Player Matchup

Thor
Thor
Andokai86
Thor
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,297 Elo+
Solo
Ganesha
Ganesha
Cerabine
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
GrimaldusN
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ra
Ra
Shubi77
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
thecartel599
Ravana
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
49W - 58L
1,393 Elo+
Solo
Team Averages
Level 15
1,500 SR
1,418 Elo+

VS

Team Averages
Level 62
1,540 SR
1,270 Elo+
Nemesis
Nemesis
Alcasinter
Nemesis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,207 Elo+
Solo
Vulcan
Vulcan
CaptainChoco
Vulcan
Level 106
God Stats
3W - 1L
1,607 SR
Queue Stats
8W - 12L
1,290 Elo+
Party 1
Ymir
Ymir
Rodakinos
Ymir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,290 Elo+
Party 1
Da Ji
Da Ji
WarchiefSeren
Da Ji
Level 60
God Stats
7W - 2L
1,597 SR
Queue Stats
7W - 6L
1,326 Elo+
Party 1
Danzaburou
Danzaburou
YuumeiKira
Danzaburou
Level 4
God Stats
3W - 6L
1,495 SR
Queue Stats
6W - 8L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
0 / 11 / 0
8,018
573
1,566
14,879
3,774
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
Cerabine
Ganesha
16
0 / 9 / 4
9,353
668
6,736
18,204
15,139
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
GrimaldusN
Sun Wukong
17
3 / 5 / 4
10,408
743
5,894
16,631
11,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

13
0 / 11 / 3
8,271
591
5,969
12,970
3,439
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
16
5 / 9 / 0
9,542
682
12,244
14,659
5,121
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alcasinter
Nemesis
17
4 / 5 / 14
10,429
745
7,500
14,651
7,592
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
20
13 / 0 / 8
12,046
860
19,249
5,347
2,301
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ymir
20
8 / 3 / 26
12,616
901
21,539
15,398
15,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 0 / 13
10,968
783
8,058
7,342
2,625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
YuumeiKira
Danzaburou
18
12 / 1 / 11
11,599
829
13,002
12,489
4,554
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
117
8
Kills
45
45
Deaths
9
11
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alcasinter
Nemesis
4
5
14
2.2
L
Thor
0
11
0
0
W
Vulcan
13
0
8
17
L
Ganesha
Cerabine
Ganesha
0
9
4
0.22
L
Sun Wukong
GrimaldusN
Sun Wukong
3
5
4
1
W
Ymir
8
3
26
7
L
0
11
3
0.14
W
8
0
13
14.5
W
Danzaburou
YuumeiKira
Danzaburou
12
1
11
17.5
L
Ravana
5
9
0
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,409
Damage
69,348
77,343
Taken
55,227
38,596
Mitigated
32,482
7,139
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alcasinter
Nemesis
7,500
4,562
552
1,411
14,651
7,592
863
4,076
10,375
0
21,966
L
Thor
1,566
1,478
0
0
14,879
3,774
333
6,791
8,088
0
8,443
W
Vulcan
19,249
6,644
0
1,332
5,347
2,301
1,591
918
4,396
50,671
0
L
Ganesha
Cerabine
Ganesha
6,736
986
201
1,539
18,204
15,139
0
6,670
11,534
18,784
0
L
Sun Wukong
GrimaldusN
Sun Wukong
5,894
875
179
3,197
16,631
11,123
0
10,358
6,273
0
15,513
W
Ymir
21,539
2,813
0
1,048
15,398
15,410
1,125
4,455
10,665
50,909
0
L
5,969
1,441
626
386
12,970
3,439
0
8,114
4,856
13,918
0
W
8,058
2,080
0
0
7,342
2,625
1,758
778
5,260
0
18,571
W
Danzaburou
YuumeiKira
Danzaburou
13,002
6,540
0
1,221
12,489
4,554
2,359
2,478
8,733
0
38,179
L
Ravana
12,244
3,800
0
1,011
14,659
5,121
0
8,855
5,804
0
25,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,592
Gold Earned
57,658
109
Minions Killed
251
0
Camps Cleared
0
1,008,601
Distance Traveled
1,383,269
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,429
745
28
2
0
291,924
1
L
Thor
8,018
573
14
1
0
191,270
0
W
Vulcan
12,046
860
77
6
0
307,919
2
L
Ganesha
9,353
668
10
1
0
198,511
1
L
Sun Wukong
10,408
743
27
2
0
204,267
4
W
Ymir
12,616
901
73
5
0
268,305
2
L
Ra
8,271
591
24
2
0
161,256
1
W
Da Ji
10,968
783
21
2
0
250,116
0
W
Danzaburou
11,599
829
52
4
0
265,005
1
L
Ravana
9,542
682
34
2
0
253,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role