Player Matchup

Jormungandr
Jormungandr
DESTROYLONELY
Jormungandr
Level 22
God Stats
3W - 1L
1,521 SR
Queue Stats
61W - 60L
1,459 Elo+
Party 4
Awilix
Awilix
JUSTCALLMESAMI
Awilix
Level 44
God Stats
6W - 6L
1,413 SR
Queue Stats
79W - 68L
1,478 Elo+
Party 4
Artemis
Artemis
Mizello
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,108 Elo+
Party 4
Eset
Eset
scylla01trick
Eset
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,565 Elo+
Party 1
Guan Yu
Guan Yu
thedrivingking4
Guan Yu
Level 106
God Stats
3W - 1L
1,768 SR
Queue Stats
333W - 289L
1,585 Elo+
Party 1
Team Averages
Level 40
1,540 SR
1,439 Elo+

VS

Team Averages
Level 83
1,488 SR
1,491 Elo+
Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Bows
Ullr
Level 148
God Stats
3W - 3L
1,618 SR
Queue Stats
55W - 35L
1,637 Elo+
Party 3
Sylvanus
Sylvanus
Goramz
Sylvanus
Level 67
God Stats
11W - 13L
1,515 SR
Queue Stats
46W - 30L
1,577 Elo+
Party 3
Cerberus
Cerberus
bri_lynn23
Cerberus
Level 37
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 3L
1,239 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DESTROYLONELY
Jormungandr
13
1 / 0 / 5
8,041
536
7,155
9,264
7,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
6 / 0 / 5
9,204
614
9,653
7,916
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
Mizello
Artemis
13
3 / 3 / 3
7,528
502
5,299
6,355
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 5 / 4
8,957
597
7,592
8,389
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 3
8,148
543
9,134
14,206
12,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 6 / 0
7,338
489
2,580
13,602
4,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
 
Sol
11
1 / 2 / 4
6,978
465
5,473
8,238
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
Bows
Ullr
12
1 / 3 / 4
6,751
450
6,477
7,293
2,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Goramz
Sylvanus
15
3 / 4 / 2
8,529
569
11,402
13,100
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
bri_lynn23
Cerberus
12
2 / 4 / 3
7,139
476
3,038
12,490
10,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
19
Kills
10
10
Deaths
19
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
0
0.5
L
Sol
 
Sol
1
2
4
1.5
L
Ullr
Bows
Ullr
1
3
4
1
W
Jormungandr
DESTROYLONELY
Jormungandr
1
0
5
3.5
L
Sylvanus
Goramz
Sylvanus
3
4
2
1
W
6
0
5
8.5
W
Artemis
Mizello
Artemis
3
3
3
1.5
L
Cerberus
bri_lynn23
Cerberus
2
4
3
0.88
W
5
5
4
1.4
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,833
Damage
28,970
46,130
Taken
54,723
27,155
Mitigated
23,800
16,038
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,580
945
0
2,042
13,602
4,483
0
1,934
11,668
0
43,924
L
Sol
 
Sol
5,473
1,812
0
2,600
8,238
2,014
0
2,833
5,405
35,929
0
L
Ullr
Bows
Ullr
6,477
2,222
0
1,075
7,293
2,042
0
2,266
5,027
0
41,684
W
Jormungandr
DESTROYLONELY
Jormungandr
7,155
1,782
242
4,056
9,264
7,233
242
2,919
6,321
29,385
8,057
L
Sylvanus
Goramz
Sylvanus
11,402
3,849
361
3,769
13,100
5,182
230
3,348
9,752
44,869
9,780
W
9,653
4,353
0
2,981
7,916
2,535
244
1,787
6,073
0
65,110
W
Artemis
Mizello
Artemis
5,299
2,316
0
962
6,355
1,759
857
1,194
5,121
0
31,637
L
Cerberus
bri_lynn23
Cerberus
3,038
346
95
2,225
12,490
10,079
0
2,645
9,845
20,494
0
W
7,592
868
819
894
8,389
2,752
0
3,722
4,407
48,230
0
W
9,134
1,487
222
5,862
14,206
12,876
472
8,004
6,068
0
43,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,878
Gold Earned
36,735
426
Minions Killed
382
0
Camps Cleared
0
1,446,947
Distance Traveled
1,341,035
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,338
489
84
6
0
289,066
5
L
Sol
6,978
465
70
5
0
261,443
9
L
Ullr
6,751
450
75
5
0
278,536
4
W
Jormungandr
8,041
536
54
4
0
287,204
3
L
Sylvanus
8,529
569
106
7
0
235,589
1
W
Awilix
9,204
614
110
7
0
383,319
4
W
Artemis
7,528
502
75
5
0
232,985
0
L
Cerberus
7,139
476
47
3
0
276,401
0
W
Eset
8,957
597
100
7
0
254,502
2
W
Guan Yu
8,148
543
87
6
0
288,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role