Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Bapao
Vamana
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,337 Elo+
Party 1
Fenrir
Fenrir
DougZ8554
Fenrir
Level 8
God Stats
4W - 7L
1,535 SR
Queue Stats
187W - 224L
1,574 Elo+
Solo
Da Ji
Da Ji
TheTruNobody
Da Ji
Level 7
God Stats
1W - 2L
1,476 SR
Queue Stats
5W - 8L
1,337 Elo+
Party 1
Freya
Freya
jason121301
Freya
Level 8
God Stats
1W - 1L
1,739 SR
Queue Stats
5W - 8L
1,337 Elo+
Party 1
Team Averages
Level 14
1,550 SR
1,417 Elo+

VS

Team Averages
Level 81
1,413 SR
1,475 Elo+
Hercules
Hercules
 
Hercules
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
CayneTheLord
Cthulhu
Level 156
God Stats
6W - 1L
1,307 SR
Queue Stats
30W - 21L
1,675 Elo+
Party 2
Kukulkan
Kukulkan
Himikokero
Kukulkan
Level 29
God Stats
1W - 1L
1,256 SR
Queue Stats
7W - 9L
1,267 Elo+
Solo
Ra
Ra
NiceTryBooBoo
Ra
Level 27
God Stats
9W - 7L
1,500 SR
Queue Stats
69W - 80L
1,326 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Pazzyk
Ah Muzen Cab
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 28L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
0 / 6 / 2
6,452
717
2,990
9,668
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
Bapao
Vamana
13
0 / 4 / 2
6,531
726
5,588
15,372
8,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
DougZ8554
Fenrir
13
3 / 4 / 1
7,343
816
5,725
8,839
5,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 6 / 1
6,017
669
3,349
8,789
3,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 1
7,223
803
7,040
9,093
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
6 / 1 / 14
8,753
973
8,829
11,952
10,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
CayneTheLord
Cthulhu
14
4 / 0 / 12
8,738
971
7,742
6,890
7,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Himikokero
Kukulkan
14
5 / 2 / 8
8,340
927
9,099
5,680
2,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 8
8,058
895
3,212
2,188
669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Pazzyk
Ah Muzen Cab
16
8 / 0 / 11
9,285
1,032
14,536
9,293
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
78
4
Kills
25
25
Deaths
4
7
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
6
2
0.17
W
Hercules
 
Hercules
6
1
14
13
L
Vamana
Bapao
Vamana
0
4
2
0.25
W
Cthulhu
CayneTheLord
Cthulhu
4
0
12
10
L
Fenrir
DougZ8554
Fenrir
3
4
1
0.88
W
Kukulkan
Himikokero
Kukulkan
5
2
8
4.5
W
2
1
8
6
W
Ah Muzen Cab
Pazzyk
Ah Muzen Cab
8
0
11
13.5
L
0
6
1
0.08
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,692
Damage
43,418
51,761
Taken
36,003
24,490
Mitigated
24,948
9,121
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,990
2,143
0
1,229
9,668
3,419
0
2,918
6,750
0
12,064
W
Hercules
 
Hercules
8,829
2,018
330
3,848
11,952
10,709
1,104
2,392
9,326
4,823
10,791
L
Vamana
Bapao
Vamana
5,588
2,029
0
4,426
15,372
8,466
0
6,441
8,865
0
20,145
W
Cthulhu
CayneTheLord
Cthulhu
7,742
392
172
581
6,890
7,583
296
2,255
4,348
22,582
0
L
Fenrir
DougZ8554
Fenrir
5,725
741
0
803
8,839
5,970
576
2,388
6,401
57
18,642
W
Kukulkan
Himikokero
Kukulkan
9,099
583
0
895
5,680
2,308
1,543
882
4,672
24,100
0
W
3,212
336
1,310
562
2,188
669
652
354
1,834
13,272
0
W
Ah Muzen Cab
Pazzyk
Ah Muzen Cab
14,536
7,687
0
6,378
9,293
3,679
7,506
1,214
7,962
0
46,398
L
3,349
885
55
1,301
8,789
3,310
0
4,243
4,466
0
7,888
L
7,040
3,034
0
1,307
9,093
3,325
0
5,555
3,402
20,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,566
Gold Earned
43,174
133
Minions Killed
183
0
Camps Cleared
0
848,001
Distance Traveled
971,623
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,452
717
29
3
0
140,324
0
W
Hercules
8,753
973
13
1
0
215,580
1
L
Vamana
6,531
726
32
4
0
195,673
0
W
Cthulhu
8,738
971
36
4
0
212,278
3
L
Fenrir
7,343
816
33
4
0
177,145
1
W
Kukulkan
8,340
927
36
4
0
187,271
0
W
Ra
8,058
895
25
3
0
182,895
0
W
Ah Muzen Cab
9,285
1,032
73
8
0
173,599
0
L
Da Ji
6,017
669
13
1
0
181,223
1
L
Freya
7,223
803
26
3
0
153,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role