Player Matchup

Thoth
Thoth
Platinum II
 
Thoth
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond III
 
Mercury
Diamond III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
EdwardSóHead
Rama
Gold III
Level 158
God Stats
3W - 4L
1,754 SR
Queue Stats
67W - 65L
1,809 MMR
Solo
Achilles
Achilles
Gold IV
zsreppep
Achilles
Gold IV
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 78L
1,817 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,551 SR
1,625 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,733 SR
1,960 MMR
Raijin
Raijin
Diamond I
Farinha415
Raijin
Diamond I
Level 147
God Stats
8W - 1L
1,857 SR
Queue Stats
658W - 596L
2,514 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
KabutinhUwU
Tsukuyomi
Diamond III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 121L
2,296 MMR
Party 1
Serqet
Serqet
Gold III
MalaMalaJ0ng
Serqet
Gold III
Level 160
God Stats
47W - 49L
1,706 SR
Queue Stats
55W - 62L
1,639 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
TarMaironn
Sun Wukong
Gold III
Level 160
God Stats
1W - 3L
1,715 SR
Queue Stats
110W - 127L
1,690 MMR
Solo
Apollo
Apollo
Gold IV
ezeimla
Apollo
Gold IV
Level 143
God Stats
36W - 27L
1,889 SR
Queue Stats
106W - 101L
1,660 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
7
2 / 2 / 1
4,199
700
1,844
2,047
417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
 
Mercury
7
2 / 2 / 0
4,191
699
2,593
4,716
1,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sobek
 
Sobek
6
0 / 0 / 3
3,693
616
1,428
2,263
938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 2 / 2
3,079
513
1,043
2,696
335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
zsreppep
Achilles
3
0 / 1 / 0
2,958
493
935
2,038
915
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AtlasAh Muzen CabJanusZhong Kui

VS

Bans
BastetLokiCliodhnaSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Farinha415
Raijin
7
3 / 1 / 0
4,538
756
1,126
2,007
519
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
KabutinhUwU
Tsukuyomi
8
3 / 1 / 2
4,559
760
3,059
3,423
832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
6
0 / 1 / 2
3,971
662
1,094
3,167
1,311
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
TarMaironn
Sun Wukong
7
0 / 1 / 1
4,117
686
1,063
3,146
1,190
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
ezeimla
Apollo
6
1 / 0 / 0
3,604
601
1,803
2,926
779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
4
Kills
7
7
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
2
1
1.25
L
Mercury
 
Mercury
2
2
0
1
L
Sobek
 
Sobek
0
0
3
1.5
L
0
2
2
0.5
W
Raijin
Farinha415
Raijin
3
1
0
3
W
Tsukuyomi
KabutinhUwU
Tsukuyomi
3
1
2
4
W
Serqet
0
1
2
1
W
Sun Wukong
TarMaironn
Sun Wukong
0
1
1
0.5
W
Apollo
ezeimla
Apollo
1
0
0
1
L
Achilles
zsreppep
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,843
Damage
8,145
13,760
Taken
14,669
3,660
Mitigated
4,631
4,024
Healing
6,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
1,844
80
0
320
2,047
417
0
326
1,721
18,811
0
L
Mercury
 
Mercury
2,593
1,347
0
540
4,716
1,055
0
391
4,325
0
19,472
L
Sobek
 
Sobek
1,428
215
0
1,220
2,263
938
0
234
2,029
5,251
0
L
1,043
969
0
954
2,696
335
0
175
2,419
0
8,482
W
Raijin
Farinha415
Raijin
1,126
252
0
312
2,007
519
0
779
1,228
20,860
0
W
Tsukuyomi
KabutinhUwU
Tsukuyomi
3,059
779
0
1,832
3,423
832
0
403
3,020
0
17,944
W
Serqet
1,094
158
0
1,256
3,167
1,311
0
1,271
1,896
0
7,176
W
Sun Wukong
TarMaironn
Sun Wukong
1,063
182
0
1,435
3,146
1,190
322
131
3,015
0
20,120
W
Apollo
ezeimla
Apollo
1,803
1,309
0
1,583
2,926
779
0
688
2,238
0
20,394
L
Achilles
zsreppep
Achilles
935
97
0
990
2,038
915
0
0
2,038
0
5,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,120
Gold Earned
20,789
111
Minions Killed
190
0
Camps Cleared
0
469,120
Distance Traveled
634,648
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,199
700
32
5
0
116,737
1
L
Mercury
4,191
699
42
7
0
131,327
2
L
Sobek
3,693
616
6
1
0
86,378
1
L
Rama
3,079
513
20
3
0
83,082
1
W
Raijin
4,538
756
53
9
0
114,885
0
W
Tsukuyomi
4,559
760
42
7
0
163,522
0
W
Serqet
3,971
662
12
2
0
139,665
1
W
Sun Wukong
4,117
686
45
8
0
105,066
1
W
Apollo
3,604
601
38
6
0
111,510
2
L
Achilles
2,958
493
11
2
0
51,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role