Player Matchup

Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Asheltronic
Sol
Level 85
God Stats
5W - 7L
1,742 SR
Queue Stats
407W - 444L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BriP0D
Morgan Le Fay
Level 156
God Stats
7W - 3L
1,500 SR
Queue Stats
223W - 250L
1,570 Elo+
Solo
Horus
Horus
CannonLad
Horus
Level 43
God Stats
22W - 15L
1,500 SR
Queue Stats
286W - 272L
1,667 Elo+
Solo
Tsukuyomi
Tsukuyomi
SoulBlighter02
Tsukuyomi
Level 99
God Stats
13W - 7L
1,553 SR
Queue Stats
136W - 144L
1,413 Elo+
Solo
Team Averages
Level 108
1,559 SR
1,523 Elo+

VS

Team Averages
Level 61
1,507 SR
1,440 Elo+
Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Rhys13
Discordia
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 116L
1,447 Elo+
Party 1
Bellona
Bellona
Sauloo
Bellona
Level 6
God Stats
2W - 4L
1,193 SR
Queue Stats
3W - 8L
1,176 Elo+
Party 2
Fenrir
Fenrir
gabrielcoromoto-
Fenrir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 77L
1,447 Elo+
Party 1
Ymir
Ymir
solidDangerNoodl
Ymir
Level 72
God Stats
83W - 69L
1,843 SR
Queue Stats
171W - 205L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
5 / 0 / 4
6,471
647
8,074
5,266
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 0
6,449
645
3,284
2,692
1,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
BriP0D
Morgan Le Fay
11
5 / 1 / 2
6,919
692
6,161
6,538
2,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
CannonLad
Horus
10
2 / 0 / 8
6,364
636
2,973
6,934
4,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
SoulBlighter02
Tsukuyomi
11
2 / 1 / 4
6,502
650
2,583
4,350
1,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
0 / 4 / 0
4,292
429
2,026
6,345
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Rhys13
Discordia
10
2 / 2 / 0
6,037
604
4,045
5,218
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Sauloo
Bellona
7
0 / 4 / 1
4,487
449
3,628
7,628
5,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 5 / 2
5,350
535
1,285
9,348
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 0
5,592
559
924
4,779
3,216
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
15
Kills
3
3
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
4
7
L
Medusa
 
Medusa
0
4
0
0
W
1
1
0
1
W
Morgan Le Fay
BriP0D
Morgan Le Fay
5
1
2
6
W
Horus
CannonLad
Horus
2
0
8
6
L
Discordia
Rhys13
Discordia
2
2
0
1
L
Bellona
Sauloo
Bellona
0
4
1
0.13
W
Tsukuyomi
SoulBlighter02
Tsukuyomi
2
1
4
4
L
0
5
2
0.2
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,075
Damage
11,908
25,780
Taken
33,318
11,203
Mitigated
14,158
12,538
Healing
4,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,074
3,706
0
2,650
5,266
1,804
322
229
5,037
0
39,900
L
Medusa
 
Medusa
2,026
919
0
304
6,345
1,526
0
1,648
4,697
0
16,052
W
3,284
1,164
0
775
2,692
1,063
730
924
1,768
27,369
4,763
W
Morgan Le Fay
BriP0D
Morgan Le Fay
6,161
486
0
2,148
6,538
2,592
235
1,681
4,607
38,284
0
W
Horus
CannonLad
Horus
2,973
1,634
1,190
3,280
6,934
4,423
0
819
6,079
0
14,491
L
Discordia
Rhys13
Discordia
4,045
404
0
701
5,218
1,474
0
1,823
3,395
33,760
0
L
Bellona
Sauloo
Bellona
3,628
427
0
560
7,628
5,004
0
720
6,908
385
8,914
W
Tsukuyomi
SoulBlighter02
Tsukuyomi
2,583
735
0
2,495
4,350
1,321
405
1,273
2,935
0
31,280
L
1,285
212
0
2,108
9,348
2,938
0
2,648
6,700
0
21,424
L
924
73
0
960
4,779
3,216
0
2,226
2,553
19,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,705
Gold Earned
25,758
315
Minions Killed
206
0
Camps Cleared
0
970,366
Distance Traveled
984,614
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,471
647
69
7
0
175,001
3
L
Medusa
4,292
429
31
3
0
197,077
2
W
Sol
6,449
645
74
7
0
168,998
3
W
Morgan Le Fay
6,919
692
80
8
0
201,781
4
W
Horus
6,364
636
25
3
0
212,434
2
L
Discordia
6,037
604
63
6
0
186,204
4
L
Bellona
4,487
449
18
2
0
202,591
0
W
Tsukuyomi
6,502
650
67
7
0
212,152
4
L
Fenrir
5,350
535
50
5
0
202,328
4
L
Ymir
5,592
559
44
4
0
196,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role