Player Matchup

Sylvanus
Sylvanus
Silver III
 
Sylvanus
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze IV
Copenhaten
Chaac
Bronze IV
Level 67
God Stats
1W - 2L
1,584 SR
Queue Stats
5W - 15L
1,413 MMR
Party 1
Vamana
Vamana
Silver I
WhiteOK
Vamana
Silver I
Level 64
God Stats
4W - 5L
1,548 SR
Queue Stats
1,178W - 1,161L
1,346 MMR
Solo
Charybdis
Charybdis
Silver I
frafravi
Charybdis
Silver I
Level 142
God Stats
10W - 11L
1,302 SR
Queue Stats
193W - 207L
1,343 MMR
Solo
Sol
Sol
Bronze III
xxBOSCOxx1
Sol
Bronze III
Level 65
God Stats
2W - 5L
1,533 SR
Queue Stats
4W - 13L
1,459 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,493 SR
1,412 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,559 SR
1,404 MMR
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
Deoisonsmite
Cerberus
Silver I
Level 158
God Stats
2W - 2L
1,649 SR
Queue Stats
51W - 53L
1,325 MMR
Solo
Freya
Freya
Gold V
MadHatterVa
Freya
Gold V
Level 66
God Stats
6W - 4L
1,716 SR
Queue Stats
37W - 32L
1,413 MMR
Solo
Sobek
Sobek
Gold IV
OrbitalHero
Sobek
Gold IV
Level 160
God Stats
31W - 16L
1,645 SR
Queue Stats
252W - 237L
1,331 MMR
Solo
Agni
Agni
Silver I
jtrash
Agni
Silver I
Level 157
God Stats
5W - 2L
1,285 SR
Queue Stats
102W - 108L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 0
4,664
466
2,220
6,663
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
6
0 / 3 / 0
4,031
403
2,959
7,268
4,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vamana
WhiteOK
Vamana
9
2 / 3 / 0
5,468
547
4,477
8,792
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
frafravi
Charybdis
9
0 / 2 / 0
5,170
517
2,397
6,530
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 4 / 1
4,675
468
1,536
5,459
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ThothAtlasCliodhnaAnubis

VS

Bans
Erlang ShenBastetHerculesTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 1 / 1
5,826
583
1,270
6,738
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Deoisonsmite
Cerberus
11
4 / 0 / 1
6,429
643
7,204
7,799
6,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 0 / 2
6,266
627
5,217
5,753
1,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 0 / 4
6,244
624
2,821
5,455
3,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
jtrash
Agni
11
5 / 1 / 3
6,424
642
5,904
4,144
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
14
14
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
0
0
W
Fenrir
 
Fenrir
1
1
1
1.5
L
Chaac
0
3
0
0
W
Cerberus
Deoisonsmite
Cerberus
4
0
1
4.5
W
1
0
2
2
W
3
0
4
5
L
Vamana
WhiteOK
Vamana
2
3
0
0.67
L
Charybdis
frafravi
Charybdis
0
2
0
0
W
Agni
jtrash
Agni
5
1
3
6.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,589
Damage
22,416
34,712
Taken
29,889
14,246
Mitigated
15,899
10,030
Healing
15,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,220
582
684
1,731
6,663
3,274
0
4,672
1,889
16,265
5,150
W
Fenrir
 
Fenrir
1,270
367
0
3,138
6,738
2,320
371
714
5,991
0
30,744
L
Chaac
2,959
931
0
1,766
7,268
4,557
0
4,130
3,096
0
12,405
W
Cerberus
Deoisonsmite
Cerberus
7,204
1,446
0
4,558
7,799
6,822
0
0
7,438
33,828
0
W
5,217
2,133
0
2,105
5,753
1,633
678
607
5,146
39,371
0
W
2,821
207
394
3,545
5,455
3,824
0
1,174
4,281
11,893
0
L
Vamana
WhiteOK
Vamana
4,477
2,273
0
3,566
8,792
2,906
0
4,493
4,187
0
24,167
L
Charybdis
frafravi
Charybdis
2,397
887
0
1,667
6,530
1,950
0
4,066
2,426
0
31,892
W
Agni
jtrash
Agni
5,904
451
46
1,790
4,144
1,300
258
1,022
3,122
30,886
0
L
1,536
319
0
616
5,459
1,559
132
3,327
1,968
18,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,008
Gold Earned
31,189
211
Minions Killed
312
0
Camps Cleared
0
930,150
Distance Traveled
1,048,517
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,664
466
42
4
0
165,517
2
W
Fenrir
5,826
583
64
6
0
222,790
0
L
Chaac
4,031
403
14
1
0
191,023
1
W
Cerberus
6,429
643
91
9
0
199,359
2
W
Freya
6,266
627
84
8
0
197,660
5
W
Sobek
6,244
624
9
1
0
229,680
7
L
Vamana
5,468
547
53
5
0
210,738
1
L
Charybdis
5,170
517
64
6
0
184,387
0
W
Agni
6,424
642
64
6
0
199,028
3
L
Sol
4,675
468
38
4
0
178,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role