Player Matchup

Hera
Hera
Bronze III
LEVITAKA
Hera
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,416 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
ReaIIyMusty
Sun Wukong
Gold V
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
160W - 162L
1,424 MMR
Party 2
Fenrir
Fenrir
Silver I
ReaIIySmelly
Fenrir
Silver I
Level 121
God Stats
6W - 7L
1,468 SR
Queue Stats
188W - 186L
1,422 MMR
Party 2
Chiron
Chiron
Gold IV
WatchYaBaby
Chiron
Gold IV
Level 154
God Stats
2W - 4L
1,411 SR
Queue Stats
556W - 540L
1,414 MMR
Solo
Fafnir
Fafnir
Silver II
barcoloko20
Fafnir
Silver II
Level 125
God Stats
22W - 36L
1,663 SR
Queue Stats
252W - 277L
1,431 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,508 SR
1,421 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,541 SR
1,421 MMR
Khepri
Khepri
Bronze III
Jojobs213
Khepri
Bronze III
Level 108
God Stats
24W - 28L
1,500 SR
Queue Stats
285W - 283L
1,409 MMR
Party 1
Sol
Sol
Gold V
KountryBoy720
Sol
Gold V
Level 128
God Stats
8W - 5L
1,486 SR
Queue Stats
41W - 56L
1,414 MMR
Solo
Thanatos
Thanatos
Bronze III
Qinsaiz
Thanatos
Bronze III
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 50L
1,399 MMR
Party 3
Izanami
Izanami
Silver II
Syfirz
Izanami
Silver II
Level 102
God Stats
9W - 2L
1,716 SR
Queue Stats
82W - 73L
1,475 MMR
Party 3
Nike
Nike
Bronze III
william_wii_will
Nike
Bronze III
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 16L
1,409 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
0 / 10 / 3
9,224
401
12,892
15,595
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
ReaIIyMusty
Sun Wukong
17
9 / 5 / 5
11,969
520
17,710
30,173
24,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
18
11 / 8 / 5
11,956
520
19,473
23,790
9,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
18
3 / 4 / 2
11,172
486
11,608
17,222
4,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
14
2 / 3 / 6
10,000
435
5,613
19,957
25,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
BastetCliodhnaAthena

VS

Bans
GilgameshGebZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Jojobs213
Khepri
17
2 / 2 / 14
12,382
538
5,812
16,521
20,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
4 / 4 / 17
13,383
582
15,661
15,382
6,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Qinsaiz
Thanatos
20
15 / 7 / 9
13,923
605
23,685
24,013
11,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Syfirz
Izanami
20
6 / 4 / 10
13,692
595
18,767
14,720
5,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 8 / 12
11,558
503
12,188
24,989
21,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
92
25
Kills
30
30
Deaths
25
21
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Khepri
Jojobs213
Khepri
2
2
14
4.5
W
4
4
17
3.13
L
Hera
0
10
3
0.15
W
Thanatos
Qinsaiz
Thanatos
15
7
9
2.79
L
Sun Wukong
ReaIIyMusty
Sun Wukong
9
5
5
2.3
L
Fenrir
11
8
5
1.69
W
Izanami
Syfirz
Izanami
6
4
10
2.75
L
Chiron
3
4
2
1
L
Fafnir
2
3
6
1.67
W
3
8
12
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,296
Damage
76,113
106,737
Taken
95,625
68,639
Mitigated
64,352
29,939
Healing
47,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Jojobs213
Khepri
5,812
550
1,100
7,408
16,521
20,469
271
6,010
10,222
19,807
1,589
W
15,661
4,082
0
7,105
15,382
6,114
2,756
4,860
10,196
96,914
0
L
Hera
12,892
2,462
73
1,791
15,595
4,537
74
2,679
12,916
63,556
0
W
Thanatos
Qinsaiz
Thanatos
23,685
9,914
0
18,132
24,013
11,657
267
7,364
16,567
0
88,513
L
Sun Wukong
ReaIIyMusty
Sun Wukong
17,710
3,761
0
10,426
30,173
24,337
389
7,911
22,262
10,398
60,443
L
Fenrir
19,473
4,529
0
7,540
23,790
9,681
98
3,938
19,852
0
79,839
W
Izanami
Syfirz
Izanami
18,767
12,745
0
7,204
14,720
5,017
2,826
1,696
12,958
0
122,616
L
Chiron
11,608
4,509
580
5,659
17,222
4,669
1,989
2,657
14,565
0
97,991
L
Fafnir
5,613
991
0
3,870
19,957
25,415
590
6,838
13,119
20,823
0
W
12,188
1,751
0
6,712
24,989
21,095
1,090
4,099
20,798
4,816
50,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,321
Gold Earned
64,938
501
Minions Killed
536
0
Camps Cleared
0
2,064,457
Distance Traveled
2,222,518
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,382
538
28
1
0
462,221
0
W
Sol
13,383
582
143
6
0
428,049
8
L
Hera
9,224
401
89
4
0
401,040
3
W
Thanatos
13,923
605
95
4
0
483,589
2
L
Sun Wukong
11,969
520
113
5
0
421,529
1
L
Fenrir
11,956
520
98
4
0
412,422
2
W
Izanami
13,692
595
180
8
0
423,791
5
L
Chiron
11,172
486
180
8
0
413,223
5
L
Fafnir
10,000
435
21
1
0
416,243
6
W
Nike
11,558
503
90
4
0
424,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role