Player Matchup

Erlang Shen
Erlang Shen
Archangel869
Erlang Shen
Level 56
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 36L
1,787 Elo+
Party 1
Danzaburou
Danzaburou
buttsucka1
Danzaburou
Level 27
God Stats
8W - 0L
1,722 SR
Queue Stats
36W - 4L
1,931 Elo+
Party 1
Chang'e
Chang'e
n00kworm
Chang'e
Level 122
God Stats
5W - 1L
1,730 SR
Queue Stats
299W - 234L
1,628 Elo+
Party 1
Team Averages
Level 68
1,651 SR
1,782 Elo+

VS

Team Averages
Level 105
1,477 SR
1,472 Elo+
Olorun
Olorun
EhLiteCanadian
Olorun
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 24L
1,642 Elo+
Party 2
Hachiman
Hachiman
Jluu902
Hachiman
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Moloch20
Cthulhu
Level 142
God Stats
5W - 8L
1,432 SR
Queue Stats
580W - 694L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Archangel869
Erlang Shen
15
0 / 0 / 11
9,751
650
9,359
9,591
9,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
buttsucka1
Danzaburou
15
3 / 3 / 4
10,129
675
11,748
10,850
4,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
n00kworm
Chang'e
16
8 / 0 / 2
10,898
727
16,619
11,228
3,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
8,527
568
6,019
13,581
4,563
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Jluu902
Hachiman
13
1 / 3 / 1
8,699
580
8,077
11,280
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Moloch20
Cthulhu
13
1 / 1 / 2
8,653
577
8,007
16,435
11,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
3
3
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Archangel869
Erlang Shen
0
0
11
5.5
L
1
7
2
0.29
L
Hachiman
Jluu902
Hachiman
1
3
1
0.5
L
Cthulhu
Moloch20
Cthulhu
1
1
2
2
W
Danzaburou
buttsucka1
Danzaburou
3
3
4
1.67
W
Chang'e
n00kworm
Chang'e
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,726
Damage
22,103
31,669
Taken
41,296
17,812
Mitigated
19,948
16,428
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Archangel869
Erlang Shen
9,359
2,353
0
3,971
9,591
9,582
0
4,877
4,265
0
22,131
L
6,019
3,085
1,007
3,851
13,581
4,563
0
6,865
6,259
26,660
0
L
Hachiman
Jluu902
Hachiman
8,077
3,458
0
1,945
11,280
3,386
0
5,020
5,825
0
30,860
L
Cthulhu
Moloch20
Cthulhu
8,007
291
1,143
5,130
16,435
11,999
0
5,189
10,707
28,365
0
W
Danzaburou
buttsucka1
Danzaburou
11,748
3,239
0
1,344
10,850
4,264
2,308
4,380
6,171
0
45,012
W
Chang'e
n00kworm
Chang'e
16,619
2,782
4,277
6,836
11,228
3,966
625
4,045
6,898
53,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,778
Gold Earned
25,879
178
Minions Killed
151
9
Camps Cleared
4
878,273
Distance Traveled
737,237
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,751
650
26
2
4
328,666
5
L
Olorun
8,527
568
32
2
3
232,681
9
L
Hachiman
8,699
580
64
4
1
246,686
2
L
Cthulhu
8,653
577
55
4
0
257,870
2
W
Danzaburou
10,129
675
53
4
1
266,899
3
W
Chang'e
10,898
727
99
7
4
282,708
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role