Player Matchup

Ymir
Ymir
Blackarrow21
Ymir
Level 87
God Stats
9W - 8L
1,500 SR
Queue Stats
164W - 207L
1,351 Elo+
Party 1
Artemis
Artemis
IronShark1997
Artemis
Level 83
God Stats
4W - 7L
1,205 SR
Queue Stats
227W - 277L
1,255 Elo+
Party 1
Arachne
Arachne
Waas 0llll0
Arachne
Level 104
God Stats
9W - 6L
1,722 SR
Queue Stats
48W - 46L
1,556 Elo+
Solo
Hera
Hera
X_Magnum_83_X
Hera
Level 72
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Chaac
Chaac
benikik
Chaac
Level 79
God Stats
3W - 3L
1,225 SR
Queue Stats
3W - 7L
1,275 Elo+
Party 2
Team Averages
Level 85
1,430 SR
1,388 Elo+

VS

Team Averages
Level 64
1,360 SR
1,408 Elo+
Sol
Sol
Babyfox5977
Sol
Level 98
God Stats
57W - 69L
1,228 SR
Queue Stats
131W - 142L
1,348 Elo+
Solo
Neith
Neith
GtL_ENClO
Neith
Level 6
God Stats
0W - 1L
1,297 SR
Queue Stats
2W - 5L
1,203 Elo+
Party 3
Thanatos
Thanatos
Killary_Xeno
Thanatos
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 17L
1,479 Elo+
Solo
Hercules
Hercules
TrUtXas
Hercules
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 97L
1,548 Elo+
Party 3
Da Ji
Da Ji
tulaviok802
Da Ji
Level 133
God Stats
7W - 15L
1,277 SR
Queue Stats
218W - 234L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
7,783
519
3,504
7,007
4,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
13
1 / 0 / 3
7,223
482
4,969
3,711
1,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Waas 0llll0
Arachne
16
7 / 2 / 3
9,590
639
9,218
15,999
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 2
8,282
552
6,820
6,266
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
benikik
Chaac
14
2 / 0 / 0
8,567
571
6,492
6,200
5,444
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,503
500
4,995
9,605
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
GtL_ENClO
Neith
10
0 / 1 / 0
6,355
424
1,381
2,493
940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Killary_Xeno
Thanatos
11
2 / 5 / 0
6,920
461
2,758
12,114
4,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
TrUtXas
Hercules
11
0 / 2 / 1
6,178
412
2,846
9,829
4,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 0
7,983
532
5,522
11,458
4,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
15
Kills
5
5
Deaths
15
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
2
0
1
2.5
L
Neith
GtL_ENClO
Neith
0
1
0
0
W
Artemis
1
0
3
2.5
L
Thanatos
Killary_Xeno
Thanatos
2
5
0
0.4
L
Hercules
TrUtXas
Hercules
0
2
1
0.25
W
Arachne
Waas 0llll0
Arachne
7
2
3
4.25
W
3
3
2
1.33
W
Chaac
benikik
Chaac
2
0
0
2
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,003
Damage
17,502
39,183
Taken
45,499
19,697
Mitigated
17,065
15,090
Healing
16,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,995
706
316
4,651
9,605
3,548
325
2,716
6,739
47,401
4,556
W
3,504
853
1,532
1,822
7,007
4,949
60
1,207
5,707
28,531
2,824
L
Neith
GtL_ENClO
Neith
1,381
622
0
426
2,493
940
1,078
543
1,950
0
24,342
W
Artemis
4,969
1,739
548
1,153
3,711
1,199
962
292
3,355
0
40,337
L
Thanatos
Killary_Xeno
Thanatos
2,758
681
0
7,827
12,114
4,041
0
2,766
9,166
0
35,580
L
Hercules
TrUtXas
Hercules
2,846
385
0
2,472
9,829
4,366
0
3,395
6,378
0
26,496
W
Arachne
Waas 0llll0
Arachne
9,218
6,663
0
7,652
15,999
6,213
253
1,400
14,500
0
60,189
W
6,820
1,282
0
520
6,266
1,892
65
1,939
4,327
47,659
0
W
Chaac
benikik
Chaac
6,492
487
0
1,863
6,200
5,444
406
0
6,200
0
47,283
L
5,522
1,272
0
1,046
11,458
4,170
0
236
11,200
0
38,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,445
Gold Earned
34,939
439
Minions Killed
379
0
Camps Cleared
0
1,480,470
Distance Traveled
1,337,305
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,503
500
107
7
0
245,829
0
W
Ymir
7,783
519
58
4
0
248,408
0
L
Neith
6,355
424
74
5
0
223,306
1
W
Artemis
7,223
482
78
5
0
274,725
0
L
Thanatos
6,920
461
71
5
0
315,226
1
L
Hercules
6,178
412
46
3
0
276,877
2
W
Arachne
9,590
639
112
7
0
378,620
0
W
Hera
8,282
552
88
6
0
283,236
1
W
Chaac
8,567
571
103
7
0
295,481
3
L
Da Ji
7,983
532
81
5
0
276,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role