Player Matchup

Cthulhu
Cthulhu
Dr_Ruso
Cthulhu
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 3
Mercury
Mercury
HonJunter
Mercury
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 24L
1,500 Elo+
Party 2
Olorun
Olorun
WinnerOthello
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
a29daggers
Izanami
Level 47
God Stats
1W - 1L
1,713 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
ohhhhhdeer
Aphrodite
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Team Averages
Level 70
1,543 SR
1,500 Elo+

VS

Team Averages
Level 70
1,645 SR
1,651 Elo+
Hera
Hera
HyperboreaAvalon
Hera
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 125L
1,515 Elo+
Solo
Izanami
Izanami
Symmetriced
Izanami
Level 69
God Stats
2W - 0L
1,558 SR
Queue Stats
5W - 10L
1,734 Elo+
Party 1
Bellona
Bellona
THG Darkstar
Bellona
Level 27
God Stats
2W - 1L
1,770 SR
Queue Stats
4W - 5L
1,539 Elo+
Party 1
Ymir
Ymir
soamc
Ymir
Level 81
God Stats
5W - 9L
1,548 SR
Queue Stats
5W - 10L
1,734 Elo+
Party 1
Da Ji
Da Ji
zionfalling
Da Ji
Level 84
God Stats
4W - 1L
1,851 SR
Queue Stats
9W - 12L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dr_Ruso
Cthulhu
20
8 / 5 / 8
13,438
840
17,733
29,552
29,633
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
HonJunter
Mercury
20
9 / 8 / 5
12,847
803
23,687
19,257
6,855
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 8 / 7
11,528
721
7,990
19,536
9,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Izanami
a29daggers
Izanami
17
1 / 11 / 5
11,316
707
3,612
19,094
6,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
ohhhhhdeer
Aphrodite
17
0 / 9 / 12
10,781
674
7,513
18,202
8,879
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 4 / 5
15,124
945
38,170
13,092
5,454
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Symmetriced
Izanami
20
3 / 0 / 11
13,108
819
10,694
10,783
6,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
THG Darkstar
Bellona
18
2 / 3 / 17
11,881
743
5,274
12,663
12,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ymir
soamc
Ymir
20
12 / 6 / 10
13,719
857
26,396
26,274
15,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 8 / 11
13,022
814
13,316
16,110
7,972
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
95
21
Kills
41
41
Deaths
21
37
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dr_Ruso
Cthulhu
8
5
8
2.4
L
Mercury
HonJunter
Mercury
9
8
5
1.44
W
17
4
5
4.88
W
Izanami
Symmetriced
Izanami
3
0
11
8.5
W
Bellona
THG Darkstar
Bellona
2
3
17
3.5
L
3
8
7
0.81
L
Izanami
a29daggers
Izanami
1
11
5
0.32
L
Aphrodite
ohhhhhdeer
Aphrodite
0
9
12
0.67
W
Ymir
soamc
Ymir
12
6
10
2.83
W
7
8
11
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,535
Damage
93,850
105,641
Taken
78,922
61,188
Mitigated
47,708
24,782
Healing
16,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dr_Ruso
Cthulhu
17,733
715
1,164
4,096
29,552
29,633
16
14,743
14,349
41,941
0
L
Mercury
HonJunter
Mercury
23,687
11,753
0
709
19,257
6,855
0
10,388
8,571
0
56,410
W
38,170
10,165
600
2,934
13,092
5,454
0
7,335
5,640
80,024
0
W
Izanami
Symmetriced
Izanami
10,694
6,528
0
1,560
10,783
6,107
4,275
3,068
7,678
0
52,223
W
Bellona
THG Darkstar
Bellona
5,274
288
0
1,088
12,663
12,971
357
5,642
6,979
0
17,619
L
7,990
5,203
572
3,965
19,536
9,532
1,040
15,184
4,223
27,400
0
L
Izanami
a29daggers
Izanami
3,612
1,509
0
310
19,094
6,289
1,539
12,895
6,165
0
31,790
L
Aphrodite
ohhhhhdeer
Aphrodite
7,513
749
7,817
6,149
18,202
8,879
88
11,356
6,764
25,253
0
W
Ymir
soamc
Ymir
26,396
8,437
0
8,891
26,274
15,204
1,631
9,593
16,515
55,930
0
W
13,316
2,543
0
1,060
16,110
7,972
1,468
7,322
8,629
0
32,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,910
Gold Earned
66,854
227
Minions Killed
276
0
Camps Cleared
0
1,516,428
Distance Traveled
1,741,492
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,438
840
51
3
0
363,650
0
L
Mercury
12,847
803
48
3
0
359,217
1
W
Hera
15,124
945
92
6
0
338,025
2
W
Izanami
13,108
819
95
6
0
366,720
3
W
Bellona
11,881
743
17
1
0
352,702
0
L
Olorun
11,528
721
32
2
0
245,026
0
L
Izanami
11,316
707
58
4
0
264,014
2
L
Aphrodite
10,781
674
38
2
0
284,521
0
W
Ymir
13,719
857
42
3
0
328,433
0
W
Da Ji
13,022
814
30
2
0
355,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role