Player Matchup

Fenrir
Fenrir
MonkeyDiOssi
Fenrir
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 154L
1,536 Elo+
Party 2
Gilgamesh
Gilgamesh
SantaSlot
Gilgamesh
Level 100
God Stats
2W - 1L
1,750 SR
Queue Stats
175W - 159L
1,611 Elo+
Party 2
Sol
Sol
SublimeTNT
Sol
Level 27
God Stats
2W - 0L
1,852 SR
Queue Stats
5W - 1L
1,832 Elo+
Party 2
Team Averages
Level 91
1,701 SR
1,660 Elo+

VS

Team Averages
Level 87
1,500 SR
1,452 Elo+
Chronos
Chronos
 
Chronos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Lwwst
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,386 Elo+
Party 1
Hercules
Hercules
Mouwa
Hercules
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
9 / 0 / 8
8,228
1,029
6,337
6,237
3,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
SantaSlot
Gilgamesh
11
4 / 2 / 11
7,272
909
5,242
9,236
5,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 0 / 12
8,156
1,020
16,275
9,085
3,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
0 / 5 / 2
5,453
682
5,084
7,823
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Lwwst
Bakasura
8
0 / 7 / 2
5,303
663
1,868
9,751
3,392
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
Mouwa
Hercules
10
2 / 8 / 0
6,502
813
4,963
13,194
9,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
20
Kills
2
2
Deaths
20
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
5
2
0.2
L
Bakasura
Lwwst
Bakasura
0
7
2
0.14
W
Fenrir
9
0
8
13
L
Hercules
Mouwa
Hercules
2
8
0
0.25
W
Gilgamesh
SantaSlot
Gilgamesh
4
2
11
4.75
W
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,854
Damage
11,915
24,558
Taken
30,768
12,695
Mitigated
14,753
8,636
Healing
2,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,084
2,000
0
1,030
7,823
2,314
0
2,106
5,547
16,285
0
L
Bakasura
Lwwst
Bakasura
1,868
998
0
246
9,751
3,392
0
4,542
5,094
0
3,856
W
Fenrir
6,337
1,759
0
2,080
6,237
3,813
351
1,428
4,675
0
15,247
L
Hercules
Mouwa
Hercules
4,963
1,559
0
1,005
13,194
9,047
0
7,993
5,055
774
11,902
W
Gilgamesh
SantaSlot
Gilgamesh
5,242
1,112
389
1,313
9,236
5,362
95
2,174
6,193
0
17,164
W
16,275
8,531
0
4,854
9,085
3,520
1,856
1,868
7,023
52,095
4,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,656
Gold Earned
17,258
122
Minions Killed
60
8
Camps Cleared
0
493,602
Distance Traveled
368,894
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,453
682
27
3
0
104,784
0
L
Bakasura
5,303
663
15
2
0
130,151
0
W
Fenrir
8,228
1,029
19
2
2
173,454
2
L
Hercules
6,502
813
18
2
0
133,959
0
W
Gilgamesh
7,272
909
27
3
4
166,871
4
W
Sol
8,156
1,020
76
10
2
153,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role