Player Matchup

Gilgamesh
Gilgamesh
Bronze III
 
Gilgamesh
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Bronze III
LiL RasKoL500
Odin
Bronze III
Level 124
God Stats
1W - 1L
1,287 SR
Queue Stats
7W - 12L
1,500 MMR
Party 1
Zeus
Zeus
Bronze III
fresh2death1323
Zeus
Bronze III
Level 86
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,433 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,718 SR
1,447 MMR
Ymir
Ymir
Silver II
CT Drxco
Ymir
Silver II
Level 106
God Stats
109W - 78L
1,663 SR
Queue Stats
156W - 142L
1,465 MMR
Solo
Vulcan
Vulcan
Gold III
Crippn
Vulcan
Gold III
Level 81
God Stats
13W - 10L
1,932 SR
Queue Stats
287W - 396L
1,548 MMR
Party 2
Cernunnos
Cernunnos
Gold V
WhereIsUFrom
Cernunnos
Gold V
Level 109
God Stats
27W - 28L
1,558 SR
Queue Stats
393W - 508L
1,328 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 5 / 0
8,187
630
6,590
12,666
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 2
8,530
656
3,416
15,041
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 6 / 4
7,649
588
7,228
9,720
2,634
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BastetFenrirAresPoseidon

VS

Bans
Baron SamediHadesCthulhuThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
5 / 3 / 9
9,957
766
6,315
13,625
14,504
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vulcan
Crippn
Vulcan
15
3 / 1 / 9
9,414
724
15,655
3,337
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
WhereIsUFrom
Cernunnos
15
6 / 0 / 6
10,215
786
10,934
9,046
3,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
14
15
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
5
0
0.6
W
Ymir
5
3
9
3.17
W
Vulcan
Crippn
Vulcan
3
1
9
7.5
L
1
4
2
0.5
W
Cernunnos
WhereIsUFrom
Cernunnos
6
0
6
9
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,234
Damage
32,904
37,427
Taken
26,008
18,149
Mitigated
19,004
4,442
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,590
1,519
0
1,729
12,666
4,318
0
7,712
4,748
0
23,302
W
Ymir
6,315
1,201
222
3,316
13,625
14,504
380
4,199
9,426
29,717
0
W
Vulcan
Crippn
Vulcan
15,655
8,857
0
800
3,337
1,283
389
900
2,437
42,133
0
L
3,416
464
98
1,639
15,041
11,197
0
8,494
6,125
0
20,848
W
Cernunnos
WhereIsUFrom
Cernunnos
10,934
4,882
0
3,610
9,046
3,217
1,750
2,918
6,128
0
39,592
L
7,228
643
76
900
9,720
2,634
0
5,182
4,486
19,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,366
Gold Earned
29,586
95
Minions Killed
157
3
Camps Cleared
8
700,902
Distance Traveled
690,578
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,187
630
36
3
1
232,026
4
W
Ymir
9,957
766
35
3
3
214,959
1
W
Vulcan
9,414
724
58
4
1
245,854
5
L
Odin
8,530
656
39
3
1
259,633
1
W
Cernunnos
10,215
786
64
5
4
229,765
3
L
Zeus
7,649
588
20
2
1
209,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role