Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
SweGoD ALQUOF
Geb
Gold V
Level 159
God Stats
2W - 0L
1,787 SR
Queue Stats
261W - 251L
1,488 MMR
Solo
Zeus
Zeus
Bronze III
charli1238
Zeus
Bronze III
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 94L
1,462 MMR
Solo
Ne Zha
Ne Zha
Gold III
ganamancas
Ne Zha
Gold III
Level 152
God Stats
21W - 27L
1,493 SR
Queue Stats
369W - 374L
1,490 MMR
Solo
Heimdallr
Heimdallr
Bronze III
pudintrufa
Heimdallr
Bronze III
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,502 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,556 SR
1,488 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,568 SR
1,481 MMR
Chaac
Chaac
Silver II
Bonecrusher97231
Chaac
Silver II
Level 122
God Stats
1W - 2L
1,630 SR
Queue Stats
34W - 26L
1,503 MMR
Solo
Raijin
Raijin
Silver IV
DagoTheBabo
Raijin
Silver IV
Level 160
God Stats
62W - 78L
1,606 SR
Queue Stats
608W - 622L
1,457 MMR
Solo
Hachiman
Hachiman
Silver III
Judianer94
Hachiman
Silver III
Level 133
God Stats
8W - 5L
1,715 SR
Queue Stats
118W - 128L
1,402 MMR
Party 1
Artio
Artio
Bronze III
Korzone
Artio
Bronze III
Level 125
God Stats
0W - 1L
1,601 SR
Queue Stats
29W - 33L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
Raito_Kurai
Fenrir
Silver II
Level 148
God Stats
1W - 3L
1,285 SR
Queue Stats
109W - 115L
1,544 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
2 / 5 / 4
11,768
535
8,331
23,588
18,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
4 / 1 / 13
12,403
564
7,937
20,743
22,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
10 / 2 / 6
12,179
554
22,516
10,290
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
ganamancas
Ne Zha
19
3 / 0 / 9
12,369
562
15,175
16,425
6,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
pudintrufa
Heimdallr
20
13 / 0 / 12
14,490
659
41,615
23,701
10,720
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
KaliLokiAtlas

VS

Bans
ArachneBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 0
11,364
517
19,525
24,807
26,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
15
0 / 7 / 2
9,540
434
5,951
20,177
6,764
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Judianer94
Hachiman
16
0 / 6 / 0
9,786
445
5,501
14,646
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Korzone
Artio
14
1 / 7 / 1
9,215
419
8,203
32,743
29,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
14
1 / 8 / 1
9,367
426
4,803
22,469
8,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
12
32
Kills
8
8
Deaths
32
44
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
5
4
0.8
L
6
4
0
1.5
L
Raijin
0
7
2
0.14
L
Hachiman
Judianer94
Hachiman
0
6
0
0
L
Artio
Korzone
Artio
1
7
1
0.21
L
Fenrir
1
8
1
0.19
W
4
1
13
10.5
W
10
2
6
6.5
W
Ne Zha
ganamancas
Ne Zha
3
0
9
7.5
W
Heimdallr
pudintrufa
Heimdallr
13
0
12
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,574
Damage
43,983
94,747
Taken
114,842
62,178
Mitigated
74,889
46,012
Healing
31,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,331
1,792
0
8,961
23,588
18,957
620
4,436
19,152
0
68,571
L
19,525
5,999
0
8,778
24,807
26,184
118
5,100
19,695
0
79,139
L
Raijin
5,951
440
0
3,982
20,177
6,764
0
8,758
11,419
60,007
0
L
Hachiman
Judianer94
Hachiman
5,501
2,457
0
3,893
14,646
4,180
988
1,621
13,022
0
71,255
L
Artio
Korzone
Artio
8,203
271
1,048
8,903
32,743
29,671
0
9,873
22,870
36,727
0
L
Fenrir
4,803
1,065
0
5,055
22,469
8,090
0
5,101
17,040
0
54,843
W
7,937
1,560
1,113
6,250
20,743
22,471
168
6,996
13,747
25,744
0
W
22,516
2,308
0
2,062
10,290
3,660
1,450
2,817
7,473
76,152
0
W
Ne Zha
ganamancas
Ne Zha
15,175
4,087
0
8,588
16,425
6,370
404
3,103
13,322
0
109,425
W
Heimdallr
pudintrufa
Heimdallr
41,615
25,282
0
19,038
23,701
10,720
10,462
4,792
18,726
0
147,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,209
Gold Earned
49,272
587
Minions Killed
524
0
Camps Cleared
0
2,146,581
Distance Traveled
2,178,122
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,768
535
132
6
0
382,397
4
L
Chaac
11,364
517
143
7
0
450,896
3
L
Raijin
9,540
434
101
5
0
391,502
8
L
Hachiman
9,786
445
124
6
0
479,972
2
L
Artio
9,215
419
58
3
0
457,117
6
L
Fenrir
9,367
426
98
4
0
398,635
6
W
Geb
12,403
564
28
1
0
441,277
9
W
Zeus
12,179
554
105
5
0
420,147
4
W
Ne Zha
12,369
562
151
7
0
505,817
5
W
Heimdallr
14,490
659
171
8
0
396,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role