Player Matchup

Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
THEM0USEGUY
Fenrir
Level 124
God Stats
1W - 2L
1,302 SR
Queue Stats
43W - 47L
1,549 Elo+
Solo
Guan Yu
Guan Yu
XDRUNKPENGU1NX
Guan Yu
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 39L
1,633 Elo+
Solo
Team Averages
Level 135
1,460 SR
1,536 Elo+

VS

Team Averages
Level 67
1,403 SR
1,340 Elo+
Skadi
Skadi
Deadshot2002500
Skadi
Level 45
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 2L
1,133 Elo+
Party 1
Cabrakan
Cabrakan
FaultyBrute475
Cabrakan
Level 46
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Persephone
Persephone
Navisti
Persephone
Level 29
God Stats
0W - 1L
1,388 SR
Queue Stats
0W - 2L
1,133 Elo+
Party 1
Chaac
Chaac
NotedTuna35428
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Agni
Agni
TechRune
Agni
Level 129
God Stats
1W - 4L
1,533 SR
Queue Stats
94W - 121L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 0 / 2
7,145
650
6,683
4,719
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
 
Bacchus
10
4 / 0 / 5
7,063
642
3,912
5,429
5,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
 
He Bo
10
1 / 1 / 1
5,890
535
2,833
4,025
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
2 / 2 / 3
6,741
613
3,809
7,339
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

12
4 / 1 / 1
7,060
642
6,212
8,966
6,531
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,990
454
1,874
6,011
1,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
9
0 / 2 / 0
4,817
438
1,319
6,335
3,214
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
Navisti
Persephone
10
2 / 4 / 1
6,050
550
3,801
7,798
2,408
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,231
476
4,175
8,384
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
11
2 / 2 / 0
6,423
584
4,199
6,027
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
15
Kills
4
4
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
2
5
W
Bacchus
 
Bacchus
4
0
5
6.5
W
He Bo
 
He Bo
1
1
1
1.5
L
0
4
0
0
L
Cabrakan
0
2
0
0
L
Persephone
Navisti
Persephone
2
4
1
0.63
L
0
3
0
0
W
Fenrir
2
2
3
1.75
L
Agni
2
2
0
1
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,449
Damage
15,368
30,478
Taken
34,555
17,088
Mitigated
11,669
10,476
Healing
9,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,683
4,029
0
2,426
4,719
1,393
696
1,089
3,586
0
54,924
W
Bacchus
 
Bacchus
3,912
345
0
2,503
5,429
5,202
0
1,798
3,582
11,953
1,398
W
He Bo
 
He Bo
2,833
0
0
1,196
4,025
1,198
0
2,216
1,775
23,732
0
L
1,874
558
0
963
6,011
1,208
0
972
5,039
0
36,721
L
Cabrakan
1,319
255
105
1,353
6,335
3,214
0
1,052
5,283
9,410
0
L
Persephone
Navisti
Persephone
3,801
102
0
1,490
7,798
2,408
0
3,725
3,765
30,111
0
L
4,175
889
0
3,448
8,384
3,349
0
193
8,191
0
29,631
W
Fenrir
3,809
1,040
0
1,720
7,339
2,764
0
1,791
5,458
0
43,936
L
Agni
4,199
442
0
2,355
6,027
1,490
0
273
5,754
35,742
0
W
6,212
1,047
85
2,546
8,966
6,531
0
2,098
6,203
0
40,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,899
Gold Earned
27,511
358
Minions Killed
291
0
Camps Cleared
0
1,097,391
Distance Traveled
1,027,770
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,145
650
107
10
0
209,955
7
W
Bacchus
7,063
642
22
2
0
230,435
3
W
He Bo
5,890
535
60
5
0
203,804
1
L
Skadi
4,990
454
64
6
0
198,729
3
L
Cabrakan
4,817
438
20
2
0
196,692
1
L
Persephone
6,050
550
60
5
0
181,446
1
L
Chaac
5,231
476
55
5
0
224,625
0
W
Fenrir
6,741
613
89
8
0
224,431
4
L
Agni
6,423
584
92
8
0
226,278
4
W
Guan Yu
7,060
642
80
7
0
228,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role