Player Matchup

Tyr
Tyr
Ianc11
Tyr
Level 98
God Stats
1W - 5L
1,761 SR
Queue Stats
430W - 384L
1,653 Elo+
Party 1
Zeus
Zeus
Ignosum
Zeus
Level 78
God Stats
3W - 7L
1,500 SR
Queue Stats
316W - 289L
1,702 Elo+
Party 1
Arachne
Arachne
Pegasus777222
Arachne
Level 108
God Stats
9W - 8L
2,016 SR
Queue Stats
99W - 77L
1,673 Elo+
Solo
Ares
Ares
TheMAGICALJFK
Ares
Level 160
God Stats
23W - 14L
1,794 SR
Queue Stats
271W - 252L
1,560 Elo+
Solo
Medusa
Medusa
jossmaryinez373
Medusa
Level 126
God Stats
0W - 1L
1,257 SR
Queue Stats
9W - 6L
1,851 Elo+
Solo
Team Averages
Level 114
1,665 SR
1,688 Elo+

VS

Team Averages
Level 149
1,531 SR
1,488 Elo+
Ares
Ares
Cybverse
Ares
Level 160
God Stats
20W - 17L
1,328 SR
Queue Stats
386W - 358L
1,518 Elo+
Party 2
Chernobog
Chernobog
DevinskiLopez
Chernobog
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,411 Elo+
Solo
Scylla
Scylla
GehennaSama
Scylla
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 213L
1,479 Elo+
Party 2
Agni
Agni
Zero Shinkiro
Agni
Level 149
God Stats
4W - 4L
1,593 SR
Queue Stats
46W - 48L
1,479 Elo+
Party 2
Chaac
Chaac
spacenuts1998
Chaac
Level 145
God Stats
22W - 19L
1,733 SR
Queue Stats
103W - 98L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Ianc11
Tyr
11
0 / 6 / 2
6,292
524
2,317
10,351
8,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
Ignosum
Zeus
13
5 / 4 / 1
7,833
653
10,537
7,126
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
12
2 / 2 / 1
6,827
569
2,755
8,868
2,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

9
0 / 4 / 3
5,968
497
3,989
11,215
6,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 2 / 1
5,749
479
4,511
6,422
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
7 / 1 / 3
7,973
664
7,406
9,806
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
DevinskiLopez
Chernobog
13
1 / 2 / 4
7,513
626
5,124
6,132
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
12
3 / 2 / 3
7,038
587
4,897
5,955
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 5
7,475
623
6,332
5,876
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 1 / 9
7,101
592
5,808
9,343
5,968
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
18
18
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ares
7
1
3
8.5
W
Chernobog
DevinskiLopez
Chernobog
1
2
4
1.5
W
Scylla
3
2
3
2.25
L
Tyr
Ianc11
Tyr
0
6
2
0.17
L
Zeus
Ignosum
Zeus
5
4
1
1.38
L
Arachne
2
2
1
1.25
L
0
4
3
0.38
W
3
2
5
2.75
L
1
2
1
0.75
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,109
Damage
29,567
43,982
Taken
37,112
21,916
Mitigated
15,521
13,114
Healing
13,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
7,406
1,181
0
3,409
9,806
3,670
0
4,404
5,402
40,070
0
W
Chernobog
DevinskiLopez
Chernobog
5,124
2,836
0
2,384
6,132
1,991
0
810
5,322
0
57,304
W
Scylla
4,897
362
0
1,855
5,955
1,710
0
2,334
3,581
34,221
0
L
Tyr
Ianc11
Tyr
2,317
78
0
2,740
10,351
8,285
0
7,525
2,766
0
30,556
L
Zeus
Ignosum
Zeus
10,537
1,343
0
756
7,126
2,343
0
3,988
2,996
46,314
0
L
Arachne
2,755
1,422
0
4,541
8,868
2,947
0
3,416
5,372
0
40,562
L
3,989
654
0
2,222
11,215
6,792
0
2,891
8,298
22,127
0
W
6,332
900
27
1,533
5,876
2,182
0
2,168
3,501
43,239
0
L
4,511
1,822
0
2,855
6,422
1,549
0
507
5,915
0
27,510
W
5,808
1,425
568
3,967
9,343
5,968
0
5,127
4,216
0
31,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,669
Gold Earned
37,100
330
Minions Killed
410
0
Camps Cleared
0
1,143,263
Distance Traveled
1,245,034
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,973
664
78
7
0
264,230
2
W
Chernobog
7,513
626
115
10
0
249,904
3
W
Scylla
7,038
587
80
7
0
253,786
5
L
Tyr
6,292
524
67
6
0
233,811
1
L
Zeus
7,833
653
95
8
0
226,480
3
L
Arachne
6,827
569
84
7
0
291,354
0
L
Ares
5,968
497
29
2
0
223,915
2
W
Agni
7,475
623
90
8
0
215,548
2
L
Medusa
5,749
479
55
5
0
167,703
2
W
Chaac
7,101
592
47
4
0
261,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role