Player Matchup

Cthulhu
Cthulhu
Actionhank420
Cthulhu
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Braigro100
Bakasura
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 30L
1,689 Elo+
Party 2
Artio
Artio
MarikoChanny
Artio
Level 146
God Stats
3W - 1L
1,789 SR
Queue Stats
41W - 45L
1,427 Elo+
Solo
Rama
Rama
SamCrazy07
Rama
Level 82
God Stats
3W - 5L
1,655 SR
Queue Stats
44W - 46L
1,431 Elo+
Solo
Sol
Sol
grifdog8
Sol
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,689 Elo+
Party 2
Team Averages
Level 76
1,589 SR
1,547 Elo+

VS

Team Averages
Level 91
1,484 SR
1,532 Elo+
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
IM BIG TURBO
Sun Wukong
Level 30
God Stats
14W - 15L
1,505 SR
Queue Stats
340W - 333L
1,607 Elo+
Party 1
Cernunnos
Cernunnos
ScrewyJw
Cernunnos
Level 108
God Stats
1W - 1L
1,384 SR
Queue Stats
8W - 9L
1,524 Elo+
Solo
Raijin
Raijin
darvinspike
Raijin
Level 126
God Stats
23W - 25L
1,451 SR
Queue Stats
122W - 129L
1,481 Elo+
Solo
Chang'e
Chang'e
someTongan2019
Chang'e
Level 63
God Stats
4W - 4L
1,579 SR
Queue Stats
8W - 13L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
3 / 7 / 10
11,634
506
8,842
17,401
14,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Braigro100
Bakasura
20
17 / 5 / 8
16,031
697
20,642
19,958
8,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
6 / 1 / 6
12,567
546
17,132
18,359
18,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 6 / 3
11,329
493
6,283
14,131
4,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 3 / 7
11,666
507
6,963
9,826
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
7 / 3 / 9
12,845
558
11,758
12,774
9,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
IM BIG TURBO
Sun Wukong
18
1 / 6 / 2
11,553
502
10,858
22,860
16,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
ScrewyJw
Cernunnos
15
8 / 5 / 0
10,453
454
11,541
13,809
4,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
14
3 / 11 / 4
10,499
456
5,243
18,408
6,659
17
3 / 6 / 4
10,372
451
10,909
18,367
6,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
41
30
Kills
22
22
Deaths
31
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
7
3
9
3.83
W
Cthulhu
3
7
10
1.14
W
Bakasura
Braigro100
Bakasura
17
5
8
4.2
L
Sun Wukong
IM BIG TURBO
Sun Wukong
1
6
2
0.33
W
6
1
6
9
W
2
6
3
0.58
L
Cernunnos
ScrewyJw
Cernunnos
8
5
0
1.6
L
Raijin
3
11
4
0.45
W
2
3
7
1.83
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,862
Damage
50,309
79,675
Taken
86,218
48,505
Mitigated
44,404
25,929
Healing
22,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
11,758
4,808
1,022
4,221
12,774
9,442
0
3,813
8,564
0
54,385
W
Cthulhu
8,842
1,416
535
1,911
17,401
14,103
203
2,926
14,116
31,650
0
W
Bakasura
Braigro100
Bakasura
20,642
13,262
0
4,552
19,958
8,765
3,300
1,785
17,678
0
130,237
L
Sun Wukong
IM BIG TURBO
Sun Wukong
10,858
2,634
0
7,212
22,860
16,747
0
11,779
9,268
0
75,790
W
17,132
2,023
1,058
9,449
18,359
18,479
258
1,837
16,387
74,615
0
W
6,283
5,558
0
5,382
14,131
4,465
569
5,149
8,653
0
84,352
L
Cernunnos
ScrewyJw
Cernunnos
11,541
4,941
0
1,880
13,809
4,970
726
1,364
11,484
0
80,402
L
Raijin
5,243
540
0
1,490
18,408
6,659
1,467
8,676
8,442
46,748
0
W
6,963
3,190
0
3,042
9,826
2,693
4,870
2,682
7,052
72,739
0
L
10,909
338
870
6,219
18,367
6,586
672
5,660
12,294
60,283
3,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,227
Gold Earned
55,722
615
Minions Killed
567
0
Camps Cleared
0
2,143,570
Distance Traveled
1,799,326
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,845
558
101
4
0
424,574
1
W
Cthulhu
11,634
506
29
1
0
400,703
0
W
Bakasura
16,031
697
203
9
0
539,954
3
L
Sun Wukong
11,553
502
157
7
0
354,795
0
W
Artio
12,567
546
117
5
0
392,057
2
W
Rama
11,329
493
141
6
0
376,763
2
L
Cernunnos
10,453
454
113
5
0
305,229
4
L
Raijin
10,499
456
102
4
0
333,480
2
W
Sol
11,666
507
125
5
0
434,093
2
L
Chang'e
10,372
451
94
4
0
381,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role