Player Matchup

Yemoja
Yemoja
Chernodaddy
Yemoja
Level 105
God Stats
3W - 3L
1,498 SR
Queue Stats
226W - 228L
1,490 Elo+
Solo
Sol
Sol
Dinkols
Sol
Level 102
God Stats
4W - 5L
1,500 SR
Queue Stats
181W - 206L
1,672 Elo+
Party 2
Mercury
Mercury
EVIL Taco 9000
Mercury
Level 129
God Stats
1W - 5L
1,500 SR
Queue Stats
299W - 327L
1,766 Elo+
Party 2
Medusa
Medusa
FuriousFellow69
Medusa
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 115L
1,558 Elo+
Party 4
Athena
Athena
MOOKS218
Athena
Level 85
God Stats
7W - 7L
1,500 SR
Queue Stats
87W - 112L
1,246 Elo+
Party 4
Team Averages
Level 108
1,500 SR
1,546 Elo+

VS

Team Averages
Level 121
1,563 SR
1,519 Elo+
Jing Wei
Jing Wei
APrancingBear
Jing Wei
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,540 Elo+
Party 1
Atlas
Atlas
APrancingPup
Atlas
Level 96
God Stats
3W - 1L
1,616 SR
Queue Stats
4W - 4L
1,652 Elo+
Party 1
Ao Kuang
Ao Kuang
FabianInfante96
Ao Kuang
Level 139
God Stats
1W - 0L
1,715 SR
Queue Stats
9W - 8L
1,656 Elo+
Party 3
Poseidon
Poseidon
obedrex
Poseidon
Level 69
God Stats
4W - 2L
1,484 SR
Queue Stats
13W - 22L
1,172 Elo+
Party 3
Chaac
Chaac
xdroyxx
Chaac
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
22W - 32L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 3 / 0
5,696
518
3,836
8,496
4,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
10
0 / 2 / 2
5,826
530
5,150
6,367
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 1
6,522
593
2,619
9,520
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 1 / 0
5,258
478
3,068
5,343
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
MOOKS218
Athena
9
1 / 0 / 1
5,509
501
1,843
5,603
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
APrancingBear
Jing Wei
11
0 / 0 / 3
5,969
543
3,816
5,791
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 1 / 2
5,873
534
2,326
6,089
2,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
13
4 / 0 / 1
7,158
651
4,242
6,658
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Poseidon
obedrex
Poseidon
11
2 / 2 / 2
6,565
597
4,216
4,134
1,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
xdroyxx
Chaac
12
3 / 1 / 0
7,266
661
7,358
7,731
5,876
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
9
9
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
APrancingBear
Jing Wei
0
0
3
1.5
W
0
1
2
1
L
Yemoja
1
3
0
0.33
L
Sol
0
2
2
0.5
L
2
3
1
0.83
W
Ao Kuang
4
0
1
4.5
L
0
1
0
0
L
Athena
MOOKS218
Athena
1
0
1
1.5
W
Poseidon
obedrex
Poseidon
2
2
2
1.5
W
Chaac
xdroyxx
Chaac
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,516
Damage
21,958
35,329
Taken
30,403
14,446
Mitigated
13,906
12,465
Healing
13,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
APrancingBear
Jing Wei
3,816
2,292
0
2,816
5,791
1,641
352
1,322
4,469
0
39,327
W
2,326
878
0
1,803
6,089
2,879
0
1,409
4,680
17,686
0
L
Yemoja
3,836
1,003
75
1,919
8,496
4,982
0
109
8,387
29,303
0
L
Sol
5,150
2,049
0
1,793
6,367
2,689
0
4,041
2,326
28,059
3,801
L
2,619
1,176
0
3,633
9,520
3,045
0
3,512
6,008
0
36,177
W
Ao Kuang
4,242
784
0
5,143
6,658
2,195
757
1,089
5,569
36,551
0
L
3,068
1,081
0
2,298
5,343
1,543
0
1,687
3,656
0
33,070
L
Athena
MOOKS218
Athena
1,843
228
295
2,452
5,603
2,187
0
1,435
4,168
9,630
4,306
W
Poseidon
obedrex
Poseidon
4,216
879
154
476
4,134
1,315
657
2,340
1,794
29,650
0
W
Chaac
xdroyxx
Chaac
7,358
1,061
0
2,905
7,731
5,876
0
3,770
3,961
0
43,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,811
Gold Earned
32,831
293
Minions Killed
329
0
Camps Cleared
0
1,089,508
Distance Traveled
1,083,892
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,969
543
80
7
0
201,811
2
W
Atlas
5,873
534
39
4
0
211,216
3
L
Yemoja
5,696
518
58
5
0
197,599
2
L
Sol
5,826
530
71
6
0
189,425
1
L
Mercury
6,522
593
81
7
0
243,920
4
W
Ao Kuang
7,158
651
82
7
0
245,553
2
L
Medusa
5,258
478
63
6
0
216,537
1
L
Athena
5,509
501
20
2
0
242,027
6
W
Poseidon
6,565
597
44
4
0
203,460
3
W
Chaac
7,266
661
84
8
0
221,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role