Player Matchup

Bakasura
Bakasura
HarpSeals
Bakasura
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,128 Elo+
Party 1
Ares
Ares
Itumaleng
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,168 Elo+
Party 1
Nu Wa
Nu Wa
SmittenOwl
Nu Wa
Level 27
God Stats
1W - 2L
1,362 SR
Queue Stats
1W - 4L
1,168 Elo+
Party 1
Team Averages
Level 27
1,454 SR
1,154 Elo+

VS

Team Averages
Level 59
1,420 SR
1,447 Elo+
Nike
Nike
Annaddox
Nike
Level 96
God Stats
1W - 1L
1,260 SR
Queue Stats
39W - 64L
1,662 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AquaticRaven
Morgan Le Fay
Level 67
God Stats
9W - 19L
1,500 SR
Queue Stats
135W - 194L
1,289 Elo+
Party 2
Neith
Neith
BigMomma69
Neith
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 9L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HarpSeals
Bakasura
18
9 / 6 / 5
12,787
752
13,262
19,130
8,996
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
17
2 / 2 / 10
12,143
714
7,480
18,097
18,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
17
4 / 2 / 6
11,550
679
14,541
9,276
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
3 / 8 / 7
10,572
622
9,256
20,284
11,063
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
AquaticRaven
Morgan Le Fay
14
2 / 5 / 6
10,421
613
12,540
12,994
4,088
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
15
4 / 2 / 4
11,217
660
14,055
9,591
3,296
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
15
Kills
9
10
Deaths
15
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nike
3
8
7
0.81
L
Morgan Le Fay
AquaticRaven
Morgan Le Fay
2
5
6
1
L
Neith
4
2
4
3
W
Bakasura
HarpSeals
Bakasura
9
6
5
1.92
W
Ares
2
2
10
3.5
W
Nu Wa
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,283
Damage
35,851
46,503
Taken
42,869
31,171
Mitigated
18,447
13,021
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
9,256
1,496
1,056
3,996
20,284
11,063
23
11,514
7,870
0
36,137
L
Morgan Le Fay
AquaticRaven
Morgan Le Fay
12,540
1,497
96
1,611
12,994
4,088
72
6,907
5,474
51,173
0
L
Neith
14,055
2,950
0
1,262
9,591
3,296
222
3,830
5,389
0
48,550
W
Bakasura
HarpSeals
Bakasura
13,262
8,940
242
5,507
19,130
8,996
1,333
4,971
13,815
0
47,043
W
Ares
7,480
830
173
4,591
18,097
18,215
174
4,342
13,418
11,027
0
W
Nu Wa
14,541
5,926
594
1,914
9,276
3,960
1,416
4,973
4,162
60,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,480
Gold Earned
32,210
186
Minions Killed
203
11
Camps Cleared
3
923,933
Distance Traveled
796,011
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,572
622
51
3
0
244,296
6
L
Morgan Le Fay
10,421
613
80
5
2
290,449
3
L
Neith
11,217
660
72
4
1
261,266
4
W
Bakasura
12,787
752
79
5
8
357,406
2
W
Ares
12,143
714
11
1
1
295,380
4
W
Nu Wa
11,550
679
96
6
2
271,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role