Player Matchup

Chaac
Chaac
Gold III
GouzLePen
Chaac
Gold III
Level 147
God Stats
2W - 4L
1,209 SR
Queue Stats
263W - 265L
1,563 MMR
Party 1
Fafnir
Fafnir
Gold III
Lataya95
Fafnir
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 158L
1,681 MMR
Party 3
Neith
Neith
Gold III
PhenixLePen
Neith
Gold III
Level 118
God Stats
1W - 1L
1,739 SR
Queue Stats
113W - 116L
1,790 MMR
Party 1
Sol
Sol
Bronze III
SmiteWolf
Sol
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,601 MMR
Solo
Set
Set
Gold III
TTVSchim23
Set
Gold III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 171L
1,681 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,489 SR
1,663 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,642 SR
1,660 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Gold V
MensyJ
Chang'e
Gold V
Level 116
God Stats
10W - 3L
2,015 SR
Queue Stats
21W - 18L
1,662 MMR
Solo
Bakasura
Bakasura
Gold III
SaintlyThighs
Bakasura
Gold III
Level 86
God Stats
14W - 6L
1,500 SR
Queue Stats
124W - 81L
1,800 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
ShadBee
Erlang Shen
Gold II
Level 68
God Stats
8W - 2L
1,619 SR
Queue Stats
75W - 72L
1,690 MMR
Party 4
Poseidon
Poseidon
Gold I
XRKYY
Poseidon
Gold I
Level 86
God Stats
8W - 8L
1,578 SR
Queue Stats
220W - 208L
1,650 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GouzLePen
Chaac
9
1 / 4 / 1
5,995
600
2,836
9,987
4,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Lataya95
Fafnir
8
1 / 1 / 2
5,500
550
3,109
8,292
6,099
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 4 / 1
5,736
574
3,934
7,616
2,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 1
5,463
546
3,604
6,585
1,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 2
5,807
581
3,892
7,398
2,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AtlasAresCliodhnaAwilix

VS

Bans
GebArtioBastetOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 1 / 5
5,877
588
4,071
8,970
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
MensyJ
Chang'e
12
3 / 0 / 0
6,795
680
4,634
4,778
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
SaintlyThighs
Bakasura
12
6 / 1 / 1
7,039
704
6,890
7,352
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
ShadBee
Erlang Shen
13
5 / 1 / 1
7,870
787
8,609
6,689
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
XRKYY
Poseidon
12
2 / 2 / 1
6,760
676
3,991
6,454
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
5
Kills
16
16
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
1
5
2.5
L
Chaac
GouzLePen
Chaac
1
4
1
0.38
L
Fafnir
Lataya95
Fafnir
1
1
2
2
W
Chang'e
MensyJ
Chang'e
3
0
0
3
L
1
4
1
0.38
W
Bakasura
SaintlyThighs
Bakasura
6
1
1
6.5
W
Erlang Shen
ShadBee
Erlang Shen
5
1
1
5.5
L
0
4
1
0.13
L
2
3
2
1
W
Poseidon
XRKYY
Poseidon
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,375
Damage
28,195
39,878
Taken
34,243
17,151
Mitigated
14,242
11,397
Healing
15,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,071
1,286
197
3,279
8,970
4,106
0
2,371
6,599
0
13,807
L
Chaac
GouzLePen
Chaac
2,836
686
0
3,914
9,987
4,672
0
0
9,987
0
26,788
L
Fafnir
Lataya95
Fafnir
3,109
960
815
2,875
8,292
6,099
0
1,843
5,965
13,087
0
W
Chang'e
MensyJ
Chang'e
4,634
277
820
2,564
4,778
1,529
0
2,228
2,550
38,064
0
L
3,934
1,392
0
1,756
7,616
2,468
0
2,654
4,742
0
37,190
W
Bakasura
SaintlyThighs
Bakasura
6,890
4,906
0
2,411
7,352
2,573
189
932
6,379
0
40,488
W
Erlang Shen
ShadBee
Erlang Shen
8,609
5,006
0
3,670
6,689
4,582
0
566
5,934
0
47,210
L
3,604
1,409
0
1,556
6,585
1,371
0
2,662
3,618
31,799
0
L
3,892
1,660
0
481
7,398
2,541
0
1,080
5,738
0
36,273
W
Poseidon
XRKYY
Poseidon
3,991
1,305
0
2,900
6,454
1,452
644
616
5,838
50,513
2,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,501
Gold Earned
34,341
296
Minions Killed
379
0
Camps Cleared
0
1,002,935
Distance Traveled
1,120,282
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,877
588
23
2
0
206,800
0
L
Chaac
5,995
600
69
7
0
184,719
1
L
Fafnir
5,500
550
24
2
0
217,577
2
W
Chang'e
6,795
680
79
8
0
216,950
4
L
Neith
5,736
574
77
8
0
189,106
0
W
Bakasura
7,039
704
97
10
0
272,212
3
W
Erlang Shen
7,870
787
89
9
0
228,615
3
L
Sol
5,463
546
55
6
0
192,476
2
L
Set
5,807
581
71
7
0
219,057
2
W
Poseidon
6,760
676
91
9
0
195,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role