Player Matchup

Kuzenbo
Kuzenbo
DRMorri
Kuzenbo
Level 145
God Stats
6W - 7L
1,284 SR
Queue Stats
192W - 182L
1,645 Elo+
Party 2
He Bo
He Bo
Noahkun
He Bo
Level 116
God Stats
4W - 3L
1,462 SR
Queue Stats
100W - 80L
1,625 Elo+
Party 2
Thor
Thor
OwO Spartan
Thor
Level 86
God Stats
5W - 5L
1,500 SR
Queue Stats
502W - 462L
1,652 Elo+
Party 2
Hachiman
Hachiman
l1 JuNiOr l1
Hachiman
Level 128
God Stats
1W - 1L
1,297 SR
Queue Stats
237W - 260L
1,400 Elo+
Solo
Cthulhu
Cthulhu
tallersage
Cthulhu
Level 142
God Stats
61W - 40L
1,702 SR
Queue Stats
422W - 380L
1,639 Elo+
Party 2
Team Averages
Level 123
1,449 SR
1,592 Elo+

VS

Team Averages
Level 80
1,526 SR
1,513 Elo+
Chronos
Chronos
DSyR Cwdrace
Chronos
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 97L
1,428 Elo+
Solo
Jing Wei
Jing Wei
Dodgerty2
Jing Wei
Level 119
God Stats
1W - 2L
1,252 SR
Queue Stats
156W - 135L
1,598 Elo+
Party 1
Set
Set
Jacash34
Set
Level 53
God Stats
0W - 1L
1,721 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 3
Ymir
Ymir
KBash044
Ymir
Level 64
God Stats
25W - 24L
1,866 SR
Queue Stats
130W - 131L
1,537 Elo+
Party 1
Vamana
Vamana
PBG Mir
Vamana
Level 46
God Stats
0W - 1L
1,291 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DRMorri
Kuzenbo
18
4 / 0 / 4
11,321
629
11,119
13,410
16,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
Noahkun
He Bo
17
3 / 1 / 6
10,530
585
14,371
10,860
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 3 / 6
10,983
610
12,291
13,678
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
l1 JuNiOr l1
Hachiman
18
4 / 2 / 4
10,928
607
9,298
9,835
3,504
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
tallersage
Cthulhu
15
4 / 0 / 10
9,524
529
7,093
9,970
10,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DSyR Cwdrace
Chronos
15
1 / 5 / 1
9,674
537
6,774
14,394
5,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
Dodgerty2
Jing Wei
17
2 / 5 / 1
9,820
546
9,646
15,316
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 5 / 1
8,207
456
4,089
12,720
4,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
11
0 / 7 / 1
7,505
417
3,612
20,046
12,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
PBG Mir
Vamana
14
0 / 1 / 1
8,121
451
7,790
10,845
7,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
23
Kills
5
6
Deaths
23
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DRMorri
Kuzenbo
4
0
4
6
L
Chronos
DSyR Cwdrace
Chronos
1
5
1
0.3
L
Jing Wei
Dodgerty2
Jing Wei
2
5
1
0.5
L
2
5
1
0.5
L
Ymir
0
7
1
0.07
W
He Bo
Noahkun
He Bo
3
1
6
6
W
8
3
6
3.67
L
Vamana
PBG Mir
Vamana
0
1
1
0.5
W
Hachiman
l1 JuNiOr l1
Hachiman
4
2
4
3
W
Cthulhu
tallersage
Cthulhu
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,172
Damage
31,911
57,753
Taken
73,321
40,092
Mitigated
34,373
18,375
Healing
19,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DRMorri
Kuzenbo
11,119
2,406
0
7,048
13,410
16,800
1,595
1,328
12,040
67,029
0
L
Chronos
DSyR Cwdrace
Chronos
6,774
843
0
1,791
14,394
5,410
0
8,939
4,957
60,375
0
L
Jing Wei
Dodgerty2
Jing Wei
9,646
7,341
0
5,646
15,316
4,637
3,080
4,387
10,819
0
84,553
L
4,089
939
0
3,692
12,720
4,699
0
4,534
8,122
0
31,179
L
Ymir
3,612
521
202
3,773
20,046
12,340
0
7,901
12,002
21,837
0
W
He Bo
Noahkun
He Bo
14,371
205
0
2,661
10,860
4,085
655
3,200
7,274
63,159
0
W
12,291
3,405
0
3,661
13,678
5,586
825
3,996
9,586
0
67,320
L
Vamana
PBG Mir
Vamana
7,790
2,458
242
4,081
10,845
7,287
0
6,007
4,838
0
46,215
W
Hachiman
l1 JuNiOr l1
Hachiman
9,298
3,859
0
2,039
9,835
3,504
3,467
219
9,616
0
84,660
W
Cthulhu
tallersage
Cthulhu
7,093
885
809
2,157
9,970
10,117
530
1,092
8,851
31,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,286
Gold Earned
43,327
545
Minions Killed
482
0
Camps Cleared
0
1,798,623
Distance Traveled
1,689,860
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,321
629
123
7
0
349,965
6
L
Chronos
9,674
537
135
8
0
344,883
4
L
Jing Wei
9,820
546
144
8
0
305,509
3
L
Set
8,207
456
60
3
0
352,470
2
L
Ymir
7,505
417
42
2
0
306,558
6
W
He Bo
10,530
585
105
6
0
355,711
3
W
Thor
10,983
610
112
6
0
357,983
5
L
Vamana
8,121
451
101
6
0
380,440
3
W
Hachiman
10,928
607
146
8
0
344,202
1
W
Cthulhu
9,524
529
59
3
0
390,762
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role