Player Matchup

Janus
Janus
DocCris024
Janus
Level 127
God Stats
0W - 1L
1,198 SR
Queue Stats
116W - 91L
1,687 Elo+
Party 2
Cliodhna
Cliodhna
QUADRAHT
Cliodhna
Level 151
God Stats
1W - 1L
1,745 SR
Queue Stats
24W - 18L
1,703 Elo+
Party 1
Tyr
Tyr
manha77an
Tyr
Level 149
God Stats
24W - 16L
1,770 SR
Queue Stats
181W - 169L
1,766 Elo+
Party 1
Sol
Sol
nTonyz
Sol
Level 50
God Stats
3W - 4L
1,461 SR
Queue Stats
9W - 11L
1,550 Elo+
Solo
Chiron
Chiron
robersanblas
Chiron
Level 141
God Stats
1W - 4L
1,287 SR
Queue Stats
124W - 108L
1,575 Elo+
Party 2
Team Averages
Level 124
1,492 SR
1,656 Elo+

VS

Team Averages
Level 136
1,549 SR
1,691 Elo+
Achilles
Achilles
Aeristo
Achilles
Level 160
God Stats
10W - 10L
1,744 SR
Queue Stats
241W - 218L
1,701 Elo+
Party 3
Sol
Sol
Amonn
Sol
Level 128
God Stats
12W - 6L
1,500 SR
Queue Stats
152W - 149L
1,652 Elo+
Solo
Eset
Eset
EternalEternum
Eset
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 39L
1,652 Elo+
Solo
Sylvanus
Sylvanus
MajorVengeance
Sylvanus
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
252W - 225L
1,671 Elo+
Party 3
Hercules
Hercules
XelaTheGod
Hercules
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,776 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
4 / 7 / 3
9,726
512
3,172
11,738
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
QUADRAHT
Cliodhna
18
5 / 3 / 2
10,319
543
11,695
15,014
5,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 4 / 6
8,342
439
9,733
14,601
15,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
nTonyz
Sol
16
0 / 8 / 0
9,795
516
8,685
14,371
4,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
15
1 / 6 / 5
9,083
478
9,674
14,618
4,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aeristo
Achilles
20
16 / 1 / 1
12,674
667
21,073
17,063
9,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Amonn
Sol
18
3 / 5 / 3
11,586
610
10,938
14,896
4,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 3 / 7
9,682
510
4,991
8,139
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
15
3 / 5 / 9
9,885
520
9,630
14,556
11,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
XelaTheGod
Hercules
17
6 / 0 / 2
10,458
550
8,283
14,462
17,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
14
Kills
28
28
Deaths
14
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
Aeristo
Achilles
16
1
1
16.5
W
Sol
Amonn
Sol
3
5
3
0.9
L
Janus
4
7
3
0.79
W
0
3
7
1.17
W
Sylvanus
3
5
9
1.5
L
Cliodhna
QUADRAHT
Cliodhna
5
3
2
2
W
Hercules
XelaTheGod
Hercules
6
0
2
7
L
4
4
6
1.75
L
Sol
nTonyz
Sol
0
8
0
0
L
Chiron
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,959
Damage
54,915
70,342
Taken
69,116
33,249
Mitigated
46,367
17,287
Healing
25,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Aeristo
Achilles
21,073
6,580
0
2,933
17,063
9,414
0
2,732
14,279
0
105,123
W
Sol
Amonn
Sol
10,938
4,607
0
6,871
14,896
4,830
2,619
630
14,259
85,766
3,594
L
Janus
3,172
205
0
1,004
11,738
2,871
76
2,428
9,204
45,682
0
W
4,991
633
717
1,439
8,139
2,789
829
1,607
6,366
48,578
0
W
Sylvanus
9,630
2,602
1,858
4,108
14,556
11,389
627
116
13,925
41,404
13,515
L
Cliodhna
QUADRAHT
Cliodhna
11,695
1,131
0
3,529
15,014
5,539
0
4,435
10,401
0
83,991
W
Hercules
XelaTheGod
Hercules
8,283
2,844
0
7,839
14,462
17,945
259
6,535
7,927
0
47,839
L
9,733
1,272
0
4,321
14,601
15,888
0
7,514
7,009
4
32,971
L
Sol
nTonyz
Sol
8,685
2,652
0
3,442
14,371
4,463
594
668
13,685
70,902
0
L
Chiron
9,674
5,394
75
4,916
14,618
4,488
904
8,571
6,046
0
54,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,265
Gold Earned
54,285
524
Minions Killed
631
0
Camps Cleared
0
1,783,833
Distance Traveled
1,836,673
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,674
667
152
8
0
435,433
0
W
Sol
11,586
610
168
9
0
343,200
2
L
Janus
9,726
512
99
5
0
310,974
3
W
Eset
9,682
510
115
6
0
329,836
5
W
Sylvanus
9,885
520
86
5
0
331,481
0
L
Cliodhna
10,319
543
139
7
0
460,111
2
W
Hercules
10,458
550
110
6
0
396,723
2
L
Tyr
8,342
439
48
3
0
383,836
3
L
Sol
9,795
516
137
7
0
285,582
3
L
Chiron
9,083
478
101
5
0
343,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role