Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Sūryα
Neith
Level 100
God Stats
43W - 35L
1,604 SR
Queue Stats
94W - 88L
1,698 Elo+
Party 1
Scylla
Scylla
TeamMate7
Scylla
Level 29
God Stats
3W - 0L
1,715 SR
Queue Stats
94W - 21L
1,696 Elo+
Party 1
Erlang Shen
Erlang Shen
TheDrainBit
Erlang Shen
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 52L
1,584 Elo+
Party 1
Thor
Thor
koko5hi
Thor
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,192 Elo+
Solo
Team Averages
Level 87
1,564 SR
1,534 Elo+

VS

Team Averages
Level 44
1,500 SR
1,466 Elo+
Hercules
Hercules
JacobSnape93
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,700 Elo+
Party 2
Cthulhu
Cthulhu
Kawakee
Cthulhu
Level 16
God Stats
1W - 1L
1,498 SR
Queue Stats
1W - 2L
1,214 Elo+
Party 3
Chiron
Chiron
MikeJParkinson7
Chiron
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,700 Elo+
Party 2
Neith
Neith
Soondra
Neith
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,214 Elo+
Party 3
Chronos
Chronos
Максим027
Chronos
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 5
6,787
848
6,454
7,605
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Sūryα
Neith
13
5 / 0 / 4
7,045
881
4,999
3,674
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
TeamMate7
Scylla
13
3 / 1 / 6
6,795
849
9,035
5,467
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
TheDrainBit
Erlang Shen
13
2 / 3 / 4
6,807
851
6,342
7,912
5,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
koko5hi
Thor
12
1 / 0 / 6
6,094
762
4,051
5,105
1,826
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JacobSnape93
Hercules
11
0 / 3 / 1
5,482
685
1,755
6,972
6,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Kawakee
Cthulhu
11
2 / 5 / 2
5,904
738
5,335
11,390
5,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
0 / 1 / 3
6,192
774
5,733
4,954
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Soondra
Neith
12
2 / 2 / 3
6,390
799
5,943
7,690
2,482
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 0
5,493
687
2,070
4,329
1,287
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
13
Kills
5
5
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
5
4.5
L
Hercules
JacobSnape93
Hercules
0
3
1
0.17
L
Cthulhu
Kawakee
Cthulhu
2
5
2
0.6
L
0
1
3
1.5
L
Neith
Soondra
Neith
2
2
3
1.75
W
Neith
Sūryα
Neith
5
0
4
7
W
Scylla
TeamMate7
Scylla
3
1
6
6
W
Erlang Shen
TheDrainBit
Erlang Shen
2
3
4
1.33
W
Thor
koko5hi
Thor
1
0
6
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,881
Damage
20,836
29,763
Taken
35,335
16,060
Mitigated
17,031
9,733
Healing
11,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,454
26
291
1,340
7,605
5,673
0
1,303
6,138
17,303
0
L
Hercules
JacobSnape93
Hercules
1,755
390
256
1,829
6,972
6,048
0
3,388
3,584
0
6,411
L
Cthulhu
Kawakee
Cthulhu
5,335
817
0
2,571
11,390
5,539
0
4,983
6,407
9,917
0
L
5,733
1,118
1,128
2,402
4,954
1,675
0
2,058
2,896
0
26,813
L
Neith
Soondra
Neith
5,943
1,331
0
2,509
7,690
2,482
231
3,727
3,963
0
15,600
W
Neith
Sūryα
Neith
4,999
2,145
0
1,353
3,674
1,539
0
720
2,878
0
18,857
W
Scylla
TeamMate7
Scylla
9,035
999
0
2,144
5,467
1,769
0
1,731
3,586
23,778
0
W
Erlang Shen
TheDrainBit
Erlang Shen
6,342
3,581
0
2,623
7,912
5,253
1,972
1,740
6,139
0
25,461
W
Thor
koko5hi
Thor
4,051
1,002
299
1,683
5,105
1,826
0
1,344
3,617
0
9,650
L
2,070
491
0
703
4,329
1,287
530
1,333
2,996
8,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
29,461
168
Minions Killed
111
0
Camps Cleared
0
868,231
Distance Traveled
733,422
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,787
848
19
2
0
187,019
2
L
Hercules
5,482
685
14
2
0
126,560
0
L
Cthulhu
5,904
738
16
2
0
148,573
1
L
Chiron
6,192
774
48
6
0
160,170
1
L
Neith
6,390
799
25
3
0
162,112
0
W
Neith
7,045
881
40
5
0
163,032
1
W
Scylla
6,795
849
43
5
0
182,483
1
W
Erlang Shen
6,807
851
51
6
0
166,533
0
W
Thor
6,094
762
15
2
0
169,164
3
L
Chronos
5,493
687
8
1
0
136,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role