Player Matchup

Athena
Athena
Frikkels16
Athena
Level 83
God Stats
4W - 4L
1,500 SR
Queue Stats
508W - 564L
1,585 Elo+
Solo
Bakasura
Bakasura
Hellbosha
Bakasura
Level 39
God Stats
3W - 3L
1,194 SR
Queue Stats
76W - 115L
1,367 Elo+
Solo
Charybdis
Charybdis
IllliRubenIllllI
Charybdis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
Mr_Buljan
Gilgamesh
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Merlin
Merlin
RealSlimJedi
Merlin
Level 126
God Stats
4W - 8L
1,036 SR
Queue Stats
148W - 155L
1,408 Elo+
Solo
Team Averages
Level 71
1,346 SR
1,480 Elo+

VS

Team Averages
Level 71
1,430 SR
1,392 Elo+
Ravana
Ravana
Dodos5636
Ravana
Level 86
God Stats
2W - 2L
1,298 SR
Queue Stats
95W - 98L
1,315 Elo+
Solo
Poseidon
Poseidon
EZMtheGREAT
Poseidon
Level 87
God Stats
26W - 19L
1,642 SR
Queue Stats
211W - 206L
1,429 Elo+
Party 1
Anhur
Anhur
Japie7
Anhur
Level 72
God Stats
4W - 8L
1,220 SR
Queue Stats
546W - 549L
1,409 Elo+
Solo
Ymir
Ymir
MrShubze
Ymir
Level 27
God Stats
14W - 19L
1,488 SR
Queue Stats
102W - 137L
1,355 Elo+
Party 1
Raijin
Raijin
ThePelaajamies
Raijin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 144L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Frikkels16
Athena
10
0 / 5 / 4
6,852
403
2,122
15,055
12,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Hellbosha
Bakasura
15
2 / 4 / 1
8,689
511
4,927
13,288
5,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
12
1 / 4 / 1
7,429
437
6,352
10,486
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Mr_Buljan
Gilgamesh
14
4 / 6 / 2
8,852
521
9,506
14,050
4,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
13
4 / 6 / 2
8,401
494
10,886
10,724
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Dodos5636
Ravana
16
12 / 2 / 5
10,169
598
10,875
9,802
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
EZMtheGREAT
Poseidon
16
9 / 3 / 3
10,425
613
14,473
9,901
3,636
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Japie7
Anhur
15
1 / 0 / 8
9,445
556
7,008
9,806
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
12
1 / 2 / 11
8,444
497
5,027
12,924
11,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 4 / 8
8,635
508
9,570
10,898
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
11
Kills
25
25
Deaths
11
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ravana
Dodos5636
Ravana
12
2
5
7.25
W
Poseidon
EZMtheGREAT
Poseidon
9
3
3
3.5
L
Athena
Frikkels16
Athena
0
5
4
0.4
L
Bakasura
Hellbosha
Bakasura
2
4
1
0.63
L
Charybdis
1
4
1
0.38
W
Anhur
Japie7
Anhur
1
0
8
5
W
Ymir
1
2
11
3.25
L
Gilgamesh
Mr_Buljan
Gilgamesh
4
6
2
0.83
L
Merlin
4
6
2
0.83
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,793
Damage
46,953
63,603
Taken
53,331
29,732
Mitigated
27,675
16,294
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Dodos5636
Ravana
10,875
2,956
0
1,305
9,802
4,559
399
2,249
7,185
0
54,567
W
Poseidon
EZMtheGREAT
Poseidon
14,473
3,352
0
2,518
9,901
3,636
3,495
1,940
7,859
59,940
0
L
Athena
Frikkels16
Athena
2,122
751
834
3,114
15,055
12,770
208
7,375
7,456
8,731
0
L
Bakasura
Hellbosha
Bakasura
4,927
4,033
0
6,503
13,288
5,615
0
2,250
10,963
0
45,430
L
Charybdis
6,352
3,320
0
3,735
10,486
2,934
0
4,349
6,037
0
41,696
W
Anhur
Japie7
Anhur
7,008
2,717
737
5,107
9,806
3,059
3,689
934
8,722
0
64,761
W
Ymir
5,027
1,641
0
2,008
12,924
11,981
347
3,316
9,373
14,523
0
L
Gilgamesh
Mr_Buljan
Gilgamesh
9,506
3,290
0
872
14,050
4,963
473
8,630
5,266
0
33,861
L
Merlin
10,886
676
189
1,047
10,724
3,450
501
5,755
4,811
50,038
0
W
9,570
1,115
907
3,907
10,898
4,440
1,884
3,525
6,792
47,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,223
Gold Earned
47,118
343
Minions Killed
421
0
Camps Cleared
0
1,454,561
Distance Traveled
1,579,347
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,169
598
80
5
0
376,437
1
W
Poseidon
10,425
613
101
6
0
276,823
0
L
Athena
6,852
403
7
0
0
241,731
1
L
Bakasura
8,689
511
110
6
0
343,438
1
L
Charybdis
7,429
437
82
5
0
303,944
0
W
Anhur
9,445
556
121
7
0
282,637
7
W
Ymir
8,444
497
17
1
0
327,661
4
L
Gilgamesh
8,852
521
55
3
0
299,892
3
L
Merlin
8,401
494
89
5
0
265,556
2
W
Raijin
8,635
508
102
6
0
315,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role