Player Matchup

Izanami
Izanami
PabloMatt
Izanami
Level 147
God Stats
2W - 1L
1,613 SR
Queue Stats
27W - 19L
1,733 Elo+
Party 3
Achilles
Achilles
Punished_SkiTTle
Achilles
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 7L
1,733 Elo+
Party 3
Anubis
Anubis
Satmalice
Anubis
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 11L
1,177 Elo+
Solo
Bellona
Bellona
hayatonovoa
Bellona
Level 106
God Stats
1W - 0L
1,746 SR
Queue Stats
23W - 26L
1,382 Elo+
Party 2
Chang'e
Chang'e
tsunayoshi323
Chang'e
Level 28
God Stats
2W - 1L
1,619 SR
Queue Stats
8W - 13L
1,382 Elo+
Party 2
Team Averages
Level 67
1,595 SR
1,481 Elo+

VS

Team Averages
Level 79
1,545 SR
1,702 Elo+
Izanami
Izanami
B0TBEAR
Izanami
Level 18
God Stats
1W - 4L
1,756 SR
Queue Stats
5W - 10L
1,831 Elo+
Party 1
Nike
Nike
Reevahlii
Nike
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 16L
1,716 Elo+
Party 1
He Bo
He Bo
lESPARTACOl
He Bo
Level 41
God Stats
1W - 5L
1,386 SR
Queue Stats
42W - 64L
1,531 Elo+
Solo
Serqet
Serqet
noemtz
Serqet
Level 103
God Stats
3W - 4L
1,582 SR
Queue Stats
16W - 14L
1,716 Elo+
Party 1
Bakasura
Bakasura
xAtomicPlanetx
Bakasura
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 39L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PabloMatt
Izanami
20
13 / 4 / 6
13,853
660
22,537
13,257
4,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 6 / 3
11,523
549
10,546
19,378
13,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Satmalice
Anubis
16
2 / 5 / 8
10,507
500
12,754
13,731
5,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
hayatonovoa
Bellona
16
3 / 2 / 11
11,012
524
11,848
16,590
17,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
15
2 / 3 / 15
11,254
536
7,476
10,677
11,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B0TBEAR
Izanami
15
4 / 7 / 4
10,047
478
7,970
16,134
4,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
16
2 / 3 / 5
9,848
469
7,767
18,168
15,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 6 / 8
10,566
503
7,488
13,715
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
noemtz
Serqet
14
2 / 5 / 8
9,985
475
6,805
24,049
15,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bakasura
20
10 / 3 / 5
13,111
624
18,841
20,709
10,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
50
24
Kills
20
20
Deaths
24
43
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
B0TBEAR
Izanami
4
7
4
0.86
W
Izanami
PabloMatt
Izanami
13
4
6
4
W
4
6
3
0.92
L
Nike
2
3
5
1.5
W
Anubis
Satmalice
Anubis
2
5
8
1.2
W
Bellona
hayatonovoa
Bellona
3
2
11
4.25
L
2
6
8
1
L
Serqet
noemtz
Serqet
2
5
8
1.2
W
Chang'e
2
3
15
3.17
L
Bakasura
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,161
Damage
48,871
73,633
Taken
92,775
52,776
Mitigated
50,683
32,204
Healing
15,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
B0TBEAR
Izanami
7,970
6,926
0
1,181
16,134
4,951
972
4,466
11,668
0
52,164
W
Izanami
PabloMatt
Izanami
22,537
17,993
0
5,490
13,257
4,776
2,771
619
11,455
0
131,272
W
10,546
3,342
0
6,215
19,378
13,753
51
2,619
15,269
0
83,430
L
Nike
7,767
1,169
85
2,361
18,168
15,691
0
2,039
16,129
9,165
40,786
W
Anubis
Satmalice
Anubis
12,754
306
0
6,452
13,731
5,983
194
1,746
11,080
76,064
0
W
Bellona
hayatonovoa
Bellona
11,848
3,128
0
6,691
16,590
17,253
140
3,548
12,251
0
54,109
L
7,488
378
0
952
13,715
4,462
204
2,291
11,424
72,656
0
L
Serqet
noemtz
Serqet
6,805
1,374
150
2,935
24,049
15,055
0
6,286
17,730
0
30,294
W
Chang'e
7,476
1,005
3,062
4,294
10,677
11,011
380
1,376
8,347
19,562
0
L
Bakasura
18,841
11,205
0
7,629
20,709
10,524
34
5,148
15,469
0
98,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,149
Gold Earned
53,557
576
Minions Killed
501
0
Camps Cleared
0
1,969,175
Distance Traveled
2,168,865
20
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,047
478
85
4
0
396,346
0
W
Izanami
13,853
660
204
10
0
413,513
5
W
Achilles
11,523
549
143
7
0
378,281
2
L
Nike
9,848
469
91
4
0
408,410
4
W
Anubis
10,507
500
108
5
0
334,888
3
W
Bellona
11,012
524
96
5
0
427,369
5
L
He Bo
10,566
503
112
5
0
376,348
10
L
Serqet
9,985
475
48
2
0
472,453
18
W
Chang'e
11,254
536
25
1
0
415,124
5
L
Bakasura
13,111
624
165
8
0
515,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role