Player Matchup

Hou Yi
Hou Yi
Ay Gunnner
Hou Yi
Level 24
God Stats
9W - 7L
1,585 SR
Queue Stats
13W - 11L
1,494 Elo+
Party 2
Sylvanus
Sylvanus
Justa RB6 Smurf
Sylvanus
Level 29
God Stats
1W - 5L
1,688 SR
Queue Stats
209W - 268L
1,458 Elo+
Party 2
Anubis
Anubis
Savvy Dehvil
Anubis
Level 106
God Stats
7W - 4L
1,826 SR
Queue Stats
278W - 275L
1,543 Elo+
Party 2
Team Averages
Level 53
1,700 SR
1,499 Elo+

VS

Team Averages
Level 144
1,710 SR
2,045 Elo+
Artio
Artio
M2KML
Artio
Level 155
God Stats
19W - 6L
1,823 SR
Queue Stats
639W - 220L
1,947 Elo+
Party 1
Sol
Sol
RohanCK
Sol
Level 149
God Stats
7W - 1L
1,807 SR
Queue Stats
490W - 87L
2,062 Elo+
Party 1
Ne Zha
Ne Zha
erokoi
Ne Zha
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
318W - 117L
2,126 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ay Gunnner
Hou Yi
9
1 / 7 / 2
5,637
805
4,551
8,815
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
8
1 / 6 / 3
5,837
834
2,854
9,752
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
10
2 / 5 / 1
5,769
824
6,238
8,466
4,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
M2KML
Artio
11
4 / 0 / 14
7,216
1,031
4,994
10,624
6,194
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
12
11 / 2 / 6
7,961
1,137
11,681
5,801
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
erokoi
Ne Zha
11
3 / 3 / 12
6,960
994
7,477
9,291
3,428
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
18
18
Deaths
5
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Ay Gunnner
Hou Yi
1
7
2
0.29
L
Sylvanus
1
6
3
0.42
W
Artio
M2KML
Artio
4
0
14
11
W
Sol
11
2
6
7
L
Anubis
2
5
1
0.5
W
Ne Zha
erokoi
Ne Zha
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,643
Damage
24,152
27,033
Taken
25,716
13,950
Mitigated
11,160
6,231
Healing
13,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Ay Gunnner
Hou Yi
4,551
1,989
243
640
8,815
3,721
0
5,877
2,938
0
9,149
L
Sylvanus
2,854
1,147
1,310
2,027
9,752
6,055
0
5,601
4,151
5,768
0
W
Artio
M2KML
Artio
4,994
727
1,802
6,032
10,624
6,194
464
2,989
7,438
14,464
0
W
Sol
11,681
5,163
0
1,473
5,801
1,538
2,063
2,919
2,820
28,691
3,154
L
Anubis
6,238
213
0
2,011
8,466
4,174
0
4,326
4,140
21,539
0
W
Ne Zha
erokoi
Ne Zha
7,477
2,813
585
3,253
9,291
3,428
506
3,657
5,505
0
23,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,243
Gold Earned
22,137
55
Minions Killed
87
2
Camps Cleared
4
329,915
Distance Traveled
428,535
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,637
805
17
2
0
110,050
2
L
Sylvanus
5,837
834
5
1
0
111,742
2
W
Artio
7,216
1,031
10
1
0
163,640
1
W
Sol
7,961
1,137
51
7
3
122,567
2
L
Anubis
5,769
824
33
5
2
108,123
2
W
Ne Zha
6,960
994
26
4
1
142,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role