Player Matchup

Raijin
Raijin
A5APR0CKY
Raijin
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 86L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
CommonPlayerName
Erlang Shen
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 221L
1,397 Elo+
Solo
Artemis
Artemis
briansteelpro
Artemis
Level 98
God Stats
5W - 3L
1,746 SR
Queue Stats
25W - 27L
1,452 Elo+
Solo
Team Averages
Level 127
1,582 SR
1,450 Elo+

VS

Team Averages
Level 91
1,316 SR
1,508 Elo+
Atlas
Atlas
Doodsz
Atlas
Level 40
God Stats
11W - 11L
1,500 SR
Queue Stats
12W - 11L
1,454 Elo+
Solo
Kuzenbo
Kuzenbo
Kimyungbill
Kuzenbo
Level 87
God Stats
0W - 3L
1,223 SR
Queue Stats
11W - 10L
1,321 Elo+
Party 1
Nu Wa
Nu Wa
Temptest
Nu Wa
Level 145
God Stats
0W - 3L
1,223 SR
Queue Stats
19W - 13L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
A5APR0CKY
Raijin
13
7 / 1 / 7
8,615
862
14,185
6,584
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
CommonPlayerName
Erlang Shen
13
2 / 2 / 12
8,849
885
9,095
12,039
11,155
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
13
7 / 1 / 6
8,543
854
16,030
8,857
3,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Doodsz
Atlas
9
0 / 8 / 2
6,621
662
4,853
17,854
11,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
Kimyungbill
Kuzenbo
12
2 / 4 / 1
7,558
756
4,850
17,072
20,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Temptest
Nu Wa
11
2 / 4 / 2
7,429
743
6,515
8,981
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
16
Kills
4
4
Deaths
16
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
A5APR0CKY
Raijin
7
1
7
10.5
W
Erlang Shen
CommonPlayerName
Erlang Shen
2
2
12
4
L
Atlas
Doodsz
Atlas
0
8
2
0.13
L
Kuzenbo
Kimyungbill
Kuzenbo
2
4
1
0.63
L
Nu Wa
Temptest
Nu Wa
2
4
2
0.75
W
Artemis
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,310
Damage
16,218
27,480
Taken
43,907
17,503
Mitigated
34,761
9,129
Healing
8,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
A5APR0CKY
Raijin
14,185
1,467
0
924
6,584
2,612
409
4,436
2,148
45,683
0
W
Erlang Shen
CommonPlayerName
Erlang Shen
9,095
4,650
1,217
4,598
12,039
11,155
0
6,087
5,952
0
19,741
L
Atlas
Doodsz
Atlas
4,853
1,895
323
3,971
17,854
11,968
0
5,987
11,389
12,591
0
L
Kuzenbo
Kimyungbill
Kuzenbo
4,850
996
600
2,499
17,072
20,241
0
4,075
12,693
14,466
0
L
Nu Wa
Temptest
Nu Wa
6,515
1,343
0
826
8,981
2,552
0
3,266
5,511
27,000
0
W
Artemis
16,030
8,692
0
2,390
8,857
3,736
958
6,250
2,607
0
46,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,007
Gold Earned
21,608
169
Minions Killed
79
8
Camps Cleared
2
588,401
Distance Traveled
569,179
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,615
862
85
9
3
196,651
3
W
Erlang Shen
8,849
885
13
1
2
205,665
3
L
Atlas
6,621
662
11
1
0
186,055
5
L
Kuzenbo
7,558
756
23
2
0
201,389
2
L
Nu Wa
7,429
743
45
5
2
181,735
5
W
Artemis
8,543
854
71
7
3
186,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role