Player Matchup

Sol
Sol
Platinum I
 
Sol
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum II
 
Chaac
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold II
DUSTxInferno
Artio
Gold II
Level 156
God Stats
10W - 10L
1,356 SR
Queue Stats
70W - 52L
1,841 MMR
Solo
Ymir
Ymir
Platinum V
NSG_Kaizoku
Ymir
Platinum V
Level 150
God Stats
3W - 1L
1,748 SR
Queue Stats
22W - 16L
1,869 MMR
Solo
Apollo
Apollo
Gold II
Sutdeen
Apollo
Gold II
Level 96
God Stats
4W - 1L
1,500 SR
Queue Stats
145W - 117L
1,828 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,521 SR
1,708 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,605 SR
1,902 MMR
Gilgamesh
Gilgamesh
Gold I
BIGBOYCREETZ
Gilgamesh
Gold I
Level 146
God Stats
4W - 5L
1,583 SR
Queue Stats
546W - 545L
1,797 MMR
Solo
Cernunnos
Cernunnos
Platinum II
Richy_Ando1
Cernunnos
Platinum II
Level 143
God Stats
2W - 3L
1,756 SR
Queue Stats
197W - 203L
1,893 MMR
Solo
Hel
Hel
Platinum I
SlimAburame
Hel
Platinum I
Level 159
God Stats
8W - 8L
1,686 SR
Queue Stats
345W - 331L
1,938 MMR
Solo
Tyr
Tyr
Platinum IV
SungDripW00
Tyr
Platinum IV
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 14L
1,966 MMR
Solo
Khepri
Khepri
Platinum III
ghjfn
Khepri
Platinum III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 117L
1,917 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 1 / 0
9,483
729
8,061
6,139
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
 
Chaac
13
4 / 1 / 2
8,191
630
8,882
9,752
4,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 0 / 5
8,773
675
4,323
8,920
9,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 0 / 4
7,701
592
4,489
9,879
7,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Sutdeen
Apollo
15
3 / 0 / 1
8,820
678
2,767
7,771
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AtlasGebAthena

VS

Bans
AphroditeBastetLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BIGBOYCREETZ
Gilgamesh
8
0 / 4 / 2
4,800
369
1,139
9,781
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Richy_Ando1
Cernunnos
8
0 / 3 / 2
5,134
395
5,344
9,331
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
6,136
472
2,900
7,961
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
1 / 2 / 0
4,788
368
325
3,295
1,383
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
ghjfn
Khepri
6
0 / 0 / 1
4,944
380
847
4,842
1,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
2
2
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
0
2
W
Chaac
 
Chaac
4
1
2
5
L
Gilgamesh
BIGBOYCREETZ
Gilgamesh
0
4
2
0.25
W
2
0
5
4.5
W
0
0
4
2
L
Cernunnos
Richy_Ando1
Cernunnos
0
3
2
0.33
L
1
2
1
0.75
L
1
2
0
0.5
W
Apollo
Sutdeen
Apollo
3
0
1
3.5
L
Khepri
ghjfn
Khepri
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,522
Damage
10,555
42,461
Taken
35,210
25,907
Mitigated
12,353
19,821
Healing
4,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,061
3,990
0
2,857
6,139
2,005
5,044
701
5,396
77,595
0
W
Chaac
 
Chaac
8,882
408
0
2,768
9,752
4,466
744
1,238
6,261
0
49,948
L
Gilgamesh
BIGBOYCREETZ
Gilgamesh
1,139
32
0
498
9,781
3,323
0
5,594
3,900
0
9,596
W
4,323
509
942
5,177
8,920
9,729
1,147
401
8,080
38,198
0
W
4,489
1,488
447
2,954
9,879
7,140
165
470
9,387
23,789
0
L
Cernunnos
Richy_Ando1
Cernunnos
5,344
1,860
0
822
9,331
2,851
0
4,955
4,196
0
24,850
L
2,900
78
163
900
7,961
2,825
0
2,948
4,974
26,347
0
L
325
0
0
50
3,295
1,383
0
1,619
1,631
0
325
W
Apollo
Sutdeen
Apollo
2,767
1,961
0
4,676
7,771
2,567
5,642
705
7,056
0
66,907
L
Khepri
ghjfn
Khepri
847
118
157
1,914
4,842
1,971
0
1,206
3,636
9,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,968
Gold Earned
25,802
484
Minions Killed
151
0
Camps Cleared
0
1,225,708
Distance Traveled
636,020
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,483
729
158
12
0
225,337
0
W
Chaac
8,191
630
88
7
0
265,364
1
L
Gilgamesh
4,800
369
24
2
0
143,126
0
W
Artio
8,773
675
76
6
0
242,737
1
W
Ymir
7,701
592
30
2
0
252,700
2
L
Cernunnos
5,134
395
49
4
0
184,249
1
L
Hel
6,136
472
66
5
0
158,571
2
L
Tyr
4,788
368
0
0
0
23,478
0
W
Apollo
8,820
678
132
10
0
239,570
1
L
Khepri
4,944
380
12
1
0
126,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role