Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
OneScoopPoodle
Sol
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 34L
1,415 Elo+
Party 1
Agni
Agni
SicariusRP
Agni
Level 127
God Stats
7W - 6L
1,500 SR
Queue Stats
294W - 254L
1,571 Elo+
Party 3
Atlas
Atlas
Ysera
Atlas
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 93L
1,526 Elo+
Solo
Team Averages
Level 138
1,500 SR
1,502 Elo+

VS

Team Averages
Level 144
1,575 SR
1,542 Elo+
Apollo
Apollo
GreedActual
Apollo
Level 159
God Stats
122W - 109L
1,632 SR
Queue Stats
334W - 326L
1,556 Elo+
Party 2
Da Ji
Da Ji
TTVMims
Da Ji
Level 124
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 4L
1,599 Elo+
Solo
Chronos
Chronos
TheEmble
Chronos
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,500 Elo+
Solo
Janus
Janus
alexjavier120
Janus
Level 159
God Stats
9W - 8L
1,805 SR
Queue Stats
63W - 49L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
kyzer17
Sun Wukong
Level 158
God Stats
252W - 211L
1,655 SR
Queue Stats
372W - 360L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
4 / 2 / 0
5,986
599
3,099
6,571
2,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
 
Horus
9
1 / 6 / 3
5,350
535
3,493
9,365
5,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 0
5,738
574
3,157
5,549
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 4
5,044
504
3,450
5,465
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Ysera
Atlas
10
1 / 2 / 1
5,600
560
3,712
8,196
5,401
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
7 / 2 / 5
6,835
684
5,217
6,347
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
TTVMims
Da Ji
9
2 / 2 / 2
5,302
530
3,748
6,153
1,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
TheEmble
Chronos
11
2 / 2 / 0
6,254
625
4,114
5,936
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 0 / 4
6,466
647
6,267
3,711
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
kyzer17
Sun Wukong
11
3 / 1 / 3
6,299
630
4,808
6,685
2,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
16
16
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
2
0
2
L
Horus
 
Horus
1
6
3
0.42
W
Apollo
7
2
5
4.75
L
1
2
0
0.5
L
0
4
4
0.5
W
Da Ji
TTVMims
Da Ji
2
2
2
1.5
W
Chronos
TheEmble
Chronos
2
2
0
1
L
Atlas
Ysera
Atlas
1
2
1
0.75
W
2
0
4
4
W
Sun Wukong
kyzer17
Sun Wukong
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,911
Damage
24,154
35,146
Taken
28,832
15,337
Mitigated
10,416
8,875
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,099
1,507
0
257
6,571
2,076
0
116
6,417
0
28,289
L
Horus
 
Horus
3,493
1,495
1,177
2,398
9,365
5,421
0
3,037
6,152
0
7,596
W
Apollo
5,217
3,129
0
1,913
6,347
1,876
573
2,349
3,998
0
29,155
L
3,157
855
0
2,368
5,549
943
0
0
5,549
30,270
0
L
3,450
312
0
723
5,465
1,496
0
1,862
3,387
26,312
0
W
Da Ji
TTVMims
Da Ji
3,748
731
0
1,483
6,153
1,788
0
1,489
4,664
0
19,954
W
Chronos
TheEmble
Chronos
4,114
1,966
0
1,920
5,936
3,625
0
3,415
2,521
31,536
5,280
L
Atlas
Ysera
Atlas
3,712
1,689
0
1,952
8,196
5,401
0
3,904
4,170
28,815
0
W
6,267
497
0
1,125
3,711
897
658
1,007
2,704
41,832
0
W
Sun Wukong
kyzer17
Sun Wukong
4,808
927
0
2,816
6,685
2,230
326
2,059
4,626
0
35,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,718
Gold Earned
31,156
252
Minions Killed
312
0
Camps Cleared
0
1,051,322
Distance Traveled
997,006
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,986
599
57
6
0
252,867
4
L
Horus
5,350
535
4
0
0
209,355
2
W
Apollo
6,835
684
64
6
0
184,025
0
L
Sol
5,738
574
68
7
0
200,358
2
L
Agni
5,044
504
61
6
0
196,437
0
W
Da Ji
5,302
530
38
4
0
204,710
3
W
Chronos
6,254
625
70
7
0
181,319
1
L
Atlas
5,600
560
62
6
0
192,305
0
W
Janus
6,466
647
90
9
0
218,479
0
W
Sun Wukong
6,299
630
50
5
0
208,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role