Player Matchup

Cthulhu
Cthulhu
Joodle1231
Cthulhu
Level 17
God Stats
7W - 4L
1,734 SR
Queue Stats
17W - 14L
1,498 Elo+
Party 1
Ravana
Ravana
KoolaidJammer
Ravana
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
44W - 32L
1,547 Elo+
Party 1
Sol
Sol
Lukomanchuko
Sol
Level 28
God Stats
17W - 9L
1,584 SR
Queue Stats
36W - 30L
1,520 Elo+
Party 1
Guan Yu
Guan Yu
Schmiggle
Guan Yu
Level 17
God Stats
12W - 13L
1,490 SR
Queue Stats
17W - 16L
1,475 Elo+
Party 1
The Morrigan
The Morrigan
materialguurl
The Morrigan
Level 145
God Stats
3W - 2L
1,398 SR
Queue Stats
54W - 48L
1,575 Elo+
Party 1
Team Averages
Level 63
1,541 SR
1,523 Elo+

VS

Team Averages
Level 55
1,544 SR
1,581 Elo+
Ra
Ra
Chiron02
Ra
Level 83
God Stats
1W - 2L
1,301 SR
Queue Stats
26W - 28L
1,584 Elo+
Party 2
Charybdis
Charybdis
Fireeyes56
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,568 Elo+
Party 2
Osiris
Osiris
Flappymeat
Osiris
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 32L
1,619 Elo+
Party 2
Fenrir
Fenrir
NameIsJohn
Fenrir
Level 14
God Stats
2W - 1L
1,774 SR
Queue Stats
26W - 35L
1,484 Elo+
Party 2
Ymir
Ymir
Nickghertz
Ymir
Level 7
God Stats
3W - 3L
1,646 SR
Queue Stats
20W - 35L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Joodle1231
Cthulhu
16
5 / 5 / 8
9,864
759
11,252
15,887
14,979
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
10 / 2 / 9
11,960
920
12,112
8,252
6,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
8 / 2 / 15
11,148
858
17,531
9,028
4,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Schmiggle
Guan Yu
14
1 / 5 / 11
8,953
689
5,196
14,985
16,663
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
materialguurl
The Morrigan
18
4 / 5 / 12
11,026
848
17,260
9,023
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 9
10,048
773
14,113
9,888
4,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Fireeyes56
Charybdis
16
4 / 5 / 5
9,346
719
9,029
10,889
4,576
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
Flappymeat
Osiris
16
4 / 5 / 10
9,585
737
9,514
17,367
15,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
NameIsJohn
Fenrir
15
2 / 5 / 12
8,771
675
6,930
15,286
11,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
4 / 8 / 8
9,568
736
6,087
20,203
20,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
63
28
Kills
19
19
Deaths
28
55
Assists
44
Player
Kills
Deaths
Assists
KDA
L
5
5
9
1.9
L
Charybdis
Fireeyes56
Charybdis
4
5
5
1.3
L
Osiris
Flappymeat
Osiris
4
5
10
1.8
W
Cthulhu
Joodle1231
Cthulhu
5
5
8
1.8
W
10
2
9
7.25
W
8
2
15
7.75
L
Fenrir
NameIsJohn
Fenrir
2
5
12
1.6
L
4
8
8
1
W
Guan Yu
Schmiggle
Guan Yu
1
5
11
1.3
W
The Morrigan
materialguurl
The Morrigan
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,351
Damage
45,673
57,175
Taken
73,633
46,286
Mitigated
56,978
12,985
Healing
11,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,113
616
3,683
1,136
9,888
4,183
0
6,317
3,571
50,773
0
L
Charybdis
Fireeyes56
Charybdis
9,029
4,045
0
1,150
10,889
4,576
267
7,824
3,065
0
29,079
L
Osiris
Flappymeat
Osiris
9,514
3,097
0
1,478
17,367
15,998
0
9,790
7,577
0
34,610
W
Cthulhu
Joodle1231
Cthulhu
11,252
1,259
1,086
1,377
15,887
14,979
697
6,883
9,004
19,272
0
W
12,112
3,299
0
2,371
8,252
6,223
1,803
2,101
6,151
0
50,700
W
17,531
9,564
0
2,758
9,028
4,517
4,136
3,508
5,520
36,905
3,289
L
Fenrir
NameIsJohn
Fenrir
6,930
2,160
0
1,733
15,286
11,622
0
8,586
6,700
671
14,037
L
6,087
1,929
0
1,916
20,203
20,599
0
11,336
8,867
15,512
0
W
Guan Yu
Schmiggle
Guan Yu
5,196
646
3,054
2,252
14,985
16,663
402
6,320
8,665
0
6,965
W
The Morrigan
materialguurl
The Morrigan
17,260
2,533
87
0
9,023
3,904
1,371
1,537
7,355
50,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,951
Gold Earned
47,318
231
Minions Killed
178
0
Camps Cleared
0
1,347,017
Distance Traveled
1,202,239
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,048
773
79
6
0
256,852
0
L
Charybdis
9,346
719
32
2
0
198,670
0
L
Osiris
9,585
737
38
3
0
262,651
2
W
Cthulhu
9,864
759
23
2
0
259,071
0
W
Ravana
11,960
920
90
7
0
306,802
4
W
Sol
11,148
858
40
3
0
259,209
2
L
Fenrir
8,771
675
12
1
0
259,763
1
L
Ymir
9,568
736
17
1
0
224,303
0
W
Guan Yu
8,953
689
1
0
0
267,654
0
W
The Morrigan
11,026
848
77
6
0
254,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role