Player Matchup

Xbalanque
Xbalanque
AgentDan34
Xbalanque
Level 73
God Stats
4W - 1L
1,762 SR
Queue Stats
8W - 7L
1,649 Elo+
Party 2
Baron Samedi
Baron Samedi
FamDyl
Baron Samedi
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
FamRoe
Sun Wukong
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
Tayl0rd
Ymir
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
agentkell
Achilles
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Team Averages
Level 83
1,552 SR
1,530 Elo+

VS

Team Averages
Level 75
1,613 SR
1,594 Elo+
Charybdis
Charybdis
 
Charybdis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
KiraYoshizawa
Agni
Level 124
God Stats
2W - 3L
1,639 SR
Queue Stats
27W - 29L
1,661 Elo+
Party 1
Atlas
Atlas
TerriFc_tK
Atlas
Level 46
God Stats
21W - 12L
1,682 SR
Queue Stats
465W - 465L
1,486 Elo+
Solo
Cliodhna
Cliodhna
Vordiss
Cliodhna
Level 108
God Stats
0W - 2L
1,689 SR
Queue Stats
26W - 30L
1,661 Elo+
Party 1
Ganesha
Ganesha
stone469
Ganesha
Level 28
God Stats
2W - 3L
1,556 SR
Queue Stats
11W - 14L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AgentDan34
Xbalanque
12
5 / 1 / 7
7,477
680
9,418
6,928
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
FamDyl
Baron Samedi
12
5 / 1 / 2
7,321
666
3,608
5,501
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
FamRoe
Sun Wukong
12
4 / 1 / 2
6,977
634
7,874
9,049
5,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
Tayl0rd
Ymir
11
5 / 1 / 7
7,338
667
3,830
7,512
6,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
agentkell
Achilles
12
5 / 3 / 1
7,334
667
4,086
8,076
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 6 / 0
4,705
428
1,985
7,210
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 4 / 0
6,968
633
7,342
5,592
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
7
0 / 4 / 0
4,679
425
2,075
9,598
4,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
Vordiss
Cliodhna
11
2 / 6 / 4
6,570
597
4,961
9,603
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
stone469
Ganesha
7
0 / 5 / 0
4,533
412
1,935
9,366
3,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
24
Kills
6
7
Deaths
25
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
6
0
0
W
Xbalanque
AgentDan34
Xbalanque
5
1
7
8.5
W
Baron Samedi
FamDyl
Baron Samedi
5
1
2
6
W
Sun Wukong
FamRoe
Sun Wukong
4
1
2
5
L
4
4
0
1
W
Ymir
Tayl0rd
Ymir
5
1
7
8.5
L
Atlas
0
4
0
0
L
Cliodhna
Vordiss
Cliodhna
2
6
4
0.67
W
Achilles
agentkell
Achilles
5
3
1
1.83
L
Ganesha
stone469
Ganesha
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,816
Damage
18,298
37,066
Taken
41,369
17,711
Mitigated
13,487
13,382
Healing
3,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,985
628
0
747
7,210
891
0
1,554
5,656
0
22,789
W
Xbalanque
AgentDan34
Xbalanque
9,418
5,684
0
2,534
6,928
1,804
462
1,294
5,517
0
58,496
W
Baron Samedi
FamDyl
Baron Samedi
3,608
360
424
2,313
5,501
1,770
364
3,608
1,629
31,998
0
W
Sun Wukong
FamRoe
Sun Wukong
7,874
1,826
0
2,998
9,049
5,111
159
1,766
7,283
0
37,197
L
7,342
448
0
500
5,592
1,659
0
2,038
3,332
38,516
0
W
Ymir
Tayl0rd
Ymir
3,830
1,050
0
1,986
7,512
6,453
30
1,165
6,155
18,166
0
L
Atlas
2,075
983
0
45
9,598
4,779
0
1,134
8,003
11,894
0
L
Cliodhna
Vordiss
Cliodhna
4,961
1,316
0
620
9,603
2,863
0
676
8,757
0
37,240
W
Achilles
agentkell
Achilles
4,086
955
0
3,127
8,076
2,573
30
3,034
4,825
0
34,909
L
Ganesha
stone469
Ganesha
1,935
233
82
1,547
9,366
3,295
0
1,748
7,618
10,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,447
Gold Earned
27,455
365
Minions Killed
216
0
Camps Cleared
0
1,111,920
Distance Traveled
1,024,525
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,705
428
48
4
0
195,358
2
W
Xbalanque
7,477
680
107
10
0
209,926
1
W
Baron Samedi
7,321
666
81
7
0
222,185
1
W
Sun Wukong
6,977
634
79
7
0
200,868
0
L
Agni
6,968
633
71
6
0
228,017
6
W
Ymir
7,338
667
31
3
0
227,569
0
L
Atlas
4,679
425
19
2
0
202,748
0
L
Cliodhna
6,570
597
71
6
0
198,040
2
W
Achilles
7,334
667
67
6
0
251,372
4
L
Ganesha
4,533
412
7
1
0
200,362
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role