Player Matchup

Fafnir
Fafnir
BlackandredBld
Fafnir
Level 160
God Stats
1W - 4L
1,355 SR
Queue Stats
50W - 43L
1,641 Elo+
Party 1
Achilles
Achilles
Blacksid16
Achilles
Level 125
God Stats
11W - 9L
1,316 SR
Queue Stats
153W - 194L
1,485 Elo+
Solo
Sol
Sol
SPAN7726
Sol
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 85L
1,430 Elo+
Party 1
Team Averages
Level 140
1,390 SR
1,519 Elo+

VS

Team Averages
Level 111
1,519 SR
1,327 Elo+
Chaac
Chaac
Justin1199
Chaac
Level 106
God Stats
3W - 0L
1,300 SR
Queue Stats
16W - 19L
1,253 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kungar
Ah Muzen Cab
Level 97
God Stats
3W - 1L
1,759 SR
Queue Stats
5W - 12L
1,410 Elo+
Party 2
Hel
Hel
schmidtyourpants
Hel
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 10L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,262
626
3,723
13,307
13,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Blacksid16
Achilles
10
1 / 5 / 1
6,409
641
7,462
14,925
9,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 4 / 1
6,810
681
6,159
6,132
1,973
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
4 / 1 / 9
7,738
774
9,124
13,822
7,465
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ah Muzen Cab
kungar
Ah Muzen Cab
11
1 / 1 / 11
7,207
721
11,801
6,775
2,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 1 / 5
8,577
858
8,486
9,345
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
13
13
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Achilles
Blacksid16
Achilles
1
5
1
0.3
W
Chaac
4
1
9
8.5
L
2
4
1
0.63
W
Ah Muzen Cab
kungar
Ah Muzen Cab
1
1
11
6.5
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,344
Damage
29,411
34,364
Taken
29,942
24,664
Mitigated
13,728
6,313
Healing
17,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,723
579
0
2,272
13,307
13,333
0
3,529
9,488
10,259
0
L
Achilles
Blacksid16
Achilles
7,462
474
351
2,283
14,925
9,358
0
3,509
10,991
0
20,174
W
Chaac
9,124
2,168
0
3,999
13,822
7,465
317
4,723
8,930
0
15,949
L
6,159
1,272
0
1,407
6,132
1,973
0
1,798
4,183
22,407
709
W
Ah Muzen Cab
kungar
Ah Muzen Cab
11,801
4,679
0
1,461
6,775
2,864
836
1,483
5,098
0
28,676
W
8,486
1,029
5,576
6,731
9,345
3,399
554
3,584
5,461
28,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,481
Gold Earned
23,522
99
Minions Killed
108
3
Camps Cleared
5
506,848
Distance Traveled
581,502
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,262
626
19
2
1
178,111
1
L
Achilles
6,409
641
27
3
0
176,418
0
W
Chaac
7,738
774
15
2
0
190,462
0
L
Sol
6,810
681
53
5
2
152,319
2
W
Ah Muzen Cab
7,207
721
42
4
5
183,591
1
W
Hel
8,577
858
51
5
0
207,449
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role