Player Matchup

Achilles
Achilles
CelestialDSims
Achilles
Level 126
God Stats
1W - 0L
1,715 SR
Queue Stats
136W - 107L
1,687 Elo+
Party 1
Hercules
Hercules
ClifClaw
Hercules
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,591 Elo+
Party 1
Janus
Janus
Sneakssnaked
Janus
Level 148
God Stats
3W - 3L
1,625 SR
Queue Stats
119W - 79L
1,687 Elo+
Party 1
Team Averages
Level 129
1,614 SR
1,655 Elo+

VS

Team Averages
Level 80
1,540 SR
1,460 Elo+
Gilgamesh
Gilgamesh
FoxyFosse
Gilgamesh
Level 111
God Stats
29W - 24L
1,619 SR
Queue Stats
120W - 154L
1,522 Elo+
Solo
Anubis
Anubis
MaisakiOuO
Anubis
Level 124
God Stats
4W - 7L
1,500 SR
Queue Stats
374W - 390L
1,472 Elo+
Party 2
Nemesis
Nemesis
XxGodSagexX
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
11 / 2 / 19
12,616
789
13,753
16,410
11,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
ClifClaw
Hercules
15
10 / 2 / 21
12,832
802
14,372
29,338
20,373
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
13 / 4 / 20
13,358
835
20,176
11,988
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FoxyFosse
Gilgamesh
15
2 / 10 / 6
11,194
700
16,915
24,831
22,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
MaisakiOuO
Anubis
16
6 / 10 / 2
12,872
805
14,596
20,163
8,941
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
XxGodSagexX
Nemesis
11
0 / 14 / 5
9,357
585
2,779
16,945
6,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
21
34
Kills
8
8
Deaths
34
60
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
11
2
19
10.25
W
Hercules
ClifClaw
Hercules
10
2
21
10.25
L
Gilgamesh
FoxyFosse
Gilgamesh
2
10
6
0.5
L
Anubis
MaisakiOuO
Anubis
6
10
2
0.7
W
13
4
20
5.75
L
Nemesis
XxGodSagexX
Nemesis
0
14
5
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,301
Damage
34,290
57,736
Taken
61,939
34,677
Mitigated
38,094
21,247
Healing
9,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
13,753
3,661
2,187
3,468
16,410
11,146
739
4,478
11,687
0
37,915
W
Hercules
ClifClaw
Hercules
14,372
4,213
1,017
11,674
29,338
20,373
222
8,089
21,064
0
25,143
L
Gilgamesh
FoxyFosse
Gilgamesh
16,915
3,113
45
2,012
24,831
22,625
1,229
8,678
16,153
0
39,615
L
Anubis
MaisakiOuO
Anubis
14,596
434
216
6,136
20,163
8,941
368
6,267
13,896
48,461
0
W
20,176
1,288
1,333
1,568
11,988
3,158
510
2,717
9,111
57,504
0
L
Nemesis
XxGodSagexX
Nemesis
2,779
768
0
1,341
16,945
6,528
277
5,837
11,108
0
8,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,806
Gold Earned
33,423
144
Minions Killed
79
9
Camps Cleared
2
940,985
Distance Traveled
774,798
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,616
789
41
3
4
334,817
3
W
Hercules
12,832
802
22
1
1
314,230
6
L
Gilgamesh
11,194
700
26
2
0
294,783
1
L
Anubis
12,872
805
40
3
1
238,606
2
W
Janus
13,358
835
81
5
4
291,938
1
L
Nemesis
9,357
585
13
1
1
241,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role