Player Matchup

Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum IV
 
He Bo
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
 
Zhong Kui
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
Trolair
King Arthur
Gold V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 32L
1,732 MMR
Solo
Cerberus
Cerberus
Platinum V
hiltopper
Cerberus
Platinum V
Level 148
God Stats
7W - 7L
1,720 SR
Queue Stats
102W - 89L
1,671 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,544 SR
1,581 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,566 SR
1,741 MMR
Geb
Geb
Gold I
TheKidStorm
Geb
Gold I
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
451W - 433L
1,639 MMR
Solo
Izanami
Izanami
Platinum I
Toobsies
Izanami
Platinum I
Level 160
God Stats
14W - 10L
2,043 SR
Queue Stats
256W - 253L
2,044 MMR
Solo
Awilix
Awilix
Gold V
Xestry
Awilix
Gold V
Level 129
God Stats
1W - 3L
1,287 SR
Queue Stats
22W - 16L
1,667 MMR
Solo
Anubis
Anubis
Gold II
armsmai
Anubis
Gold II
Level 97
God Stats
2W - 0L
1,715 SR
Queue Stats
108W - 101L
1,723 MMR
Party 1
Achilles
Achilles
Gold IV
lehgiNdary
Achilles
Gold IV
Level 99
God Stats
1W - 0L
1,285 SR
Queue Stats
54W - 34L
1,632 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
5 / 2 / 5
8,792
550
9,181
10,585
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
 
He Bo
13
1 / 6 / 6
7,508
469
6,572
8,351
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
 
Zhong Kui
8
0 / 2 / 0
5,753
360
4,032
6,455
2,866
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Trolair
King Arthur
17
8 / 1 / 3
9,808
613
14,911
17,956
17,274
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
hiltopper
Cerberus
13
2 / 3 / 6
7,814
488
4,842
11,303
9,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
CamazotzBastetAtlas

VS

Bans
ZeusThothKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 10
9,623
601
6,116
11,751
10,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Toobsies
Izanami
18
6 / 1 / 0
12,108
757
12,405
10,336
3,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
Xestry
Awilix
13
6 / 5 / 1
8,828
552
7,818
13,669
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
armsmai
Anubis
15
2 / 6 / 1
9,389
587
3,566
10,724
4,947
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
lehgiNdary
Achilles
13
0 / 5 / 2
8,305
519
6,535
13,903
13,327
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
16
Kills
14
14
Deaths
17
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
2
5
3.75
L
He Bo
 
He Bo
1
6
6
0.67
L
Zhong Kui
 
Zhong Kui
0
2
0
0
W
0
0
10
5
W
Izanami
Toobsies
Izanami
6
1
0
6
L
King Arthur
Trolair
King Arthur
8
1
3
9.5
W
Awilix
Xestry
Awilix
6
5
1
1.3
W
Anubis
armsmai
Anubis
2
6
1
0.42
L
Cerberus
hiltopper
Cerberus
2
3
6
1.67
W
Achilles
lehgiNdary
Achilles
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,538
Damage
36,440
54,650
Taken
60,383
36,313
Mitigated
37,626
14,125
Healing
19,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,181
4,625
0
1,018
10,585
3,972
103
2,245
8,340
0
71,922
L
He Bo
 
He Bo
6,572
135
0
1,016
8,351
2,570
0
2,112
6,239
46,177
0
L
Zhong Kui
 
Zhong Kui
4,032
792
40
3,667
6,455
2,866
0
1,058
5,397
31,294
0
W
6,116
889
1,982
2,818
11,751
10,754
0
4,374
7,377
14,529
0
W
Izanami
Toobsies
Izanami
12,405
9,367
0
5,330
10,336
3,850
2,862
3,426
6,752
0
112,399
L
King Arthur
Trolair
King Arthur
14,911
2,691
0
4,176
17,956
17,274
0
1,952
16,004
0
70,505
W
Awilix
Xestry
Awilix
7,818
2,859
0
2,672
13,669
4,748
0
2,881
10,188
0
48,148
W
Anubis
armsmai
Anubis
3,566
57
0
2,901
10,724
4,947
0
3,895
6,829
67,302
0
L
Cerberus
hiltopper
Cerberus
4,842
17
617
3,591
11,303
9,631
0
2,315
8,988
17,798
0
W
Achilles
lehgiNdary
Achilles
6,535
1,383
0
4,021
13,903
13,327
0
870
13,033
0
45,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,675
Gold Earned
48,253
429
Minions Killed
504
0
Camps Cleared
0
1,476,576
Distance Traveled
1,538,180
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,792
550
121
8
0
384,522
2
L
He Bo
7,508
469
78
5
0
283,448
6
L
Zhong Kui
5,753
360
54
3
0
184,652
3
W
Geb
9,623
601
15
1
0
343,364
7
W
Izanami
12,108
757
208
13
0
271,299
8
L
King Arthur
9,808
613
136
9
0
315,277
3
W
Awilix
8,828
552
63
4
0
338,989
3
W
Anubis
9,389
587
140
9
0
267,423
1
L
Cerberus
7,814
488
40
3
0
308,677
4
W
Achilles
8,305
519
78
5
0
317,105
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role