Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
ElderOwens
Arachne
Bronze III
Level 137
God Stats
20W - 14L
1,500 SR
Queue Stats
897W - 902L
1,263 MMR
Solo
Geb
Geb
Silver II
Mini_Tarzan_
Geb
Silver II
Level 123
God Stats
5W - 8L
1,500 SR
Queue Stats
216W - 208L
1,266 MMR
Solo
Medusa
Medusa
Silver II
The_Daniel00
Medusa
Silver II
Level 149
God Stats
17W - 12L
1,920 SR
Queue Stats
263W - 263L
1,290 MMR
Solo
Bellona
Bellona
Silver II
Ttv_URM8Terah
Bellona
Silver II
Level 82
God Stats
5W - 9L
1,518 SR
Queue Stats
93W - 102L
1,277 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 130
1,588 SR
1,319 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,510 SR
1,271 MMR
Jormungandr
Jormungandr
Silver III
BV Way2high
Jormungandr
Silver III
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 76L
1,256 MMR
Solo
Heimdallr
Heimdallr
Bronze IV
X-Eric22-X
Heimdallr
Bronze IV
Level 69
God Stats
1W - 1L
1,724 SR
Queue Stats
4W - 12L
1,276 MMR
Solo
Chaac
Chaac
Bronze III
hector305
Chaac
Bronze III
Level 132
God Stats
24W - 16L
1,376 SR
Queue Stats
45W - 39L
1,276 MMR
Party 1
Scylla
Scylla
Bronze IV
luissd05
Scylla
Bronze IV
Level 69
God Stats
0W - 1L
1,450 SR
Queue Stats
134W - 141L
1,271 MMR
Solo
Mercury
Mercury
Silver IV
maximusMARKI
Mercury
Silver IV
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 92L
1,278 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 4
7,524
579
4,198
4,730
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
ElderOwens
Arachne
13
5 / 1 / 2
7,865
605
4,801
10,573
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 1 / 5
7,528
579
4,547
10,071
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
14
3 / 0 / 1
7,927
610
4,101
3,999
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bellona
15
2 / 0 / 0
8,418
648
4,083
7,851
7,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AchillesCliodhnaLokiBastet

VS

Bans
AtlasHeraGilgameshTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BV Way2high
Jormungandr
10
1 / 3 / 0
6,112
470
2,435
6,164
3,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
X-Eric22-X
Heimdallr
9
0 / 3 / 0
5,470
421
1,572
5,698
1,705
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
hector305
Chaac
12
1 / 2 / 0
7,326
564
5,311
6,793
3,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
luissd05
Scylla
11
1 / 3 / 0
6,550
504
2,879
4,934
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
maximusMARKI
Mercury
11
0 / 2 / 1
6,361
489
2,897
8,611
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
3
3
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
4
3
L
Jormungandr
BV Way2high
Jormungandr
1
3
0
0.33
W
Arachne
ElderOwens
Arachne
5
1
2
6
W
2
1
5
4.5
W
Medusa
3
0
1
3.5
W
Bellona
2
0
0
2
L
Heimdallr
X-Eric22-X
Heimdallr
0
3
0
0
L
Chaac
hector305
Chaac
1
2
0
0.5
L
Scylla
luissd05
Scylla
1
3
0
0.33
L
Mercury
maximusMARKI
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,730
Damage
15,094
37,224
Taken
32,200
24,009
Mitigated
12,593
15,353
Healing
5,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,198
152
0
750
4,730
1,633
609
1,057
3,673
47,296
0
L
Jormungandr
BV Way2high
Jormungandr
2,435
1,222
26
608
6,164
3,239
0
2,431
3,733
28,335
0
W
Arachne
ElderOwens
Arachne
4,801
3,238
182
5,099
10,573
4,565
2,498
1,003
9,468
0
51,499
W
4,547
293
393
3,055
10,071
9,412
14
2,657
7,414
21,107
0
W
Medusa
4,101
890
0
2,065
3,999
1,382
1,523
597
3,402
0
57,479
W
Bellona
4,083
2,002
0
3,809
7,851
7,017
0
0
7,107
3,004
54,889
L
Heimdallr
X-Eric22-X
Heimdallr
1,572
599
0
1,130
5,698
1,705
0
2,180
3,518
0
19,893
L
Chaac
hector305
Chaac
5,311
1,364
0
3,271
6,793
3,779
0
258
6,535
0
45,866
L
Scylla
luissd05
Scylla
2,879
593
0
500
4,934
1,276
0
1,609
3,325
39,266
0
L
Mercury
maximusMARKI
Mercury
2,897
918
0
432
8,611
2,594
0
2,525
6,086
0
41,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,262
Gold Earned
31,819
474
Minions Killed
362
0
Camps Cleared
0
1,399,477
Distance Traveled
1,239,523
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,524
579
106
8
0
228,007
10
L
Jormungandr
6,112
470
47
4
0
218,797
0
W
Arachne
7,865
605
84
6
0
331,878
6
W
Geb
7,528
579
29
2
0
297,670
2
W
Medusa
7,927
610
118
9
0
244,853
3
W
Bellona
8,418
648
137
11
0
297,069
0
L
Heimdallr
5,470
421
41
3
0
264,740
1
L
Chaac
7,326
564
110
8
0
240,360
2
L
Scylla
6,550
504
84
6
0
218,732
0
L
Mercury
6,361
489
80
6
0
296,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role