Player Matchup

Loki
Loki
AnEpicGamer247
Loki
Level 98
God Stats
4W - 8L
1,303 SR
Queue Stats
220W - 199L
1,547 Elo+
Party 1
Neith
Neith
ImAdem
Neith
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 94L
1,591 Elo+
Party 3
Sol
Sol
Maoritaniwha86
Sol
Level 40
God Stats
8W - 11L
1,699 SR
Queue Stats
69W - 65L
1,456 Elo+
Solo
Khepri
Khepri
OGcapsmeller
Khepri
Level 21
God Stats
12W - 9L
1,553 SR
Queue Stats
173W - 184L
1,547 Elo+
Party 1
Mulan
Mulan
Snoozin34
Mulan
Level 115
God Stats
23W - 18L
1,486 SR
Queue Stats
397W - 399L
1,540 Elo+
Party 3
Team Averages
Level 60
1,508 SR
1,536 Elo+

VS

Team Averages
Level 89
1,630 SR
1,660 Elo+
Zeus
Zeus
ChaoticStupid
Zeus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,711 Elo+
Party 2
Khepri
Khepri
Chiulin
Khepri
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 57L
1,740 Elo+
Party 2
Freya
Freya
ExpWaste
Freya
Level 126
God Stats
3W - 2L
1,891 SR
Queue Stats
65W - 51L
1,673 Elo+
Party 2
Erlang Shen
Erlang Shen
NavatS
Erlang Shen
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 87L
1,534 Elo+
Solo
Charybdis
Charybdis
Vulpixilate
Charybdis
Level 112
God Stats
2W - 1L
1,761 SR
Queue Stats
72W - 54L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 4
11,102
653
10,265
8,405
3,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
ImAdem
Neith
18
6 / 2 / 4
10,791
635
12,881
9,862
4,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 6
8,317
489
8,041
7,094
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
13
1 / 0 / 8
8,766
516
1,174
3,865
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mulan
Snoozin34
Mulan
16
1 / 4 / 4
8,992
529
12,430
18,728
11,663
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,206
424
3,696
11,768
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Chiulin
Khepri
12
0 / 3 / 1
7,210
424
1,928
8,392
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Freya
ExpWaste
Freya
16
4 / 3 / 0
9,500
559
8,017
14,859
6,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
NavatS
Erlang Shen
15
2 / 3 / 1
8,980
528
10,465
17,588
15,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Vulpixilate
Charybdis
14
0 / 4 / 1
8,623
507
6,320
11,646
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
20
Kills
6
6
Deaths
20
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
0
4
12
L
0
7
0
0
L
Khepri
Chiulin
Khepri
0
3
1
0.17
L
Freya
ExpWaste
Freya
4
3
0
1.33
W
Neith
ImAdem
Neith
6
2
4
4
W
2
0
6
5
L
Erlang Shen
NavatS
Erlang Shen
2
3
1
0.83
W
Khepri
1
0
8
5
W
Mulan
Snoozin34
Mulan
1
4
4
0.75
L
Charybdis
Vulpixilate
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,791
Damage
30,426
47,954
Taken
64,253
25,316
Mitigated
35,470
13,945
Healing
20,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,265
3,673
0
735
8,405
3,373
0
1,721
6,684
0
88,602
L
3,696
454
0
1,006
11,768
4,193
0
5,481
6,287
41,549
0
L
Khepri
Chiulin
Khepri
1,928
270
911
1,597
8,392
6,571
0
2,643
5,749
17,239
0
L
Freya
ExpWaste
Freya
8,017
2,668
0
4,328
14,859
6,070
0
1,082
13,777
66,669
0
W
Neith
ImAdem
Neith
12,881
4,956
0
3,575
9,862
4,374
52
3,744
6,118
0
87,635
W
8,041
1,035
0
3,890
7,094
2,941
212
2,980
3,870
50,585
5,722
L
Erlang Shen
NavatS
Erlang Shen
10,465
5,361
0
9,055
17,588
15,242
0
332
17,256
0
59,616
W
Khepri
1,174
314
323
1,447
3,865
2,965
0
1,843
1,898
15,673
3,973
W
Mulan
Snoozin34
Mulan
12,430
1,465
0
3,975
18,728
11,663
217
2,985
15,502
3,597
52,669
L
Charybdis
Vulpixilate
Charybdis
6,320
2,561
0
3,270
11,646
3,394
0
256
11,390
0
63,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,968
Gold Earned
41,519
540
Minions Killed
484
0
Camps Cleared
0
1,695,761
Distance Traveled
1,689,239
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,102
653
141
8
0
402,820
2
L
Zeus
7,206
424
83
5
0
300,156
1
L
Khepri
7,210
424
26
2
0
365,399
7
L
Freya
9,500
559
129
8
0
365,477
4
W
Neith
10,791
635
162
10
0
302,238
2
W
Sol
8,317
489
87
5
0
310,431
3
L
Erlang Shen
8,980
528
111
7
0
344,104
4
W
Khepri
8,766
516
40
2
0
356,006
3
W
Mulan
8,992
529
110
6
0
324,266
0
L
Charybdis
8,623
507
135
8
0
314,103
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role