W
Nemesis
Dwarfakien
Nemesis
19,133
8,275
0
3,982
17,502
12,874
1,602
5,845
10,497
0
39,209
W
Ah Puch
GreenElement
Ah Puch
18,460
709
0
3,242
8,950
3,976
522
4,785
4,030
64,797
0
W
Ganesha
Warloweteran
Ganesha
7,740
694
1,656
7,649
17,111
17,255
253
4,346
11,886
27,565
0
L
6,515
102
425
1,287
12,381
3,999
0
7,276
4,691
29,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,119
Gold Earned
28,644
204
Minions Killed
145
8
Camps Cleared
4
859,943
Distance Traveled
670,840
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,128
723
13
1
0
250,344
2
L
Ah Muzen Cab
9,845
703
72
5
1
195,281
0
W
Nemesis
12,578
898
49
4
3
295,102
2
W
Ah Puch
11,530
824
145
10
5
272,807
0
W
Ganesha
11,011
787
10
1
0
292,034
10
L
Ra
8,671
619
60
4
3
225,215
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role