Player Matchup

Sol
Sol
Platinum IV
GojoSempai
Sol
Platinum IV
Level 111
God Stats
10W - 8L
1,500 SR
Queue Stats
424W - 403L
1,816 MMR
Party 1
Medusa
Medusa
Gold I
ImStakking
Medusa
Gold I
Level 127
God Stats
13W - 10L
1,592 SR
Queue Stats
56W - 53L
1,662 MMR
Solo
Ymir
Ymir
Gold I
Jerem1218
Ymir
Gold I
Level 160
God Stats
20W - 9L
1,797 SR
Queue Stats
284W - 268L
1,654 MMR
Solo
Ao Kuang
Ao Kuang
Diamond V
RussianAPB
Ao Kuang
Diamond V
Level 149
God Stats
44W - 28L
1,569 SR
Queue Stats
438W - 409L
2,020 MMR
Party 1
Chaac
Chaac
Gold V
iRyanruns
Chaac
Gold V
Level 107
God Stats
21W - 37L
1,587 SR
Queue Stats
92W - 102L
1,585 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,609 SR
1,747 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,692 SR
1,739 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum V
BOTBakes
Apollo
Platinum V
Level 123
God Stats
3W - 2L
1,965 SR
Queue Stats
87W - 83L
1,761 MMR
Solo
Khepri
Khepri
Gold II
Earthwormy
Khepri
Gold II
Level 145
God Stats
16W - 20L
1,720 SR
Queue Stats
103W - 105L
1,838 MMR
Solo
Sylvanus
Sylvanus
Gold I
TheToastyToast
Sylvanus
Gold I
Level 160
God Stats
19W - 23L
1,778 SR
Queue Stats
379W - 357L
1,676 MMR
Solo
Janus
Janus
Platinum II
iLovePowder
Janus
Platinum II
Level 118
God Stats
5W - 3L
1,500 SR
Queue Stats
377W - 381L
1,920 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 5
10,901
681
10,508
11,915
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
ImStakking
Medusa
19
4 / 1 / 1
11,226
702
7,618
8,040
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
15
2 / 0 / 7
9,569
598
3,970
12,750
12,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ao Kuang
RussianAPB
Ao Kuang
17
6 / 3 / 4
10,403
650
12,043
15,204
5,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Chaac
iRyanruns
Chaac
17
2 / 5 / 6
10,588
662
9,816
17,205
12,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
Ah Muzen CabAchillesMulanCliodhna

VS

Bans
BakasuraGilgameshThorBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 4 / 0
8,406
525
11,231
15,295
7,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
BOTBakes
Apollo
14
0 / 3 / 2
8,081
505
2,749
9,204
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
Earthwormy
Khepri
11
0 / 4 / 4
7,109
444
1,973
10,237
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
16
6 / 4 / 4
9,996
625
13,924
13,547
6,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
0 / 4 / 2
8,352
522
5,470
8,476
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
19
Kills
12
12
Deaths
19
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
4
0
1.5
L
Apollo
BOTBakes
Apollo
0
3
2
0.33
L
Khepri
Earthwormy
Khepri
0
4
4
0.5
W
5
3
5
2.5
W
Medusa
ImStakking
Medusa
4
1
1
4.5
W
Ymir
2
0
7
5.5
W
Ao Kuang
RussianAPB
Ao Kuang
6
3
4
2.67
L
Sylvanus
6
4
4
2
L
0
4
2
0.25
W
Chaac
iRyanruns
Chaac
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,955
Damage
35,347
65,114
Taken
56,759
37,268
Mitigated
23,849
26,023
Healing
12,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,231
3,099
0
1,614
15,295
7,269
0
10,163
5,081
0
49,363
L
Apollo
BOTBakes
Apollo
2,749
1,469
0
3,703
9,204
1,934
382
1,821
7,383
0
56,582
L
Khepri
Earthwormy
Khepri
1,973
279
0
1,729
10,237
6,205
0
5,171
4,973
11,854
0
W
10,508
3,411
0
3,511
11,915
3,782
3,490
2,946
8,969
70,345
0
W
Medusa
ImStakking
Medusa
7,618
3,170
0
4,663
8,040
2,998
2,690
816
7,224
0
100,603
W
Ymir
3,970
679
541
5,720
12,750
12,465
115
4,821
7,929
30,974
4,455
W
Ao Kuang
RussianAPB
Ao Kuang
12,043
2,462
0
3,726
15,204
5,255
340
5,468
9,736
80,373
0
L
Sylvanus
13,924
4,094
840
4,024
13,547
6,338
0
5,070
7,912
53,282
8,479
L
5,470
138
0
652
8,476
2,103
0
3,450
4,932
67,840
0
W
Chaac
iRyanruns
Chaac
9,816
1,341
0
7,862
17,205
12,768
1,423
7,535
9,670
0
59,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,687
Gold Earned
41,944
620
Minions Killed
481
0
Camps Cleared
0
1,651,396
Distance Traveled
1,574,570
33
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,406
525
77
5
0
345,802
8
L
Apollo
8,081
505
121
8
0
288,605
3
L
Khepri
7,109
444
22
1
0
329,900
11
W
Sol
10,901
681
123
8
0
295,711
7
W
Medusa
11,226
702
175
11
0
320,377
5
W
Ymir
9,569
598
57
4
0
340,364
10
W
Ao Kuang
10,403
650
112
7
0
356,219
8
L
Sylvanus
9,996
625
112
7
0
257,197
8
L
Janus
8,352
522
149
9
0
353,066
3
W
Chaac
10,588
662
153
10
0
338,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role