Player Matchup

Neith
Neith
Curbstmp4Gesus
Neith
Level 106
God Stats
46W - 51L
1,277 SR
Queue Stats
86W - 116L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
DancingOutlaw1
Hun Batz
Level 89
God Stats
3W - 2L
1,442 SR
Queue Stats
80W - 83L
1,597 Elo+
Party 1
Hercules
Hercules
DrZummey
Hercules
Level 17
God Stats
13W - 18L
1,303 SR
Queue Stats
115W - 165L
1,348 Elo+
Party 1
Athena
Athena
McFrazlin
Athena
Level 95
God Stats
10W - 14L
1,500 SR
Queue Stats
71W - 83L
1,423 Elo+
Party 1
Raijin
Raijin
kenai990621
Raijin
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 55L
1,716 Elo+
Solo
Team Averages
Level 70
1,404 SR
1,511 Elo+

VS

Team Averages
Level 35
1,474 SR
1,528 Elo+
Cerberus
Cerberus
I RoRo l
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
IlISIMPIlI
Cthulhu
Level 36
God Stats
32W - 23L
1,302 SR
Queue Stats
174W - 197L
1,420 Elo+
Solo
Poseidon
Poseidon
KnivesKing
Poseidon
Level 36
God Stats
0W - 1L
1,312 SR
Queue Stats
7W - 9L
1,661 Elo+
Party 2
Bastet
Bastet
OwenThaGreat
Bastet
Level 47
God Stats
1W - 1L
1,757 SR
Queue Stats
23W - 26L
1,521 Elo+
Party 2
Xbalanque
Xbalanque
WhosFitness
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
7,502
577
4,826
4,066
1,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
14
3 / 1 / 7
7,794
600
8,221
7,985
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
DrZummey
Hercules
12
1 / 1 / 2
6,501
500
2,264
8,878
4,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Athena
McFrazlin
Athena
10
2 / 0 / 4
6,746
519
3,817
9,169
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
13
6 / 2 / 0
7,742
596
4,796
5,718
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
I RoRo l
Cerberus
9
0 / 1 / 0
6,069
467
1,304
7,794
3,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
IlISIMPIlI
Cthulhu
12
1 / 3 / 1
6,972
536
5,161
9,891
8,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
KnivesKing
Poseidon
10
1 / 5 / 1
6,510
501
5,421
7,435
1,973
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
10
1 / 3 / 0
6,535
503
4,018
8,880
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xbalanque
WhosFitness
Xbalanque
10
0 / 3 / 0
6,096
469
2,001
4,918
1,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
4
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Hun Batz
3
1
7
6.5
W
Hercules
DrZummey
Hercules
1
1
2
2
L
Cerberus
I RoRo l
Cerberus
0
1
0
0
L
Cthulhu
IlISIMPIlI
Cthulhu
1
3
1
0.5
L
Poseidon
KnivesKing
Poseidon
1
5
1
0.3
W
Athena
McFrazlin
Athena
2
0
4
4
L
Bastet
1
3
0
0.33
L
Xbalanque
WhosFitness
Xbalanque
0
3
0
0
W
Raijin
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,924
Damage
17,905
35,816
Taken
38,918
15,477
Mitigated
16,747
11,261
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,826
2,226
226
2,456
4,066
1,274
714
740
3,233
0
48,977
W
Hun Batz
8,221
3,910
0
360
7,985
2,761
0
1,449
6,087
0
55,501
W
Hercules
DrZummey
Hercules
2,264
761
0
3,153
8,878
4,544
1,042
3,408
4,909
0
27,871
L
Cerberus
I RoRo l
Cerberus
1,304
243
0
1,776
7,794
3,601
0
1,675
6,119
15,377
0
L
Cthulhu
IlISIMPIlI
Cthulhu
5,161
507
0
2,314
9,891
8,051
0
1,422
8,415
28,860
0
L
Poseidon
KnivesKing
Poseidon
5,421
415
0
1,158
7,435
1,973
452
3,975
3,086
31,516
0
W
Athena
McFrazlin
Athena
3,817
989
285
3,080
9,169
4,956
0
3,809
5,151
14,336
0
L
Bastet
4,018
1,782
0
4,216
8,880
2,118
0
587
7,775
0
29,946
L
Xbalanque
WhosFitness
Xbalanque
2,001
917
246
310
4,918
1,004
0
476
4,442
0
31,505
W
Raijin
4,796
114
0
1,701
5,718
1,942
158
1,752
3,966
37,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,285
Gold Earned
32,182
361
Minions Killed
273
0
Camps Cleared
0
1,333,543
Distance Traveled
1,314,812
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,502
577
93
7
0
229,627
4
W
Hun Batz
7,794
600
88
7
0
281,637
3
W
Hercules
6,501
500
66
5
0
274,141
1
L
Cerberus
6,069
467
35
3
0
272,516
1
L
Cthulhu
6,972
536
57
4
0
238,191
1
L
Poseidon
6,510
501
54
4
0
266,657
3
W
Athena
6,746
519
27
2
0
297,387
5
L
Bastet
6,535
503
54
4
0
307,493
3
L
Xbalanque
6,096
469
73
6
0
229,955
5
W
Raijin
7,742
596
87
7
0
250,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role