Player Matchup

Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Norac26
Kumbhakarna
Level 32
God Stats
21W - 8L
1,826 SR
Queue Stats
25W - 13L
1,711 Elo+
Party 1
King Arthur
King Arthur
sniper_NASSER8
King Arthur
Level 72
God Stats
7W - 4L
1,275 SR
Queue Stats
40W - 25L
1,522 Elo+
Solo
Tsukuyomi
Tsukuyomi
wmx222
Tsukuyomi
Level 14
God Stats
11W - 4L
1,753 SR
Queue Stats
26W - 11L
1,704 Elo+
Party 1
Team Averages
Level 67
1,571 SR
1,587 Elo+

VS

Team Averages
Level 83
1,382 SR
1,470 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Diardt
Discordia
Level 154
God Stats
8W - 9L
1,428 SR
Queue Stats
260W - 281L
1,462 Elo+
Solo
Geb
Geb
ImTiiibou
Geb
Level 45
God Stats
1W - 9L
1,500 SR
Queue Stats
199W - 210L
1,409 Elo+
Solo
Atlas
Atlas
Pablo_TheLlama
Atlas
Level 37
God Stats
3W - 5L
1,073 SR
Queue Stats
29W - 38L
1,535 Elo+
Solo
Nemesis
Nemesis
xI S3iF3R Ix
Nemesis
Level 32
God Stats
5W - 7L
1,408 SR
Queue Stats
68W - 73L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 1 / 3
10,014
589
12,208
7,239
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
 
Artemis
15
5 / 5 / 3
9,490
558
12,865
12,251
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Norac26
Kumbhakarna
12
0 / 1 / 11
7,950
468
2,276
10,242
8,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
sniper_NASSER8
King Arthur
15
4 / 4 / 4
9,805
577
9,273
16,605
13,327
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
wmx222
Tsukuyomi
14
3 / 1 / 5
8,566
504
6,671
9,659
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
5 / 5 / 1
9,093
535
9,856
13,979
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Diardt
Discordia
13
1 / 3 / 3
7,993
470
6,867
7,696
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 5 / 4
8,474
498
7,482
14,606
11,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 4
7,045
414
1,762
9,526
5,127
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
xI S3iF3R Ix
Nemesis
15
5 / 1 / 2
9,112
536
8,170
14,178
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
18
Kills
12
12
Deaths
18
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
3
7.5
W
Artemis
 
Artemis
5
5
3
1.3
L
Ah Muzen Cab
 
Ah Muzen Cab
5
5
1
1.1
L
Discordia
Diardt
Discordia
1
3
3
0.83
L
1
5
4
0.6
W
Kumbhakarna
Norac26
Kumbhakarna
0
1
11
5.5
L
0
4
4
0.5
W
King Arthur
sniper_NASSER8
King Arthur
4
4
4
1.5
W
Tsukuyomi
wmx222
Tsukuyomi
3
1
5
5.5
L
Nemesis
xI S3iF3R Ix
Nemesis
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,293
Damage
34,137
55,996
Taken
59,985
30,458
Mitigated
27,788
14,471
Healing
17,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,208
360
155
2,343
7,239
2,654
983
2,839
4,400
69,698
0
W
Artemis
 
Artemis
12,865
6,521
0
3,898
12,251
2,994
1,049
1,252
10,999
0
68,970
L
Ah Muzen Cab
 
Ah Muzen Cab
9,856
4,726
0
4,973
13,979
4,062
0
1,870
12,067
0
61,951
L
Discordia
Diardt
Discordia
6,867
140
0
1,960
7,696
2,144
258
1,896
5,504
48,134
0
L
7,482
1,060
0
2,582
14,606
11,095
0
1,897
12,641
47,927
0
W
Kumbhakarna
Norac26
Kumbhakarna
2,276
766
0
2,030
10,242
8,505
124
2,696
7,414
9,341
0
L
1,762
713
0
300
9,526
5,127
490
3,263
6,159
15,677
0
W
King Arthur
sniper_NASSER8
King Arthur
9,273
1,577
0
1,170
16,605
13,327
158
6,857
8,885
0
59,684
W
Tsukuyomi
wmx222
Tsukuyomi
6,671
1,865
0
4,875
9,659
2,978
978
1,427
8,187
0
41,520
L
Nemesis
xI S3iF3R Ix
Nemesis
8,170
2,613
0
7,270
14,178
5,360
0
4,936
8,980
0
56,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,825
Gold Earned
41,717
481
Minions Killed
422
0
Camps Cleared
0
1,668,314
Distance Traveled
1,614,665
36
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,014
589
141
8
0
332,360
13
W
Artemis
9,490
558
133
8
0
292,322
7
L
Ah Muzen Cab
9,093
535
117
7
0
290,695
5
L
Discordia
7,993
470
90
5
0
336,951
4
L
Geb
8,474
498
96
6
0
268,511
1
W
Kumbhakarna
7,950
468
17
1
0
356,455
8
L
Atlas
7,045
414
20
1
0
329,362
1
W
King Arthur
9,805
577
118
7
0
320,420
4
W
Tsukuyomi
8,566
504
72
4
0
366,757
4
L
Nemesis
9,112
536
99
6
0
389,146
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role