Player Matchup

Cerberus
Cerberus
Hilario2468
Cerberus
Level 28
God Stats
9W - 10L
1,669 SR
Queue Stats
21W - 34L
1,476 Elo+
Party 2
Apollo
Apollo
SlowedChimera56
Apollo
Level 75
God Stats
1W - 1L
1,321 SR
Queue Stats
137W - 158L
1,396 Elo+
Party 2
Awilix
Awilix
TechnoCat27
Awilix
Level 66
God Stats
19W - 27L
1,425 SR
Queue Stats
63W - 90L
1,396 Elo+
Party 2
Agni
Agni
dontknowme903
Agni
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 62L
1,259 Elo+
Party 2
Vamana
Vamana
lazyhero545
Vamana
Level 65
God Stats
1W - 4L
1,281 SR
Queue Stats
42W - 71L
1,391 Elo+
Party 2
Team Averages
Level 59
1,439 SR
1,383 Elo+

VS

Team Averages
Level 52
1,570 SR
1,470 Elo+
Chang'e
Chang'e
LilnashA4
Chang'e
Level 61
God Stats
7W - 7L
1,704 SR
Queue Stats
490W - 478L
1,414 Elo+
Party 3
Ra
Ra
SportsMike25
Ra
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Horus
Horus
YourBestBarBer2
Horus
Level 49
God Stats
5W - 9L
1,548 SR
Queue Stats
36W - 51L
1,446 Elo+
Party 3
Bastet
Bastet
drrandy777
Bastet
Level 87
God Stats
13W - 13L
1,598 SR
Queue Stats
531W - 506L
1,488 Elo+
Party 3
Bakasura
Bakasura
twardle67
Bakasura
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hilario2468
Cerberus
10
2 / 3 / 4
5,699
518
1,373
6,726
5,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 3 / 3
6,949
632
6,552
7,317
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Awilix
12
8 / 0 / 2
7,789
708
5,445
5,769
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 4
6,410
583
3,305
5,028
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
10
1 / 1 / 4
6,348
577
3,215
6,156
4,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LilnashA4
Chang'e
9
1 / 3 / 2
5,460
496
3,708
5,517
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 7 / 1
5,366
488
3,419
5,804
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 2 / 1
5,469
497
3,627
6,102
3,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
drrandy777
Bastet
11
3 / 2 / 1
6,198
563
3,332
6,351
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
twardle67
Bakasura
9
0 / 5 / 1
5,111
465
924
7,281
2,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
18
Kills
6
9
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Hilario2468
Cerberus
2
3
4
1.33
L
Chang'e
LilnashA4
Chang'e
1
3
2
0.67
W
5
3
3
2.17
L
1
7
1
0.21
W
Awilix
8
0
2
9
L
1
2
1
0.75
W
2
2
4
2
L
Bastet
drrandy777
Bastet
3
2
1
1.75
W
Vamana
1
1
4
3
L
Bakasura
twardle67
Bakasura
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,890
Damage
15,010
30,996
Taken
31,055
14,841
Mitigated
10,784
8,604
Healing
8,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Hilario2468
Cerberus
1,373
154
48
1,100
6,726
5,115
911
1,093
5,497
12,881
2,200
L
Chang'e
LilnashA4
Chang'e
3,708
117
300
1,806
5,517
1,145
330
1,412
3,943
21,454
0
W
6,552
3,734
0
2,731
7,317
2,187
2,501
2,298
4,587
0
47,785
L
3,419
429
95
251
5,804
1,397
126
793
4,971
22,364
0
W
Awilix
5,445
2,712
0
2,522
5,769
1,881
0
1,107
4,559
0
35,119
L
3,627
1,235
114
2,129
6,102
3,702
0
820
5,246
1,506
15,513
W
3,305
232
0
846
5,028
1,397
774
1,537
3,389
23,970
0
L
Bastet
drrandy777
Bastet
3,332
955
0
2,589
6,351
1,832
0
229
6,052
0
28,906
W
Vamana
3,215
821
0
1,357
6,156
4,261
279
1,211
4,602
0
22,260
L
Bakasura
twardle67
Bakasura
924
708
0
1,365
7,281
2,708
350
832
6,367
0
17,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,195
Gold Earned
27,604
317
Minions Killed
247
0
Camps Cleared
0
1,064,705
Distance Traveled
1,060,351
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,699
518
53
5
0
198,277
1
L
Chang'e
5,460
496
38
3
0
197,243
2
W
Apollo
6,949
632
85
8
0
203,285
1
L
Ra
5,366
488
47
4
0
195,796
0
W
Awilix
7,789
708
72
7
0
238,540
4
L
Horus
5,469
497
46
4
0
200,325
3
W
Agni
6,410
583
56
5
0
189,323
1
L
Bastet
6,198
563
63
6
0
231,644
3
W
Vamana
6,348
577
51
5
0
235,280
5
L
Bakasura
5,111
465
53
5
0
235,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role