Player Matchup

Camazotz
Camazotz
Diamond IV
 
Camazotz
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Diamond V
BoIdan
He Bo
Diamond V
Level 156
God Stats
2W - 3L
1,846 SR
Queue Stats
527W - 460L
2,069 MMR
Solo
Ganesha
Ganesha
Diamond V
Jeezren
Ganesha
Diamond V
Level 121
God Stats
3W - 1L
1,762 SR
Queue Stats
60W - 57L
2,035 MMR
Solo
Chronos
Chronos
Platinum III
Mirаge
Chronos
Platinum III
Level 124
God Stats
7W - 2L
1,852 SR
Queue Stats
24W - 22L
1,884 MMR
Party 1
Hou Yi
Hou Yi
Diamond V
Zelloblaze
Hou Yi
Diamond V
Level 160
God Stats
10W - 6L
2,016 SR
Queue Stats
147W - 154L
2,128 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,795 SR
1,923 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,692 SR
2,061 MMR
Scylla
Scylla
Diamond V
LoLYoureSoBadXD
Scylla
Diamond V
Level 160
God Stats
10W - 7L
1,981 SR
Queue Stats
407W - 386L
2,174 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Seer
Gilgamesh
Platinum IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
2,052 MMR
Solo
Bacchus
Bacchus
Platinum I
Slawby
Bacchus
Platinum I
Level 160
God Stats
6W - 5L
1,500 SR
Queue Stats
287W - 292L
1,953 MMR
Solo
Izanami
Izanami
Platinum I
Toobsies
Izanami
Platinum I
Level 160
God Stats
14W - 10L
1,981 SR
Queue Stats
256W - 253L
2,084 MMR
Solo
Cerberus
Cerberus
Platinum IV
anBiscuit
Cerberus
Platinum IV
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
222W - 211L
2,043 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
18
8 / 5 / 6
12,088
636
15,091
21,316
6,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
BoIdan
He Bo
18
8 / 6 / 6
12,268
646
15,524
10,649
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
Jeezren
Ganesha
16
0 / 1 / 17
11,297
595
6,770
21,216
19,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Mirаge
Chronos
20
4 / 1 / 5
13,192
694
12,566
11,302
4,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Zelloblaze
Hou Yi
18
4 / 3 / 6
11,744
618
10,290
16,475
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AchillesAgniKaliPersephone

VS

Bans
GebArtioCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 2
10,082
531
9,512
9,816
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Seer
Gilgamesh
16
3 / 5 / 6
9,730
512
10,077
16,961
8,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Slawby
Bacchus
13
3 / 3 / 7
9,023
475
9,227
15,687
17,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Toobsies
Izanami
18
2 / 6 / 4
10,767
567
12,491
17,221
4,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
anBiscuit
Cerberus
17
4 / 3 / 6
10,453
550
9,705
17,408
18,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
41
24
Kills
16
16
Deaths
24
40
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
8
5
6
2.2
W
He Bo
BoIdan
He Bo
8
6
6
1.83
W
Ganesha
Jeezren
Ganesha
0
1
17
8.5
L
4
7
2
0.71
W
Chronos
Mirаge
Chronos
4
1
5
6.5
L
Gilgamesh
Seer
Gilgamesh
3
5
6
1.2
L
Bacchus
Slawby
Bacchus
3
3
7
2.17
L
Izanami
Toobsies
Izanami
2
6
4
0.67
W
Hou Yi
Zelloblaze
Hou Yi
4
3
6
2.33
L
Cerberus
anBiscuit
Cerberus
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,241
Damage
51,012
80,958
Taken
77,093
40,181
Mitigated
50,525
28,447
Healing
14,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
15,091
5,571
0
11,529
21,316
6,972
1,422
8,460
12,856
0
75,979
W
He Bo
BoIdan
He Bo
15,524
885
0
731
10,649
3,995
288
4,629
6,020
83,309
0
W
Ganesha
Jeezren
Ganesha
6,770
727
3,237
5,833
21,216
19,272
0
9,039
12,177
24,895
8,339
L
9,512
1,030
0
341
9,816
2,246
0
3,716
6,100
67,015
0
W
Chronos
Mirаge
Chronos
12,566
5,355
0
1,520
11,302
4,461
9,695
3,270
8,032
115,401
0
L
Gilgamesh
Seer
Gilgamesh
10,077
3,378
0
1,085
16,961
8,622
0
6,992
9,969
0
66,690
L
Bacchus
Slawby
Bacchus
9,227
1,411
0
1,893
15,687
17,432
0
8,614
7,073
22,489
0
L
Izanami
Toobsies
Izanami
12,491
8,462
0
4,829
17,221
4,064
426
5,766
11,455
0
95,205
W
Hou Yi
Zelloblaze
Hou Yi
10,290
6,662
0
5,597
16,475
5,481
1,472
5,804
10,671
0
83,337
L
Cerberus
anBiscuit
Cerberus
9,705
785
0
6,156
17,408
18,161
0
8,051
9,357
72,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,589
Gold Earned
50,055
612
Minions Killed
632
0
Camps Cleared
0
1,976,096
Distance Traveled
1,887,679
36
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
12,088
636
123
6
0
421,859
10
W
He Bo
12,268
646
147
8
0
354,780
5
W
Ganesha
11,297
595
4
0
0
431,369
12
L
Scylla
10,082
531
136
7
0
348,733
3
W
Chronos
13,192
694
181
10
0
404,594
4
L
Gilgamesh
9,730
512
113
6
0
420,324
6
L
Bacchus
9,023
475
20
1
0
436,163
6
L
Izanami
10,767
567
178
9
0
328,892
9
W
Hou Yi
11,744
618
157
8
0
363,494
5
L
Cerberus
10,453
550
185
10
0
353,567
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role