Player Matchup

Ah Muzen Cab
Ah Muzen Cab
LigmaSacc
Ah Muzen Cab
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 31L
1,564 Elo+
Party 1
Ganesha
Ganesha
QSA Armada
Ganesha
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
120W - 115L
1,471 Elo+
Party 1
Fenrir
Fenrir
Xtreme SToRmZz
Fenrir
Level 85
God Stats
4W - 4L
1,088 SR
Queue Stats
118W - 101L
1,465 Elo+
Party 1
Chaac
Chaac
habibi119
Chaac
Level 32
God Stats
2W - 1L
1,551 SR
Queue Stats
52W - 46L
1,430 Elo+
Party 1
Agni
Agni
xSlickRick2x
Agni
Level 26
God Stats
23W - 13L
1,648 SR
Queue Stats
45W - 40L
1,430 Elo+
Party 1
Team Averages
Level 74
1,457 SR
1,472 Elo+

VS

Team Averages
Level 61
1,475 SR
1,410 Elo+
Danzaburou
Danzaburou
Gis_Coconut
Danzaburou
Level 81
God Stats
2W - 3L
1,774 SR
Queue Stats
13W - 20L
1,452 Elo+
Party 2
Guan Yu
Guan Yu
Gis_Raho
Guan Yu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 44L
1,472 Elo+
Party 2
Merlin
Merlin
Gis_Sog
Merlin
Level 29
God Stats
0W - 2L
1,282 SR
Queue Stats
2W - 4L
1,358 Elo+
Party 2
Bakasura
Bakasura
Gis_manu
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,465 Elo+
Party 2
Yemoja
Yemoja
Joseph7184
Yemoja
Level 29
God Stats
0W - 2L
1,317 SR
Queue Stats
1W - 4L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LigmaSacc
Ah Muzen Cab
14
9 / 0 / 3
8,890
593
8,864
6,569
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ganesha
QSA Armada
Ganesha
12
2 / 0 / 12
8,326
555
7,141
11,820
11,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 0 / 3
8,377
558
6,555
10,560
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
habibi119
Chaac
11
2 / 2 / 1
7,237
482
4,941
9,802
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 2 / 2
7,583
506
4,473
6,357
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gis_Coconut
Danzaburou
12
1 / 5 / 0
7,632
509
4,031
7,616
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
Gis_Raho
Guan Yu
13
1 / 0 / 1
7,927
528
6,975
11,451
8,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Gis_Sog
Merlin
11
1 / 4 / 0
6,751
450
4,284
5,597
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
Gis_manu
Bakasura
13
1 / 6 / 1
7,424
495
5,173
12,217
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Joseph7184
Yemoja
5
0 / 4 / 0
5,467
364
488
6,081
2,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
19
Kills
4
4
Deaths
19
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Gis_Coconut
Danzaburou
1
5
0
0.2
L
Guan Yu
Gis_Raho
Guan Yu
1
0
1
1.5
L
Merlin
Gis_Sog
Merlin
1
4
0
0.25
L
Bakasura
Gis_manu
Bakasura
1
6
1
0.25
L
Yemoja
Joseph7184
Yemoja
0
4
0
0
W
Ah Muzen Cab
LigmaSacc
Ah Muzen Cab
9
0
3
10.5
W
Ganesha
QSA Armada
Ganesha
2
0
12
8
W
4
0
3
5.5
W
Chaac
habibi119
Chaac
2
2
1
1.25
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,974
Damage
20,951
45,108
Taken
42,962
26,138
Mitigated
16,916
17,912
Healing
10,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Gis_Coconut
Danzaburou
4,031
1,379
0
1,403
7,616
1,722
0
1,430
6,106
0
41,912
L
Guan Yu
Gis_Raho
Guan Yu
6,975
623
298
6,007
11,451
8,385
0
3,226
7,574
0
47,598
L
Merlin
Gis_Sog
Merlin
4,284
148
0
17
5,597
1,509
180
2,106
3,279
32,162
0
L
Bakasura
Gis_manu
Bakasura
5,173
4,477
0
1,228
12,217
3,289
0
3,127
8,828
0
40,215
L
Yemoja
Joseph7184
Yemoja
488
160
54
1,361
6,081
2,011
0
1,360
4,721
5,186
0
W
Ah Muzen Cab
LigmaSacc
Ah Muzen Cab
8,864
3,341
416
2,940
6,569
1,930
1,260
900
5,601
0
58,686
W
Ganesha
QSA Armada
Ganesha
7,141
714
570
4,405
11,820
11,403
309
1,332
10,412
15,832
0
W
6,555
1,656
0
2,129
10,560
3,640
0
334
10,076
0
62,773
W
Chaac
habibi119
Chaac
4,941
726
623
4,987
9,802
7,324
22
477
9,283
0
42,844
W
4,473
248
0
1,842
6,357
1,841
339
1,319
4,864
40,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,413
Gold Earned
35,201
359
Minions Killed
316
0
Camps Cleared
0
1,446,211
Distance Traveled
1,213,646
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,632
509
91
6
0
249,994
5
L
Guan Yu
7,927
528
81
5
0
337,332
2
L
Merlin
6,751
450
51
3
0
216,838
1
L
Bakasura
7,424
495
86
6
0
302,380
0
L
Yemoja
5,467
364
7
0
0
107,102
0
W
Ah Muzen Cab
8,890
593
97
6
0
254,037
2
W
Ganesha
8,326
555
0
0
0
292,386
1
W
Fenrir
8,377
558
106
7
0
322,449
0
W
Chaac
7,237
482
86
6
0
279,358
4
W
Agni
7,583
506
70
5
0
297,981
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role