Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ispiu
Chaac
Level 128
God Stats
4W - 1L
1,505 SR
Queue Stats
226W - 137L
1,513 Elo+
Solo
Hachiman
Hachiman
gRâssL
Hachiman
Level 129
God Stats
6W - 1L
1,562 SR
Queue Stats
55W - 55L
1,399 Elo+
Solo
Team Averages
Level 140
1,513 SR
1,482 Elo+

VS

Team Averages
Level 129
1,486 SR
1,580 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CastioPL
Ra
Level 139
God Stats
8W - 14L
1,605 SR
Queue Stats
154W - 151L
1,696 Elo+
Solo
Bacchus
Bacchus
Isbor2
Bacchus
Level 34
God Stats
8W - 13L
1,327 SR
Queue Stats
14W - 24L
1,392 Elo+
Solo
Charybdis
Charybdis
LordCanape
Charybdis
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 22L
1,811 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 2 / 7
8,769
797
10,252
15,045
11,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
 
Bastet
15
5 / 2 / 4
8,646
786
7,849
9,938
3,426
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
 
Kukulkan
15
1 / 1 / 6
8,245
750
9,790
5,503
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Ispiu
Chaac
15
7 / 3 / 3
8,645
786
9,932
16,765
11,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
gRâssL
Hachiman
14
1 / 3 / 9
7,836
712
7,728
7,897
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 5 / 4
8,081
735
9,694
14,709
4,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
 
Ravana
13
1 / 6 / 8
7,328
666
5,568
10,522
6,823
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
8 / 2 / 2
9,294
845
12,667
9,307
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Isbor2
Bacchus
13
0 / 1 / 3
6,960
633
4,400
9,827
10,403
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
LordCanape
Charybdis
14
0 / 5 / 6
7,894
718
6,728
9,788
2,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
19
Kills
11
11
Deaths
19
29
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
2
7
4.25
W
Bastet
 
Bastet
5
2
4
3.5
W
Kukulkan
 
Kukulkan
1
1
6
4
L
Gilgamesh
 
Gilgamesh
2
5
4
0.8
L
Ravana
 
Ravana
1
6
8
0.83
L
8
2
2
4.5
L
Bacchus
Isbor2
Bacchus
0
1
3
1.5
W
Chaac
Ispiu
Chaac
7
3
3
2.83
L
Charybdis
LordCanape
Charybdis
0
5
6
0.6
W
Hachiman
gRâssL
Hachiman
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,551
Damage
39,057
55,148
Taken
54,153
30,694
Mitigated
28,234
16,663
Healing
7,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,252
502
604
5,076
15,045
11,061
34
5,339
9,706
21,932
0
W
Bastet
 
Bastet
7,849
2,044
0
2,292
9,938
3,426
161
2,040
7,898
0
20,958
W
Kukulkan
 
Kukulkan
9,790
1,119
0
870
5,503
2,108
1,359
2,296
3,207
38,528
0
L
Gilgamesh
 
Gilgamesh
9,694
1,875
726
565
14,709
4,972
0
6,272
8,437
0
16,613
L
Ravana
 
Ravana
5,568
1,042
0
646
10,522
6,823
0
3,438
6,738
0
11,388
L
12,667
604
1,165
1,920
9,307
3,227
0
2,433
6,711
41,470
0
L
Bacchus
Isbor2
Bacchus
4,400
233
0
1,332
9,827
10,403
0
4,935
4,857
11,997
0
W
Chaac
Ispiu
Chaac
9,932
1,407
329
5,557
16,765
11,484
754
4,701
12,064
0
26,283
L
Charybdis
LordCanape
Charybdis
6,728
4,360
0
684
9,788
2,809
0
2,964
6,625
0
28,698
W
Hachiman
gRâssL
Hachiman
7,728
4,636
0
1,935
7,897
2,615
1,266
2,691
5,206
0
18,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,141
Gold Earned
39,557
204
Minions Killed
173
0
Camps Cleared
0
1,170,609
Distance Traveled
1,085,782
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,769
797
39
4
0
223,288
2
W
Bastet
8,646
786
32
3
0
283,081
2
W
Kukulkan
8,245
750
65
6
0
224,473
2
L
Gilgamesh
8,081
735
19
2
0
217,866
3
L
Ravana
7,328
666
14
1
0
215,242
2
L
Ra
9,294
845
64
6
0
242,502
0
L
Bacchus
6,960
633
18
2
0
223,235
2
W
Chaac
8,645
786
42
4
0
242,805
2
L
Charybdis
7,894
718
58
5
0
186,937
0
W
Hachiman
7,836
712
26
2
0
196,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role