Player Matchup

Terra
Terra
Silver I
CerealKillerlol
Terra
Silver I
Level 68
God Stats
3W - 2L
1,610 SR
Queue Stats
12W - 11L
1,564 MMR
Solo
Merlin
Merlin
Gold V
Fissurewolf
Merlin
Gold V
Level 100
God Stats
1W - 2L
1,517 SR
Queue Stats
9W - 10L
1,591 MMR
Party 1
Fenrir
Fenrir
Silver II
NarcoMarco
Fenrir
Silver II
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
180W - 181L
1,548 MMR
Solo
Neith
Neith
Gold I
Ntse
Neith
Gold I
Level 140
God Stats
4W - 7L
1,500 SR
Queue Stats
477W - 480L
1,557 MMR
Solo
Mulan
Mulan
Silver I
UltraChamp
Mulan
Silver I
Level 155
God Stats
1W - 1L
1,766 SR
Queue Stats
10W - 10L
1,591 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,579 SR
1,570 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,842 SR
1,571 MMR
Mercury
Mercury
Silver I
Astrõ
Mercury
Silver I
Level 160
God Stats
12W - 6L
1,982 SR
Queue Stats
121W - 115L
1,578 MMR
Solo
Agni
Agni
Gold V
DesignatedTank
Agni
Gold V
Level 157
God Stats
16W - 7L
1,965 SR
Queue Stats
236W - 212L
1,584 MMR
Party 2
Cerberus
Cerberus
Silver I
IrViNPrOo
Cerberus
Silver I
Level 120
God Stats
3W - 3L
1,830 SR
Queue Stats
6W - 10L
1,547 MMR
Solo
Ullr
Ullr
Silver I
SensoryRaven
Ullr
Silver I
Level 160
God Stats
4W - 4L
1,667 SR
Queue Stats
637W - 630L
1,591 MMR
Party 2
King Arthur
King Arthur
Gold II
shinue
King Arthur
Gold II
Level 81
God Stats
3W - 0L
1,766 SR
Queue Stats
102W - 105L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,961
398
6,063
20,938
18,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
15
0 / 5 / 4
9,453
473
9,521
11,484
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
NarcoMarco
Fenrir
14
1 / 6 / 0
8,978
449
4,961
18,365
6,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Ntse
Neith
13
0 / 4 / 1
8,352
418
8,809
12,312
4,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
18
3 / 2 / 0
11,189
559
15,996
18,769
17,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetOdinNikeGanesha

VS

Bans
ThothGebAtlasKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Astrõ
Mercury
18
4 / 2 / 8
11,111
556
11,820
13,944
6,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
7 / 1 / 9
12,326
616
14,732
8,460
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
IrViNPrOo
Cerberus
15
3 / 1 / 7
10,548
527
8,075
20,577
26,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
6 / 0 / 6
11,617
581
14,966
11,513
4,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
shinue
King Arthur
18
3 / 0 / 7
11,294
565
14,399
24,049
19,960
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
4
Kills
23
23
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Mercury
Astrõ
Mercury
4
2
8
4
L
0
6
1
0.08
W
7
1
9
11.5
L
Merlin
0
5
4
0.4
W
Cerberus
IrViNPrOo
Cerberus
3
1
7
6.5
L
Fenrir
NarcoMarco
Fenrir
1
6
0
0.17
L
Neith
Ntse
Neith
0
4
1
0.13
W
6
0
6
9
L
Mulan
3
2
0
1.5
W
King Arthur
shinue
King Arthur
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,350
Damage
63,992
81,868
Taken
78,543
50,803
Mitigated
60,759
26,290
Healing
20,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Astrõ
Mercury
11,820
6,536
0
3,323
13,944
6,116
304
1,770
11,825
0
83,506
L
6,063
454
2,784
5,261
20,938
18,998
0
6,492
14,324
25,816
0
W
14,732
1,903
0
250
8,460
3,406
1,371
1,592
6,588
84,122
0
L
Merlin
9,521
290
0
1,261
11,484
3,085
0
4,069
7,301
65,652
0
W
Cerberus
IrViNPrOo
Cerberus
8,075
519
630
5,327
20,577
26,992
925
5,479
14,837
22,334
0
L
Fenrir
NarcoMarco
Fenrir
4,961
914
0
6,040
18,365
6,701
0
5,918
12,127
0
60,892
L
Neith
Ntse
Neith
8,809
3,720
0
2,127
12,312
4,362
0
3,470
8,694
0
58,362
W
14,966
4,623
0
953
11,513
4,285
2,654
3,243
7,802
0
104,034
L
Mulan
15,996
1,609
0
8,817
18,769
17,657
106
2,070
16,615
0
85,803
W
King Arthur
shinue
King Arthur
14,399
2,049
0
9,827
24,049
19,960
926
2,779
20,169
0
76,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,933
Gold Earned
56,896
581
Minions Killed
633
0
Camps Cleared
0
1,871,390
Distance Traveled
2,123,140
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,111
556
123
6
0
478,488
5
L
Terra
7,961
398
33
2
0
376,626
5
W
Agni
12,326
616
169
8
0
439,725
6
L
Merlin
9,453
473
141
7
0
355,114
3
W
Cerberus
10,548
527
42
2
0
394,911
0
L
Fenrir
8,978
449
100
5
0
411,191
4
L
Neith
8,352
418
123
6
0
353,234
3
W
Ullr
11,617
581
152
8
0
396,741
4
L
Mulan
11,189
559
184
9
0
375,225
8
W
King Arthur
11,294
565
147
7
0
413,275
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role