Player Matchup

Apollo
Apollo
 
Apollo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MahmudVah
Ymir
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
23W - 32L
1,329 Elo+
Party 1
Bastet
Bastet
Salanderr
Bastet
Level 68
God Stats
6W - 5L
1,738 SR
Queue Stats
267W - 284L
1,398 Elo+
Solo
Ah Puch
Ah Puch
kulpytas
Ah Puch
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
381W - 423L
1,455 Elo+
Solo
Mulan
Mulan
人心1998
Mulan
Level 89
God Stats
27W - 18L
1,471 SR
Queue Stats
326W - 318L
1,458 Elo+
Solo
Team Averages
Level 67
1,542 SR
1,428 Elo+

VS

Team Averages
Level 37
1,500 SR
1,323 Elo+
Medusa
Medusa
Eloifor
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,140 Elo+
Party 2
Odin
Odin
JohnnyTabasco90
Odin
Level 34
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 62L
1,269 Elo+
Solo
Sol
Sol
SeRgiTeM_03_
Sol
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 44L
1,120 Elo+
Party 2
Khepri
Khepri
Sm1rNow
Khepri
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,662 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
dijqk
Ah Muzen Cab
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 70L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
4 / 0 / 3
6,211
621
4,885
2,826
766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
9
3 / 0 / 5
6,542
654
2,526
2,890
1,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
Salanderr
Bastet
10
3 / 1 / 3
5,992
599
5,154
7,489
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
kulpytas
Ah Puch
11
1 / 1 / 3
6,215
622
3,302
3,280
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
11
2 / 0 / 1
6,428
643
3,088
5,588
2,106
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Eloifor
Medusa
6
0 / 4 / 0
4,225
423
1,053
3,863
709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 0
4,478
448
2,328
6,499
1,998
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 4 / 0
4,646
465
2,709
6,453
1,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
Sm1rNow
Khepri
8
0 / 2 / 1
4,537
454
827
6,164
2,034
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
dijqk
Ah Muzen Cab
11
2 / 1 / 0
6,245
625
2,751
5,279
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
13
Kills
2
2
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
0
3
5.5
L
Medusa
Eloifor
Medusa
0
4
0
0
L
0
2
0
0
W
Ymir
3
0
5
5.5
W
Bastet
Salanderr
Bastet
3
1
3
4.5
L
0
4
0
0
L
Khepri
Sm1rNow
Khepri
0
2
1
0.25
L
Ah Muzen Cab
dijqk
Ah Muzen Cab
2
1
0
2
W
Ah Puch
kulpytas
Ah Puch
1
1
3
2.5
W
Mulan
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,955
Damage
9,668
22,073
Taken
28,258
7,689
Mitigated
8,056
9,709
Healing
7,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,885
2,887
0
1,646
2,826
766
2,363
245
2,581
0
28,739
L
Medusa
Eloifor
Medusa
1,053
461
0
93
3,863
709
0
800
3,023
0
10,872
L
2,328
521
0
1,874
6,499
1,998
0
315
6,144
0
13,431
W
Ymir
2,526
370
107
1,208
2,890
1,646
165
390
2,500
15,773
0
W
Bastet
Salanderr
Bastet
5,154
1,816
0
4,329
7,489
2,233
82
1,634
5,822
0
29,430
L
2,709
1,005
0
1,750
6,453
1,782
290
1,177
5,190
19,057
4,670
L
Khepri
Sm1rNow
Khepri
827
0
0
1,722
6,164
2,034
0
1,165
4,997
16,463
0
L
Ah Muzen Cab
dijqk
Ah Muzen Cab
2,751
360
0
1,785
5,279
1,533
204
1,987
3,076
0
28,714
W
Ah Puch
kulpytas
Ah Puch
3,302
161
0
1,205
3,280
938
144
0
3,280
28,219
0
W
Mulan
3,088
202
0
1,214
5,588
2,106
72
932
4,553
0
31,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,388
Gold Earned
24,131
298
Minions Killed
208
0
Camps Cleared
0
1,025,518
Distance Traveled
869,667
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,211
621
64
6
0
185,284
0
L
Medusa
4,225
423
20
2
0
128,247
0
L
Odin
4,478
448
31
3
0
191,520
1
W
Ymir
6,542
654
23
2
0
189,852
2
W
Bastet
5,992
599
58
6
0
229,271
1
L
Sol
4,646
465
43
4
0
186,181
0
L
Khepri
4,537
454
25
3
0
181,183
3
L
Ah Muzen Cab
6,245
625
89
9
0
182,536
0
W
Ah Puch
6,215
622
68
7
0
207,420
1
W
Mulan
6,428
643
85
9
0
213,691
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role