Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Chillerkopf
Ullr
Level 140
God Stats
1W - 5L
1,500 SR
Queue Stats
500W - 511L
1,518 Elo+
Solo
Merlin
Merlin
DerMagicMike
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,558 Elo+
Solo
Hercules
Hercules
TheJonathan
Hercules
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
542W - 417L
1,418 Elo+
Solo
Team Averages
Level 126
1,500 SR
1,499 Elo+

VS

Team Averages
Level 144
1,402 SR
1,506 Elo+
Fenrir
Fenrir
Beddy
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,508 Elo+
Solo
Agni
Agni
Goodhlop4ik
Agni
Level 129
God Stats
13W - 13L
1,500 SR
Queue Stats
476W - 514L
1,567 Elo+
Solo
Athena
Athena
Omkа
Athena
Level 158
God Stats
5W - 9L
1,241 SR
Queue Stats
432W - 432L
1,512 Elo+
Solo
Cu Chulainn
Cu Chulainn
Qropek
Cu Chulainn
Level 153
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 118L
1,378 Elo+
Solo
Cthulhu
Cthulhu
dimitrigranato
Cthulhu
Level 154
God Stats
1W - 1L
1,268 SR
Queue Stats
204W - 205L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 5 / 7
7,478
831
3,757
12,227
16,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
 
Sol
12
1 / 6 / 6
7,203
800
7,931
8,139
4,218
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 6 / 3
7,550
839
6,518
8,678
4,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
12
3 / 5 / 4
7,306
812
9,414
6,074
2,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
TheJonathan
Hercules
12
1 / 6 / 6
7,428
825
5,990
15,676
17,006
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beddy
Fenrir
13
4 / 4 / 17
8,202
911
8,936
8,794
4,929
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
10 / 1 / 15
9,588
1,065
13,105
6,888
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
Omkа
Athena
15
5 / 1 / 21
8,860
984
7,116
11,639
12,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Qropek
Cu Chulainn
15
6 / 1 / 18
8,895
988
8,298
15,090
15,665
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 2 / 23
8,588
954
9,985
14,913
16,313
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
122
9
Kills
28
28
Deaths
9
26
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
7
0.7
L
Sol
 
Sol
1
6
6
0.67
W
Fenrir
Beddy
Fenrir
4
4
17
3.13
L
4
6
3
0.92
L
Merlin
3
5
4
1
W
10
1
15
17.5
W
Athena
Omkа
Athena
5
1
21
15.5
W
Cu Chulainn
Qropek
Cu Chulainn
6
1
18
15
L
Hercules
TheJonathan
Hercules
1
6
6
0.67
W
3
2
23
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,610
Damage
47,440
50,794
Taken
57,324
44,764
Mitigated
52,679
10,254
Healing
25,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,757
1,332
578
2,254
12,227
16,528
0
6,833
4,979
6,010
0
L
Sol
 
Sol
7,931
2,557
620
1,031
8,139
4,218
0
6,180
1,876
17,506
0
W
Fenrir
Beddy
Fenrir
8,936
2,630
2,761
2,116
8,794
4,929
0
3,558
5,236
0
13,115
L
6,518
2,770
0
722
8,678
4,130
0
6,160
2,445
0
10,771
L
Merlin
9,414
1,042
0
438
6,074
2,882
0
3,781
2,293
21,340
0
W
13,105
729
2,347
1,731
6,888
3,311
1,890
1,014
5,874
23,781
0
W
Athena
Omkа
Athena
7,116
1,462
3,055
2,795
11,639
12,461
726
4,460
7,179
15,294
0
W
Cu Chulainn
Qropek
Cu Chulainn
8,298
1,035
1,667
3,039
15,090
15,665
939
7,389
7,701
0
21,760
L
Hercules
TheJonathan
Hercules
5,990
1,361
603
4,008
15,676
17,006
0
7,252
8,170
0
12,663
W
9,985
172
3,375
2,616
14,913
16,313
488
4,681
10,232
21,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,965
Gold Earned
44,133
86
Minions Killed
90
0
Camps Cleared
0
727,456
Distance Traveled
963,379
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,478
831
5
1
0
155,940
1
L
Sol
7,203
800
27
3
0
142,359
1
W
Fenrir
8,202
911
8
1
0
169,431
0
L
Ullr
7,550
839
15
2
0
120,968
2
L
Merlin
7,306
812
26
3
0
152,135
1
W
Agni
9,588
1,065
19
2
0
186,584
3
W
Athena
8,860
984
21
2
0
211,284
4
W
Cu Chulainn
8,895
988
26
3
0
196,427
3
L
Hercules
7,428
825
13
1
0
156,054
1
W
Cthulhu
8,588
954
16
2
0
199,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role