Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Idubbbz_tv_01
Da Ji
Level 56
God Stats
9W - 9L
1,598 SR
Queue Stats
103W - 93L
1,598 Elo+
Solo
Atlas
Atlas
Lil Muzi
Atlas
Level 149
God Stats
1W - 6L
1,281 SR
Queue Stats
143W - 132L
1,624 Elo+
Solo
He Bo
He Bo
abcvo
He Bo
Level 100
God Stats
10W - 9L
1,816 SR
Queue Stats
381W - 370L
1,560 Elo+
Solo
Heimdallr
Heimdallr
ninjablitz 58
Heimdallr
Level 69
God Stats
4W - 8L
1,379 SR
Queue Stats
89W - 79L
1,483 Elo+
Solo
Team Averages
Level 86
1,515 SR
1,553 Elo+

VS

Team Averages
Level 84
1,499 SR
1,472 Elo+
Thanatos
Thanatos
ArmedFortune
Thanatos
Level 50
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 40L
1,280 Elo+
Party 1
Chang'e
Chang'e
Cesarbgoncalves
Chang'e
Level 119
God Stats
34W - 34L
1,500 SR
Queue Stats
578W - 615L
1,452 Elo+
Solo
Medusa
Medusa
THATONEGUYLOL
Medusa
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,596 Elo+
Party 1
Artio
Artio
Tido n friends
Artio
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,617 Elo+
Party 1
Sol
Sol
gazeofwinter347
Sol
Level 129
God Stats
8W - 6L
1,495 SR
Queue Stats
18W - 15L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
1
0 / 0 / 0
5,223
275
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

13
9 / 4 / 3
9,425
496
14,103
13,969
5,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Lil Muzi
Atlas
13
1 / 5 / 10
8,773
462
7,811
18,820
17,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
abcvo
He Bo
13
3 / 7 / 0
8,142
429
10,492
15,195
4,920
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ninjablitz 58
Heimdallr
13
1 / 6 / 8
8,220
433
8,740
14,304
4,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ArmedFortune
Thanatos
15
10 / 2 / 5
10,570
556
8,575
11,903
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 1 / 8
9,518
501
5,896
12,040
12,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 6 / 4
8,677
457
8,337
16,630
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 1 / 15
9,078
478
5,476
14,056
13,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
8 / 5 / 5
10,206
537
15,005
15,487
5,371
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
14
Kills
22
22
Deaths
15
21
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
0
0
0
W
Thanatos
ArmedFortune
Thanatos
10
2
5
6.25
W
3
1
8
7
L
9
4
3
2.63
L
Atlas
Lil Muzi
Atlas
1
5
10
1.2
W
1
6
4
0.5
W
0
1
15
7.5
L
He Bo
abcvo
He Bo
3
7
0
0.43
W
8
5
5
2.1
L
Heimdallr
ninjablitz 58
Heimdallr
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,146
Damage
43,289
62,288
Taken
70,116
32,394
Mitigated
40,742
9,506
Healing
35,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
ArmedFortune
Thanatos
8,575
2,698
147
10,428
11,903
4,428
962
3,400
8,503
0
41,046
W
5,896
253
2,188
6,033
12,040
12,305
1,638
1,922
9,949
54,050
0
L
14,103
3,101
0
730
13,969
5,206
0
4,788
9,097
0
45,551
L
Atlas
Lil Muzi
Atlas
7,811
2,555
0
1,409
18,820
17,773
60
7,656
10,835
27,010
0
W
8,337
3,387
0
4,443
16,630
4,903
1,642
4,529
12,101
0
60,139
W
5,476
628
812
4,424
14,056
13,735
612
3,947
10,109
20,706
0
L
He Bo
abcvo
He Bo
10,492
513
286
4,514
15,195
4,920
0
7,152
7,889
50,276
0
W
15,005
3,429
497
6,098
15,487
5,371
5,310
4,505
10,982
67,948
0
L
Heimdallr
ninjablitz 58
Heimdallr
8,740
3,005
0
2,567
14,304
4,495
0
6,243
7,887
0
44,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,783
Gold Earned
48,049
229
Minions Killed
410
0
Camps Cleared
0
1,368,135
Distance Traveled
1,811,004
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,223
275
0
0
0
11,990
0
W
Thanatos
10,570
556
55
3
0
382,829
0
W
Chang'e
9,518
501
100
5
0
365,995
1
L
Da Ji
9,425
496
46
2
0
394,373
3
L
Atlas
8,773
462
34
2
0
369,484
6
W
Medusa
8,677
457
99
5
0
353,060
8
W
Artio
9,078
478
28
1
0
368,534
3
L
He Bo
8,142
429
73
4
0
281,236
3
W
Sol
10,206
537
128
7
0
340,586
1
L
Heimdallr
8,220
433
76
4
0
311,052
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role